Mandalorian Mercs Costume Club

Mandalorian Armor => Armor Construction => Topic started by: Evad on May 17, 2015, 10:13 PM

Title: Get'al Aran Beskar'gam WIP
Post by: Evad on May 17, 2015, 10:13 PM
Greetings Mando'ade!



Concept Designs

Below I will chronicle the design phase of the my first impending build.  Be aware that I have little to no idea exactly how difficult or easy any of these concepts will be to actually make, if they would be functional or elegant - all I know is that these are the ideas rolling around my head until I can get some face time with other clansmen in my area and actually start to construct something.  Please leave comments and suggestions and feedback on what you think.  Nothing here is final, and it's all very fluid right now.



Buy'ce



Credits for the following images go to NME Props: http://blog.nmeprops.com/tag/mandalorian-mercs (http://blog.nmeprops.com/tag/mandalorian-mercs)
You have amazing talent vod, and I appreciate your hard work in this.

Stock cast of Stalker Mandalorian Helmet
(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/StalkerMedFL-269x300_zpslcgdcevn.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/StalkerMed.FR_-261x300_zpsp8wg9gvb.jpg)

Sketch of Stalker Helmet
(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/mando_stalker_concept_pic2_zps4ofmfvcm.jpg)



Below are some variations on this design that I have come up with.  These are rough drafts, but the idea is incorporate some design from the Imperial Royal Guard which I hope to set the them and tone of my kit to give some visual backstory to the character of the kit. 

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/StalkerGuardFuse_zpsttzligke.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/StalkerGuardFuse2_zpsf5bjppqg.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/StalkerGuardFuse3_zpsiek07c04.jpg)



Custom Helmet Ordered!
6/15/15



The staff at NME props and owner decided they liked my modification concepts and have agreed to build the custom helmet for me.  They said it should be able to be made and shipped before December hits.  I'll be without a bucket for a while, but at least it's on their worklist, and I am rather excited.  Word has it from the owner that they cherry pick on the custom orders they like to do - so I'm glad I was able to meet their standards.  Oya!



Chest and Back

These are sketches I've done going off of a toy model of a modernized version of Boba Fett's beskar'gam.  The back plate is completely designed by me, and I already see some flaws in it, but at the same time I like the way it looks.  The colors are more for the PSD reference.  If any of you want the PSD file so you can see how they are grouped - I'd be glad to share it.  I do not know if these would even meet the standard guidelines for the modern era of beskar'gam, but like I said, it's still a concept.

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Chest%20and%20Back%20Template_zpsllrux4gv.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Chest%20and%20Back%20Template%20Diagrams_zpsonckglfg.jpg)

Credit to Square Enix for their amazing rendition of Boba Fett: http://www.theverge.com/2015/3/31/8318101/japanese-star-wars-toys-darth-vader-boba-fett (http://www.theverge.com/2015/3/31/8318101/japanese-star-wars-toys-darth-vader-boba-fett)

Comments, Suggestions, Concerns, and Critiques Welcome



Checklist

Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Callista Gseran on May 17, 2015, 10:17 PM
I like the concept so far! Great to have you with us on the boards :)
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Briks on May 18, 2015, 07:17 AM
Very cool helmet concept, was your mando a royal guard?  :)

One thing, watch out for that toy. It's awesome looking but not mando, it has more of a halo look.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 18, 2015, 09:28 AM
Very cool helmet concept, was your mando a royal guard?  :)

One thing, watch out for that toy. It's awesome looking but not mando, it has more of a halo look.

That is the general idea I'm going for, as a writer I like to have a back story in mind when I create and fashion a look.  It brings a more cohesive element to the overall appearance.  As far as the toy, I'm only taking ideas from it, not trying for a carbon copy.  It's certainly not entirely Mando, and does have some Halo-esque themes to it.  If you look however at the closeups and study the patterns, it is very reminiscent of the normal chest plates, but with a bit of an overlay which is what I was going for. 
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 20, 2015, 02:17 AM
Chest Design Redone


Each layer sitting below the other giving a tiled feel, and making the armor a more 3-D experience.  They will also be able to sink against each other to give the ability to flex and bend forward and backwards.

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Chest%20Armor%20Test1_zpsarinvlzf.png)

Image with torso for reference

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Chest%20Armor%20w-Torso%20Reference_zpsneldp0hm.png)



Chest Design Description



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ChestArmorDescription_zpsgtjestoa.png)



The overlay I plan to have folded around to my sides.  There's still a few more pieces I want to add in, as in the profile shots I see a lot of empty space and I think a few plates curved around would help better hold the armor in place, and still give my arms and waist freedom of movement.



Rough Coloring and Paint Job

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ChestDesign1_zpssdwtoqz8.png)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/TorsoDesign2_zpsrzzheozc.png)

A rough collar shape has been added to the overall outline.  Some rough coloring and a possible design I've worked up.  The Mando'a on the chestplate reads:

Empires Will Fall
Leaders Will Die
The Vode Live On
For Mandalore



Collar Plate Redesign



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ArmorOpacityWithCollar_zpsu7oq292h.png)



I have shortened the diamond as it was way too long on the template test I did with the torso.  The collar plate now sports a gorget to protect my neck.  The shoulder straps reach back to where my back plate would meet it.  I'm also considering putting in a version of Starkiller's neck guards, but modified to fit my own needs - not sure on that yet though.

Image with torso for reference



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ArmorTorsoOpacity_zpsnetzhry2.png)
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Carid Vhett on May 20, 2015, 08:01 AM
Pm a member from the app team before you continue. You may find your pattern may not work, and I would hate for you to get too far in and realise it wont be approved.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 20, 2015, 11:05 PM
Pm a member from the app team before you continue. You may find your pattern may not work, and I would hate for you to get too far in and realise it wont be approved.

Vor'e ner'vod. good looking out.  I've submitted the question, and I'll await their reply.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Meshurkaan on May 22, 2015, 01:23 AM
This is a very cool layering idea you have! But yes, you should wait to hear back from an app team member. I don't seen any initial problems other than the tabs on the center diamond and the lack of a collar plate. Your chest pieces resemble legacy style kits which are still under the modern armor style CRLs. Good luck to you vod!

PS:
I love the graphic design of the planning! It's great when you have that tool you can utilize!
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 22, 2015, 01:24 AM
Vor'e ner'vod.  I haven't started plotting out the collar, shoulders/pauldrons or anything else just yet.  Waiting to see if I can move forward or backup and tweak stuff.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Natan Vizsla on May 22, 2015, 01:52 AM
With the highly customized style of your chest and abs I would suggest holding a little closer to the standard on the shoulders, collar, cod, and other pieces so that the armor is still Mando reminiscent instead of a custom suit of armor with a diamond in the chest. That said though you could probably do the backplate the same as the chest since it does seem a little Legacy style. It's definitely interesting to have a Red Guard Mando and I look forward to seeing some more on this.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Thaxos on May 26, 2015, 03:19 AM
Posting to keep an eye on this. ;)
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 29, 2015, 03:20 AM
It appears as if the App team may have a little too much on their plate at the moment - the Q&A forum where you can ask the app team questions hasn't been touched in over a month, so I'm not sure what exactly to do with my current concept.  On Monday I plan to be visiting a Maker Space locally here, and from there I'll start working on my weapons, and trying to figure out where to go with them.  I'm just not set to invest any money in the armor components until I can get a direction to move in with this design.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Carid Vhett on May 29, 2015, 07:35 AM
Use the private message, or actually post something in the app team section. Yes they have been busy with celebration, but a lot have been active since. You wont know until you actually ask.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 30, 2015, 04:06 AM
Use the private message, or actually post something in the app team section. Yes they have been busy with celebration, but a lot have been active since. You wont know until you actually ask.

I used the question form in the Q&A forum, and I PMed several members of the forum over the past week.  I have yet to hear back.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Carid Vhett on May 30, 2015, 04:48 AM
Just wait patiently. Start thinking of what your mando does as a living and how you might weather your armour accordingly.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Viking Goldfish on May 30, 2015, 04:52 AM
I am tripping out on what ever program you are using to show your designs.. How are you making your pictures? Sorry I use computers but I have no idea about the programs that go on them...
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 30, 2015, 04:53 AM
Just wait patiently. Start thinking of what your mando does as a living and how you might weather your armour accordingly.

Waiting is often the hardest part.  I'm visiting a maker community facility on Monday, and plan to start playing around if I can get my hands on some scrap Sintra to understand it's shaping ability.  I also plan to be getting a duct tape torso made of me soon, so that I can have a resource to fashion custom armor to my build.  I've got a weapon WIP showing the weapons I've purchased, and plan to visit Home depot for a few supplies to see what I can make out of what I have.  The only thing that concerns me here is that the forum itself has been stagnant for over a month.  I'm also attempting to get a Saturday off to join a Rancor Armor party, but right now it seems as if the date already has three people in line waiting for that day off as well.  No one likes working Saturdays, so that's gonna be a wait and see thing too.

I am tripping out on what ever program you are using to show your designs.. How are you making your pictures? Sorry I use computers but I have no idea about the programs that go on them...

Thanks vod, I appreciate the compliment.  I'm actually using a super out-dated version of Photoshop (CS2).  All I did for that was rough out a sketch on my tablet, then use straight colored lines to connect the plate design, refashion it a little, fill in the spots, and then layer each one over the other.  Mess with the opacity to make it translucent, and voila - instant armor design. 
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Carid Vhett on May 30, 2015, 04:58 AM
Waiting is often the hardest part.  I'm visiting a maker community facility on Monday, and plan to start playing around if I can get my hands on some scrap Sintra to understand it's shaping ability.  I also plan to be getting a duct tape torso made of me soon, so that I can have a resource to fashion custom armor to my build.  I've got a weapon WIP showing the weapons I've purchased, and plan to visit Home depot for a few supplies to see what I can make out of what I have.  The only thing that concerns me here is that the forum itself has been stagnant for over a month.  I'm also attempting to get a Saturday off to join a Rancor Armor party, but right now it seems as if the date already has three people in line waiting for that day off as well.  No one likes working Saturdays, so that's gonna be a wait and see thing too.

The forums have not been stagnant, but it is con season and we are right in the heart of it. If you want some extra advice try pm'ing your Rus'alor
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 31, 2015, 04:29 AM
Flight Suit



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/FlightSuitConcept_zpsezdldrcc.png)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/FlightSuitConceptBack_zpsqdm8mgiy.png)



There is not much information on the website I found for this suit.  I've done a little research about flight suits, and most of them have been showing to be about one hundred dollars on average.  This one is less than 50 dollars, so I'm not entirely sure about the quality.  It is listed at 100% Cotton.  Also their sizing is kind of unsubstantial.  Long or Regular, and then an unidentified number, which I have to only assume is waistline.  This is the website I found it on, if you can take a look at and help me figure out if this is even worth the purchase - I'd appreciate it.  http://www.chiefsupply.com/red-kap-zip-front-cotton-coverall.html (http://www.chiefsupply.com/red-kap-zip-front-cotton-coverall.html)
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Carid Vhett on May 31, 2015, 04:53 AM
If you want cheaper and live in a warmer climate try scrubs. Otherwise try a safety shop.

I found it rather hard to find overalls fullstop, but our nations safety store (Where contractors etc go to get safety equipment like steel toe boots) had a great selection. So I got myself a set there.

If that does not work I have heard of people using Dickies(?) tops and pants as a two piece.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Mercy on May 31, 2015, 05:01 AM
Dickies also makes full coveralls...good quality, poly/cotton blend. About 35 bucks online form Amazon.
Mine just showed up a few hours ago.

The legs will need to be hemmed because they are cut long.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 31, 2015, 05:17 AM
If you want cheaper and live in a warmer climate try scrubs. Otherwise try a safety shop.

I found it rather hard to find overalls fullstop, but our nations safety store (Where contractors etc go to get safety equipment like steel toe boots) had a great selection. So I got myself a set there.

If that does not work I have heard of people using Dickies(?) tops and pants as a two piece.

Dickies also makes full coveralls...good quality, poly/cotton blend. About 35 bucks online form Amazon.
Mine just showed up a few hours ago.

The legs will need to be hemmed because they are cut long.

It's not really about the money at all - I'm willing to spend for quality.  The reason I picked this particular one out was because of the color and the cut of it.  It doesn't look baggy, doesn't look like it will need much tailoring.  I've seen some other flight suits that I thought would take a lot more work to get down to what I want, I just am not sure about the quality, and the sizing.  If you guys can help me out in looking over that website to see what you think of that suit, I'd appreciate it.



Also added a new rough concept to the first page of this thread, showing a rough coloring and possible paint job.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Carid Vhett on May 31, 2015, 12:52 PM
It's not really about the money at all - I'm willing to spend for quality.  The reason I picked this particular one out was because of the color and the cut of it.  It doesn't look baggy, doesn't look like it will need much tailoring.  I've seen some other flight suits that I thought would take a lot more work to get down to what I want, I just am not sure about the quality, and the sizing.  If you guys can help me out in looking over that website to see what you think of that suit, I'd appreciate it.



Also added a new rough concept to the first page of this thread, showing a rough coloring and possible paint job.

This is why I suggested the Dickies. Long and regular are not proper sizes and if you get the long you will almost certainly have to do some work to it. Also, the snap colsures on the wrists and legs, yes you can shrink it down round the openings, but the fact that the legs are so wide you may need to tailor those as well.

If those are the only sizes I would rather go in store,but they may not have a physical store.

If you go with them, just be careful as you could end up with a bit of work to do.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on May 31, 2015, 03:00 PM
This is why I suggested the Dickies. Long and regular are not proper sizes and if you get the long you will almost certainly have to do some work to it. Also, the snap colsures on the wrists and legs, yes you can shrink it down round the openings, but the fact that the legs are so wide you may need to tailor those as well.

If those are the only sizes I would rather go in store,but they may not have a physical store.

If you go with them, just be careful as you could end up with a bit of work to do.

Good advice vod.  Do you have a particular website for the Dickies you mentioned?
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: teraxis on May 31, 2015, 03:10 PM
Good advice vod.  Do you have a particular website for the Dickies you mentioned?
I ordered from amazon. 
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on Jun 07, 2015, 06:44 AM
So, I'm going to be doing some work in preparation for getting the flight suit, and flak vest.  I have not ordered either yet, as I need to get measured for them.  I'll be doing that this weekend, as well as constructing a duct tape dummy torso for proper mounting.  I'll also be working on my weapons over the weekend, getting some help from my father and his massive collection of tools that make things bend to your will.  However, while I had some time, and a new printer, I put together a very rough version of the armor design I came up with. 

Rough Draft Paper Template



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Paper%20Armor%20Plain_zpsbqyrngj6.png)



This is laid out on the ground, and some pieces are a little curled due to the printing process.  There are several things I already see in the larger scale version that need some tweaking.  Below are three of the major things that I know I'll need to fix before I make them into proper templates.



Rough Draft Paper Template Flaws



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/PaperArmorExplain_zpsgoyovc9h.png)



If anyone has any ideas on how to fold Sintra so that it can make hard angles, please let me know what methods you use.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on Jun 10, 2015, 03:32 AM
Torso Mold



After watching a few videos of panels done with the Mercs, I decided it would be a worthy goal to create my own duct tape torso.  My family and I had quite a hilarious time putting this together.  It is quite an odd product to have in my living room, and I'm sure it will draw attention with any visitors I may have.  I did however want to show you what I came up with, and how it came together.  I should be ordering my soft parts soon (flight suit and flak vest).  The top of the neck and bottom of the torso are sealed with cardboard.  I have not sealed the sleeves, as I really don't need them sealed just yet, and it also gives me access ports should I need to get back inside it. 



Front and Back

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/DTTFrontBack2_zpsvwgi34ly.png)



Side to Side

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/DTTSides_zpsk9p07eb8.png)



A Few Questions

  • What kind of material do you suggest in mounting templates to the mold/vest?
  • For those that use molds, how accurate has it been for you in sizing things like vests, and armor placement/size?
  • Does anyone have an easy way of mounting good looking Corellian Bloodstripes to flightsuits?
  • Where can I get a good sampling of armor color designs, as I haven't really settled on more than a pallete of colors to work with. (Gray, Red, Black)
  • I'm ordering a black vest from K'ramm, so I'm debating on a gray or black flightsuit. Thoughts?
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: teraxis on Jun 10, 2015, 10:06 AM
Your dummy looks like it came out really good.  As far as what to use to mock up your templates on it.  I would say to probably start with a weaker tape like masking or painters tape so that you can adjust it easily.  Once you get your vest over the dummy you should be able to accurately place your plates.   As far as your final attachments there are several options, Velcro, snaps, rivets,  Chicago screws, and magnets are all popular and each has its ups and downs.  As far as color schemes go there is a mando maker that lets you play with color templates somewhere on the site (sorry I'm not sure exact ally where it is).  But I would advise you again to look through the wip threads on the forums to get a solid idea on how to do attachments and such and just general things people have run into and had to adjust for. 
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: mobcake on Jun 10, 2015, 10:13 AM
Here's the link to the Mando Maker

http://mandalorianmercs.org/downloadables/mandomaker3.swf
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on Jun 10, 2015, 11:51 PM
Paper Template

Test Alignment #1



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ArmorTape_zpskuhn6j7v.png)



The first thing I discovered with this is that the sizing I was putting together may have been a little long.  The torso mold goes down to the hem of my pants, so I figure that is how far I wanted coverage.  However it seems as if I may need to shrink the paper templates.  Otherwise, they seem to integrate well and give the kind of coverage I was looking for.  Keep in mind they are layered one over the other, but with the paper it looks like all one layer. 



Test Alignment #2


(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/DTTFrontWithCollar_zps6gnocpvf.png)


Added in the collar plate template into the torso.  It fits rather well and will have a gorget like feature to protect the front of the neck.  Don't want those pesky glowstick weilders attempting to fling my bucket away.  I also see a large gap on my sides that I want to add in another piece of armor that'll keep my ribs intact from the stabby things.

Responses

I'll be sewing velcro strips onto the flak vest when I get it to mount the armor.  I've already heard the perils of hot glue, and things that are harder to work with.  Trying to learn from the history of others so that I can get a good solid build first time around.  I think I'll lightly color the paper next time so it can be more visually seen about the layers. 

The Mando Maker really isn't going to help me, mainly because I already know my color pallete.  What I'm looking for is artistic designs that have been put on armor.  Drawings, and various types of shapes that are incorporated.  I'd like to see more examples of those, and maybe get some ideas from that.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on Jun 14, 2015, 08:32 PM
Questions on Legacy Armor Assembly


Any reference pictures would be a tremendous help!
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Natan Vizsla on Jun 14, 2015, 08:40 PM
Using individual plates for the scales that have a slight overlap mounted with nylon strapping running along the inside with chicago screws attaching to the plates. Extreme bends in any material will weaken it's internal strength. Go through the legacy armor builds (http://mandalorianmercs.org/forum/index.php?board=167.0) to check out reference pictures, Ashen Kelborn has a good set of layered plates in between standard and legacy.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Vhipir kyramud on Jun 14, 2015, 09:07 PM
Great WIP so far. Love the design.  I have a custom legacy kit on the back burner and have an early crusader kit in progress and nearing completion. 

To put a little insight in,  the overlap and flexibly is definitely a concern to nail down.   I would recommend leaning towards 6mm sintra over 3mm. It is much more durable and is thick enough that you can route out an overlap lip in a double tongue. I would recommend using heavy grade nylon elastic to connect the plates with chicago screws.  Webbing won't really allow for flex. I've tested both.  You can also layer multiple strips of elastic to create a stronger hold.

Just my thoughts.  Looking forward to this kit coming along.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on Jun 15, 2015, 02:04 AM
Back Plate Concept Design

Without Torso Reference



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BackPlate1wotorso_zpsccooox78.png)



With Torso Reference



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BackPlatewtorso_zpseoip702r.png)



Backplate Description



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BackPlateDescrip_zpsgtrkmfc6.png)

I'm banking on making the back plate one piece that mold to my back.  I do plan on adding some details that will stand out from the single piece.  Specifically I want to add a spin guard as a series of blocks that taper down along the spine.  I also want to do something around the border of the sides, but not sure on the look of that just yet.  I've seen other legacy armor builds with a layered back plate, but I like the singularity of a single plate for a more exposed part. 



Backplate Paper Template



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BackPlateLandscapeTD_zps0wddupqu.png)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BackPlateonTorsoFSS_zpsse0qtas8.png)



After the initial testing once I cut out the pattern, I found that the curve beneath my arms needed a much deeper cut.  After that it looked rather good, except the hard points that wrap around.  They'll need to be rounded much more than that in order for the kit to sit comfortably. 



Responses

After looking through the various pictures that you linked for me Natan (which I thank you for) I have a better idea of how to mount the sections of the front together.  I still am trying to wrap my head around how the layers may slide beneath each other if I bend forward.  I don't want them pressing into me, or crushing on each other if I have to bend forward.  That would be counterproductive.  I wonder if anyone with Legacy armor might be able to tell me if they have trouble bending over, or how they may have conquered that issue. 

I do plan to use 6mm for the upper chest piece, and then 3mm for the other two parts of that.  That'll give me the effect I'm looking for, and I'm thinking I'll attach it with sewn in velcro strips on the shoulders for easier mounting, and then at the sides near my ribs for extra stability.  I know that part will be a little heavier. 



Still to Come




Flightsuit Purchased!



Purchased a FlightSuit from The Working Person's Store --> http://workingperson.com/ (http://workingperson.com/)

Purchased an Extra Large as I heard reports that it might shrink in the wash.  Good news is, it was only about $58.00 w/shipping cost, so I'm not out a ton of money if it doesn't fit, and they have a good exchange program that I can get a larger size if I need to.  Exact link to the product I purchased --> http://workingperson.com/dickies-mens-48700-gy-grey-deluxe-cotton-coveralls.html (http://workingperson.com/dickies-mens-48700-gy-grey-deluxe-cotton-coveralls.html)



Pictures

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/FLPurcahseFront_zpsxydf5bxf.png)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/FLPurchaseBack_zpsuhexkvk5.png)
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Natan Vizsla on Jun 15, 2015, 02:49 AM
Before a tech team member comes in and gets you for it, modify previous posts instead of double posting. If your thread has been inactive for days and you have an update then you can post again. For a 30 minute update please modify with the modify button in the top right of your last post.
Title: Re: Concepts for First Build - Comments and Suggestions Needed
Post by: Evad on Jun 15, 2015, 02:50 AM
The flightsuit arrived, but unfortunately it was much larger than I anticipated it to be.  According to the reviews, everyone recommended washing it first so it would shrink down, but it doesn't shrink nearly as much as i would need, and the tailoring would cost more than it did.  So right now I am attempting to sell the flightsuit I have, and order another one that is just a large.  Hopefully that will be what I need - but this time I'll learn from my mistake and simply return it if it doesn't meet the size I need.



Update



My second flightsuit has arrived and it's nearly a perfect fit.  I won't truly know if ti needs tailoring until I get it looked at by some of clan Rancor.  I also received my flak vest from K'ramm.  That also seems to have some fitting issues, but again, it'll need to be looked at.  On the 23rd I'll be attending my first armor party, and that will help a great deal in understanding of I need to get anything tailored or redone in order to fit me properly.  I should also have a pretty good start on my armor plating through that party. 
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Aug 31, 2015, 04:05 PM
Chest Plates
Rough Cut



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Chest%20Plates%20Roughcut_zpsx5uqka3g.jpg)

At the last Armor Party hosted by Rancor clansmen Tyno Krast, I cut out the pieces for both my chest plates and my back plate.  They are still rough in the shape and design, but I do like that they came out in relative size for what I need.  I still need to work on forming them, and will have to engineer some of the solutions we talked about on that Sunday. 

Below you will find what I plan to do with these plates as a starting design.



Explanation



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Chest%20Plate%20Roughcut%20Explained_zpstcroejdp.png)
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 08, 2015, 10:35 PM
Rough Plate Form



Chest Plates



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ChestPlatesRoughShape_zpsfxtdzeg5.jpg)



Back Plate



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BackPlateRoughShape_zps0rpu2ii4.jpg)



This was my first attempt at using a heat gun to mold the Sintra plates.  Each piece was molded over the duct tape torso, while the flak vest was already on it.  I then took each piece I formed and scraped sidewalk chalk on the under part and placed it back onto the torso to give a rough outline for each plate.  From there I molded each piece and then I stacked them and re-worked the molding so they fit against each other.  There's a lot of imperfections in the shape of the plates, and a lot of the corners and edges need to be sanded and rounded.  Still, I think the bumps and scratches will only add to the texture and weathering process.



Updated Checklist




Suggestions? / Feedback?
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Oren-Cathal on Sep 09, 2015, 12:50 AM
Watching with much interest.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 11, 2015, 01:58 AM
Shknee Design 1.0



Plain view



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ShneeDesignPlain_zpsu0ycg53c.png)

From what I've read about these armor pieces, they are subject to quite a bit more flexing than the other plates that might be strapped onto the kit.  With the ankle allowing a lot of movement, they need to be fairly able to hold onto the boot itself.  This design is intended to rest over the crest of the ankle and afix to the boot, with the top diamond sticking above the boot's entry point.  Whether or not this would actually cover my knee would depend entirely on the boot I get.



Folding Design



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ShneeDesign_zpstsnvyjhq.png)

The blue lines indicate where I intend to have the material wrap around the actual boot.  I don't want them to fully conceal the boot, as I intend to use some straps to lash them to the material itself.  I want to be able to take off the armor pieces without having to harm the boot - and I don't think it'll be much of an issue to get some solid straps to do the job.  I also may forego straps and just use Chicago screws to punch holes into the boot and afix it there.  Not sure yet.



Boot Reference



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ShneeDesignWithBoot_zpsrg329iu1.png)

This isn't the boot I've picked out (as I haven't purchased a pair of boots yet) but it is good reference material for what I'm going for here. 



Suggestions and Comments welcome!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Syko Voss on Sep 11, 2015, 05:54 AM
Posting to watch how this unfolds.  Great WIP documentation - loving the approach and how things are coming together!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Malek Dair on Sep 11, 2015, 06:22 AM
This is a wild concept. Nice work so far vod! Looking forward to seeing the outcome.

Oya!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Raestin Ke'Varek on Sep 11, 2015, 09:18 AM
It's crazy how much detail you've put into your WIP, I love it!!  The design looks super cool, I'm glad you got the green light from the app team.  Can't wait to see the finished kit!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kavryn Falco on Sep 12, 2015, 04:40 PM
Your shnees look quite similar to mine - I didn't want to mark up my boots so the straps are what holds them on. I used thin dog collars for strapping and I just glued them to the back of my boots with e6000. It hasn't fallen apart yet :P
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 13, 2015, 05:25 AM
Your shnees look quite similar to mine - I didn't want to mark up my boots so the straps are what holds them on. I used thin dog collars for strapping and I just glued them to the back of my boots with e6000. It hasn't fallen apart yet :P

I have heard of the wonders of E6000 - and I plan to make liberal use of the magic glue.  I like your beskar'gam ner'vod - great quality on the weathering, and the paint job is seamless.  I've just relaized that I have a little over ninety days to get a kit ready for the Star wars premiere.  I'd love to go in full kit with my Rancor brethren - but I'm not sure if it can happen.  I know I won't be official by that time (at least I can't even fathom that dream), but I want to wear something to show off my Mando Pride.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kavryn Falco on Sep 13, 2015, 11:51 AM
Let me give you some advice. Building a kit - a good kit - takes time. Not just hours invested, but also those dry spells when you aren't inspired, and the planning stages when you aren't actively building. I know it's tempting to give yourself a big deadline, but if you rush your kit to be done before it's ready you may wind up impacting its overall quality.

You seem to have a pretty good handle on what you want and what you need to do. You know the pace you can work at better than anyone - don't push yourself beyond what you can do  :)
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 13, 2015, 03:59 PM
Oddly enough, I cannot rush this - even if I wanted to.  All of the ability I have to actually construct my kit relies on how often I can visit my parent's house.  My Dad's workshop is the only space I have available to do most of this work - and as I cannot visit them every weekend, it really slows down the progression of how quickly I can progress from step to step.  The armor parties for my clan are sporadic too, so the deadline is kind of a way to keep me focused, because I can be away for months at a time if I don't have a goal in mind.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kavryn Falco on Sep 13, 2015, 04:07 PM
Ah, I gotcha. I find I get the most done if I'm working with someone - it's much harder to procrastinate that way  :laugh:
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 21, 2015, 03:29 PM
Boots Ordered



RedWing 8 inch boot



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Boots_zpsysoipxol.png)

I'll be getting a pair of these in about a week and a half.  They are very comfortable and come with a lifetime warranty.  They were rather expensive, but the investment is a good choice, as I can continue to use them forever.  Really won't need to invest in another unless something goes horribly wrong.  The only downside is that I'll have to use straps, as I can't ruin the boot by punching holes in it for the armor plates.

Updated Checklist

Title: Re: Get'al Aran Beskar'gam WIP
Post by: Meshurkaan on Sep 23, 2015, 09:38 AM
I cannot get over your WIP layout. Can you do that for me too?! It's so  incredible you must do it for a living! I'm loving the designs as well. It's coming along nicely! But I must ask, what's your color scheme?!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Tal Kote on Sep 23, 2015, 01:13 PM
I cannot get over your WIP, and the design you've come up with so far. Truly amazing vod. Bookmarked! Can't wait to see more!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 23, 2015, 03:03 PM
Vor'e ner'vode!  I really appreciate the compliments.  I'm not a professional by any means, and in the graphic arts community, I'm very far behind the times.  Currently I use Photoshop CS2, which is archaic by today's standards, however it does get the job done, and I know the program very well.  The design part is the easiest for me, the actual building it, that is an entirely different story.

Also, my color scheme is red, black, and gray.  I have yet to decide on an actual design for my armor paint though.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Tal Kote on Sep 23, 2015, 04:54 PM
 8) 8) 8) 8)

I'm not artist at all vod. But I do have a creative mind LOL! I have to go with what I'm thinking about to get my point across for my armor. Which in the end I hope will be good. I still can't wait to see what you come up with. I'm thinking red, black, and white. So here is hoping that it'll come out good.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: 3mandos on Sep 23, 2015, 05:51 PM
So awesome. Can't wait to see the end result.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kavryn Falco on Sep 23, 2015, 06:27 PM
Well don't feel too bad about that - at my dad's work they use Photoshop 5. Not CS5... Just 5. :laugh:  They're not design professionals, but still...
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 23, 2015, 07:15 PM
Well don't feel too bad about that - at my dad's work they use Photoshop 5. Not CS5... Just 5. :laugh:  They're not design professionals, but still...

Oh my, version 5.  Back in 1998 - what computer does it still run on?! 
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kavryn Falco on Sep 23, 2015, 11:18 PM
I don't even know. Probably doesn't run well, whatever they put it on!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 24, 2015, 03:23 AM
Glove Possibilities



Ringer R-21 Tactical EMS



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/EMS%20Gloves_zpsqfhco3lf.png)



These look like good solid starts for a pair of crushgaunts.  The issue I have with them is the bulk in the fingers.  I'm concerned about being able to do much with the gloves in general without having to take them off for finer tasks.  None of these are in stores, so I can't really try before I buy.  I do like the guards on the outside, and with some Sintra plating and greebles, I could really make them into a find addition to my kit.  They are also retailing for only thirty-five dollars, which I think is a good price.



Carbon Tactical



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Carbon%20Gloves_zpshtyrewnf.png)



These are my other choice, as they have a much thinner skin to them, and the carbon fiber is certainly an added bonus.  I like the knuckle protection, and I'm sure with some paint, and other additions, they would look like fine gloves.  They look like they would work better for holding onto things, and I might be able to do just about anything with them on.  I don't know the price of these yet, but I'm still looking for some deals on them. 



Which would you pick?
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kavryn Falco on Sep 24, 2015, 09:30 AM
I like the first ones better. I've never liked the lumpy knuckle guards on a Mando, just looks too modern in my opinion.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Malek Dair on Sep 24, 2015, 02:26 PM
I agree with Kavryn. You could also get mechanics gloves that are similar without the added rubber bits and add sintra ones on your own? That worked for me.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: majaschwa on Sep 24, 2015, 03:59 PM
you may consider these
http://tacticalgear.com/oakley-flexion-gloves-black?gclid=Cj0KEQjwvo6wBRCG3Zv92ZSLlIYBEiQA5PLVAjB5xQW66MFU5pVjWgZsAiyB-bz3bZUf56vep6G1LpIaAhhh8P8HAQ#/22264/653,2334/1
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 24, 2015, 09:02 PM
Gloves Purchased



Oakley Flexion



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Tactical%20Gloves_zpszn3wjze6.png)

Decided to go with these from the above advice.  These will work well, especially when I sand off the brand names, color the plastic, add some Sintra, and some metal plates to parts of the back of the hand. 



Updated Checklist

Title: Re: Get'al Aran Beskar'gam WIP
Post by: teraxis on Sep 26, 2015, 10:33 PM
Honestly if you are gonna add armor plates and remove the brand names don't throw away money on expensive Oakley gloves brother there are a ton of gloves that would meet your needs for a fraction of the cost.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 26, 2015, 11:34 PM
Honestly if you are gonna add armor plates and remove the brand names don't throw away money on expensive Oakley gloves brother there are a ton of gloves that would meet your needs for a fraction of the cost.

Well I'm gonna see how these fit and look before I would modify them.  I have a full year to return them no questions asked (as long as i don't modify them).  So just checking them out for now.  I haven't found any place that sells tactical gloves yet that I could go and try on in a store.  So it's kind of a trial by fire process.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Svik Katora on Sep 27, 2015, 02:19 AM
There are plenty of work gloves that have cool grip patterns at a fraction of the cost. And they tend to be pretty tough. Bonus there is you can use them as regular work gloves for a while to get them weathered and roughed up before you put them on your kit.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 27, 2015, 03:31 AM
There are plenty of work gloves that have cool grip patterns at a fraction of the cost. And they tend to be pretty tough. Bonus there is you can use them as regular work gloves for a while to get them weathered and roughed up before you put them on your kit.

Any thoughts on stores I might visit to try them on?
Title: Re: Get'al Aran Beskar'gam WIP
Post by: majaschwa on Sep 27, 2015, 01:28 PM
I recommended them because I have and love them, I'm rather confident u will think the same :D plus they go with a mando kit with very little modification just remove the O or mod it into a emblem haven't decided what I'm going to do yet.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Svik Katora on Sep 27, 2015, 11:55 PM
Home depot, ace, whatever hardware store is close by. And gloves are usually packaged so that you can put them on and test size before you buy.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Meshurkaan on Sep 29, 2015, 10:00 PM
I personally love my husky gloves. And they're only $15 or so at home depot. Lowes sucks and doesn't have them.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Sep 30, 2015, 03:06 AM
Crushgaunts Obtained!



Oakley Flexion Tactical Gloves



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/GloveBack_zpsdnyc3exq.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/GlovePalm_zpsmamzjy6f.jpg)



Got these today - they smell really odd, but I assume that's going to go away since they are brand new.  From the pictures you can see that they fit rather well.  The feel great on, and I can do basically anything with them on that I need to do.  They breathe really well, and they will be able to be modified in order to get a nice solid theme going with my kit. 



Updated Checklist

Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Oct 03, 2015, 06:35 AM
Shoulder Bell Concept



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ShoulderBellTest_zpsft4w5ez4.png)



I'm thinking of doing a large shoulder pauldron/bell for my left shoulder, and a more traditional one for the right.  This is the concept I have for the right side, utilizing the holes to feed something through.  My right will also have a shoulder cape, so this may also have a leather like backing on this one as well, so the holes may be utilized for the shoulder cape itself.  I've seen some great shoulder designs in the Mercs, especially for Z97 - saw those in person and they are fantastic.  Not sure about this one yet though.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Oct 14, 2015, 11:16 PM
Soft Parts Test Fit #1



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/SPTFFront_zpsokzo34pk.jpg)
(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/SPTFSide_zpsabllyqbk.jpg)
(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/SPTFBack_zpscet9f03g.jpg)



Don't mind the headless horseman look, as I like to keep some anonymity where I can on the internet, or I just had a bad hair day - you pick. Flight suit has been unaltered, and may need to have some tailoring done.  The Corellian Bloodstripe is an iron on I got off of Ebay that works pretty well.  Flak Vest was from K'ramm from clan Rancor.  Oakley gloves and Redwing boots will also be modified.  Looking for suggestions on what might need to be tailored so it has the best fit possible.



Updated Checklist




Suggestions and Comments Welcome
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Nov 11, 2015, 11:01 PM
Bucket In Progress
NME Props Custom Build



Below are some pictures from our friends at NME Props for the custom stalker helmet I helped design, and they are creating.  Right now they are still working on editing and adjusting things as necessary, but I really wanted to let the vode see the amazing progress so far.  This is the combination of using the Imperial guard helmet influence crossing into the Mandalorian Stalker Helmet that NME created.  I'm very excited to see how far they've come.



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BucketLside_zpsawpswn1v.jpg)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BucketFront_zps9efrjfbs.jpg)    (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BucketRside_zps7burld1w.jpg)



For a comparison, the image I gave them to work with (among other references) is below.  The paint scheme will really make it shine once the visor is installed, and paint is applied.  (They are not doing the painting).  I really like the time they have dedicated to this, and the owner has been working with me through the process to ensure the final product is what I was looking for. 



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/StalkerGuardFuse3_zpsiek07c04.jpg)



They are still working on making the face plate more rounded to give it that distinct shape that the Royal Guards have.  I'm looking forward to the next set of pictures.  Also, when I do get them, I'll share the other little secret that is going to be part of the helmet.  Stay tuned vode!  Oya!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Natan Vizsla on Nov 12, 2015, 01:33 PM
Helmet is looking good so far. For the flight suit, I think that you need to tailor the legs quite a bit. Get rid of the hammer loop and the zipper on the butt. Dickies logo has to go as well. If you are rocking a kama then the stuff of the seat doesn't need to be removed.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kol Varek on Nov 12, 2015, 08:37 PM
I thought I was already following this! What the heck?? Well if it means anything

*creeps out from bushes* Watching with interest...
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Nov 13, 2015, 05:15 AM
Helmet is looking good so far. For the flight suit, I think that you need to tailor the legs quite a bit. Get rid of the hammer loop and the zipper on the butt. Dickies logo has to go as well. If you are rocking a kama then the stuff of the seat doesn't need to be removed.

Yeah I thought the legs need to be tailored as well.  They seem a bit too baggy for my tastes.  I do plan to have a kama, and I also plan to have side coverings for my calves, so most of that will take care of any extra removal, and cover up the 'earthwear' nicely. 
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Nov 25, 2015, 01:00 AM
The Bucket Arrives!

Courtesy of NME Props



Well vode it was a long wait, but it was so well worth it.  I placed this custom order in June of this year and I got the bucket today.  The guys at NME did an amazing job on this custom order, and buckets off to them for such great ingenuity.  The quality is outstanding, the bucket itself is rock solid - and while I won't test exactly how strong it is, I'm not afraid that dropping it would do more than pop off the range finder if it hit the ground in the wrong way.  So without further ado, let's get into the visuals.



Overall Design



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/LeftSide_zpsp6bnxpvc.jpg)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Front_zpseqfgi4c3.jpg)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/RightSide_zpsh0wojtyy.jpg)



Here's what the finished form looks like.  I took the style of the Imperial Royal Guard Helmet and fused it with NME Props Stalker Helmet to form what you see above.  Also if anyone happens to know the exact shade of red used for the Imperial Royal Guard helmet, please send that info my way - as I'd like to bring in that color to part of the helmet. 



Functionality



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/RangeFinderDown_zpskbcept0g.jpg)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/LidUp_zpswaw0iqfv.jpg)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/LidUpFront_zpsfpyd6pga.jpg)



While most Mercs have to take their helmet off for eating, drinking, or scratching their nose, I commissioned this to open up in similar fashion to Mandalore's overhead visor, but this one is simply for the practical purpose of getting to my head if I need to without removing the helmet.  NME props also found a way to make the range finder functional along with the visor sliding up. 



Test Fit #1



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BucketTest_zps36aoo4lg.jpg)



I used a scarf balled up for padding so the helmet would sit right for a picture.  I've heard several times on Keldabe Talk Radio, and read in other places that the helmet will look like a Bobble-head or "Bobbaly Fett" when you're not in kit and trying it on.  Initially I thought it was too big, but I'm not sure.  Let me know what you all think about the helmet, and the size of it.  I know I will need to pad the top, back and sides of the helmet to fit comfortably without it feeling like it's having to balance on my skull, creating a bell affect.  Excuse the circles on the mirror, I was testing a nerf gun :)



Updated Checklist




Suggestions and Comments Welcome
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kavryn Falco on Nov 25, 2015, 01:05 AM
Now THAT'S cool!

It may be a bit too big, but don't let that stop you. Ideally your bucket should be 1/2 your shoulder width out of kit - if it's larger, you can always bulk out your shoulders with pauldrons and the like. I also painted my earcaps black to disguise my helmet width, haha.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Carid Vhett on Nov 25, 2015, 07:40 AM
Size is fine. Brilliant design vod.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kol Varek on Nov 25, 2015, 09:04 AM
Okay, that's pretty awesome. I cant wait to see this all finished.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Natan Vizsla on Nov 25, 2015, 01:42 PM
Great custom job of the Stalker by NME. I'd say its a tad bit big but not crazy bobbleheadedy.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Redness on Nov 25, 2015, 01:55 PM
that's... amazing, simply amazing :o Great job!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Tyno Krast on Nov 25, 2015, 02:36 PM


Kav is 100% correct about the sizing. So just measure the width of your shoulders and if the opening of the bucket is half your shoulder width you're in the zone.

I think the size is fine for you. Looks big in civies but once you get suited up it will look perfect.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Nov 28, 2015, 09:28 PM
So when trying it on without padding, my head can be inside the helmet and not touch any of the sides, and I can turn my head half way to either side before I touch the helmet. I'm wondering if that's what all of you experienced before adding padding to the inside of your buckets.  Thoughts?
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kavryn Falco on Nov 29, 2015, 08:32 AM
I have about 1" of space all the way around. If you pad it securely, it shouldn't matter too much how much space there was before. And besides, more room means more room for electronics! ;D
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kris Jasra on Dec 03, 2015, 08:03 AM
As long as the external size looks right on you then you're good. I know people who have very little room in their helmets (I fit this as my glasses touch the edges of my bucket and getting it on and off is an interesting dance) yet my helmet is on the edge of being too large. And I know others who have inches of padding all round and the helmet looks if anything a little small. It all depends on your head to shoulder width ratio once you're in kit.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Corvus on Dec 03, 2015, 10:38 PM
That bucket is beyond amazing!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Mirdala Galaar on Dec 31, 2015, 12:43 PM
Absolutely fantastic progress so far. Can't wait to see how this turns out.  :)
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Tyno Krast on Jan 03, 2016, 07:43 PM
In my mando I've got a little wiggle room in my helmet after padding. But that's only because I'm not done pimping out the interior. My TIE pilot helmet fits like a motorcycle helmet. I could do handstands and that thing isn't coming off. Wait....let me rephrase that....IF I could do handstands that thing isn't coming off.  :P
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Jan 27, 2016, 12:29 AM
Buy'ce Padding Attempt #1
Foam Pads

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/HelmetInsidePadding_zps2k8iyaej.jpg)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/HelmetInsidePadding2_zps6pul6ewc.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/HelmetCheekPad1_zpsb6cclksb.jpg)
(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/HelmetCheekPad2_zpsslmu44aw.jpg)
 


These pads do allow the helmet to sit correctly on my head.  However due to the weight of the helmet itself, I have found that it does cause some pressure on my head, which I don't like feeling.  I am considering a suspension rig from a hard hat, as suggested by other Mercs on this WIP.  I've looked at some of the rigs I can buy without the hat itself off of Amazon and other places, and I also heard that Industrial Velcro works well.  I used regular 3M velcro tiles to hold in these pads at least for the first pass.  They work rather well.  The cheek pads and the back pad keep it at least slightly snug so it doesn't wobble.  I'm hoping the suspension rig will make it more stable, and by then I should know if I need a chin strap or not.  I'm going to get these pads covered in a cotton fabric so that it'll be easier to work with if I need to alter their placement. 
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Mar 21, 2016, 08:43 PM
Suspension Harness Installed



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/HelmetStrapping2_zpsuzvn6iem.jpg)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/HelmetStrapping1_zpsgkehd634.jpg)



Up Close Installation



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/CloseupSuspension_zps4r1mp4ff.jpg)    (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/CloseupSuspensionVelcro_zpsgfmkujlf.jpg)



The blue arrow indicates where I placed the velcro to hold onto the helmet.  I applied four velcro squares to the four points closest to the helmet, and was able to put on the bucket and take it off several times without being ripped from the position.  It also holds the helmet very steady on my head and doesn't wobble.  The original issue I had with this was the weight of the bucket on my head, and this takes all that weight away.  It no longer rests on the top of my head, but the rig allows it to easily disperse the weight so it's to the sides of my head, which a far more comfortable fit.



Rig Purchase



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/SuspensionRigPic_zpszamsgphi.jpg)



This is North by Honeywell 4 Point Ratchet system suspension rig.  Follow the link and you can purchase it, and even pick it up to try it on if there is a Grainger store around you. Their chat help on the site was very helpful in choosing the right one.  https://www.grainger.com/product/NORTH-BY-HONEYWELL-Replacement-Suspension-39T777?functionCode=P2IDP2PCP (https://www.grainger.com/product/NORTH-BY-HONEYWELL-Replacement-Suspension-39T777?functionCode=P2IDP2PCP)



Test Fit #2
With Bucket



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/TestFit2LSide_zps8onuxqnp.jpg)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/TestFit2Front_zpsmskyhrxq.jpg)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/TestFit2RSide_zps0j3ku020.jpg)



The fit with the bucket looks much better than my civvies - so I think with the right application of armor this will fit perfectly.  I appreciate all the help and advice from the vode, and I look forward to getting more of the armor set ready for the kit, and then move onto the painting phase.  I did do some minor work on the weapons, but there are no new pictures at this time.



Suggestions and Comments Welcomed!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kol Varek on Mar 21, 2016, 11:09 PM
Vod! You're alive! Great to see you back in the game! With those soft parts, you definitely look Imperial! Can't wait to see this finished!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: teraxis on Mar 24, 2016, 12:44 AM
looking good man!  looking forward to seeing your progress
Title: Re: Get'al Aran Beskar'gam WIP
Post by: SharkimusPrime on Mar 27, 2016, 04:53 PM
This kit is bonkers. I love it. Can't wait to see it finished
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Apr 08, 2016, 05:05 AM
Photoshop Mock-Up
Visor



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/VisorPaintDemo_zpsse6uydg9.jpg)



I wanted to get a visual representation up for the part of the helmet that would be specific to a callback of my Mando's history with the Empire.  A former Royal Guard turned Mandalorian.  (Of course he made the right call).  The plan for this is to head to an automotive paint shop, bring a swatch of red velvet fabric (The kind the 501st Sovereign Protectors use) and have them color match that and paint this with a high gloss.  The rest of the helmet I'll do myself with various spray paints, once I figure out a proper design.  I wanted to get the vode's thoughts on how the mock up looks. 

Oddly enough I find that this color change makes the helmet look bigger.  *shrugs*



Updated Checklist




Comments and Suggestions Welcome!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kol Varek on Apr 08, 2016, 05:09 PM
I think that when the color is applied, the 3D surface will make it so it doesn't look bigger. I like that royal guard/empire mando design, and I can see you using a lot of imperial elements (ex: insignia on armor) with building this.

One thing I noticed that might help is with your flightsuit arms. It looks like you could have them taken in a bit to make them a bit less baggy. I can't determine if you'd get dinged in app, but it would definitely help aesthetically, especially when the gauntlets come on.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Apr 09, 2016, 01:27 AM
One thing I noticed that might help is with your flightsuit arms. It looks like you could have them taken in a bit to make them a bit less baggy. I can't determine if you'd get dinged in app, but it would definitely help aesthetically, especially when the gauntlets come on.

I agree vod, next month (when I get some more time) I'm going to take the entire flight suit (and flak vest for that matter) and bring it to a professional tailor, to have them measure it on me, and do the adjustments necessary to have it fit correctly.  The flak vest is quite tight, and the flight-suit is a little loose.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kol Varek on Apr 09, 2016, 02:32 AM
I'm a very scrawny guy, and the flightsuit I got has terrible proportions to me. I couldn't get one that had the right leg length, and even the one I have now is too short! But I had to have my sleeves taken in 2" in order for it to not be extremely baggy.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Apr 09, 2016, 08:12 AM
One size does not fit all.  :)  Also, Oya ner'vod on your Killstripes.  Glad you made it!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kol Varek on Apr 09, 2016, 03:25 PM
Thank you vod, been doing cartwheels all week. Keep up the good work, you'll have yours in no time!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Apr 09, 2016, 09:47 PM
Girth Belt Fabric Sourced!
Reference and Information



Nearly a year ago, I stumbled upon an amazing building of a kit from a vod in the Arizona chapter who was doing some crazy things with a Torguta style armor build.  Mercy (http://mandalorianmercs.org/forum/index.php?topic=94297.0) as we know him, is an amazing engineer of what he has to work with, and in one of his threads he found some incredible fabric at Walmart of all places.  I looked for the fabric high and low, and just recently sourced it at Walmart.  So buckets off to Mercy for the idea and sharing of the information - and below you'll see what I have to work with now.



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/FakeLeatherFabric_zpsqe4jn4te.png)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/FakeLeatherFabricInfo_zpsmacntksh.jpg)



Item Number is 1967310 and it is called Faux Leather Nubuck (http://www.walmart.com/ip/Faux-Leather-Nubuck/17211118?action=product_interest&action_type=title&item_id=17211118&placement_id=irs-8-b1&strategy=PWVAV&visitor_id=BlIUr0-n8-n8LwXvSUK0uA&category=&client_guid=dc02c8ae-602c-4952-85df-9c2d8ddfd996&customer_id_enc=&config_id=8&parent_item_id=17211118&parent_anchor_item_id=17211118&guid=6b59d5b5-044f-45eb-b3e8-918817d43e95&bucket_id=irsbucketdefault&beacon_version=1.0.1&findingMethod=p13n)  - according to Walmart's website it is only available in stores, not online. 

Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Apr 18, 2016, 12:00 AM
Design Update
Torso Plate Redesign



As I was perusing some bookmarked threads for tips and tricks on building legacy armor, I happened to stumble upon a magnificent strategy to tackling the age old issue of spacing and uniformity.  Ronan's Thread (http://mandalorianmercs.org/forum/index.php?topic=75380.msg1228997#msg1228997) showed this amazing setup, so I bent his ear a bit on how it was setup, and figured out a few of the issues he had - and began to engineer ways around that.  After that was done, I put together the following redesigns, that would still hold true to my original thought, but would be more uniform, and ultimately easier to arrange.  So thanks to Ronan for being such an ingenious inventor for this system. 



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ArmorChestandBack_zpsi1f7pppo.png)   (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/TemplateNewChestBackFront_zpswq830nmm.png)



Usually these designs would be more polished on the computer, but Photoshop has been having a fit lately (I think because it's still CS2) and I may need to find a suitable replacement soon.  But after putting this together, I printed out a mini template as one sheet and cut it out.  Thankfully a good friend of mine had purchased a Lego Jango figure for my Birthday, so I did have something to test it out on. 



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/PaperArmoronFett_zpsed5orzge.jpg)



I went ahead and made a full size paper template, and then transferred that to a cardboard cut-out.  I found that if I do a simple curve on the collarplate, it'll clear my head, but it will lift off of the shoulders quite a bit.  So either I'm going to need to add some padding so it has some full support, or I'm going to tack on Sintra to both the bottom and the top so it's more reinforced and it could potentially form into larger shoulder guards.  This Saturday I'm heading to my second armor party, and hopefully I'll be able to make more progress on that front.  I've also been contemplating adding trauma plates to my front torso plates, though likely only the top chest, so the others can still layer and slide as needed. 



Paint Scheme Ideas



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/CorSec2.1_zpsv99idgf1.png)

The CorSec symbol.  At least that is the largest one I could find on the net.  Thankfully it's a fairly easy shape to reproduce.  I think I'm going to half that and situate each half on either side of my chest, with the diamond in the middle.  A Shapeways store is willing to print up a diamond for me that has the Corellian symbol on it, so I may go with that as a the diamond, or just style it myself.  My Mando is a Corellian after all (see bloodstripes (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/SPTFSide_zpsabllyqbk.jpg)). 



Cape and Shoulder Design.



So I have the fabric for my cape, that was the easy part, now I needed to actually construct a template.  I was using visual images from the Assassin's Creed games, because I like how the cape fell in most of those cases, however I didn't want one that would wrap around my arm - because slapstick comedy would ensue knowing how badly uncoordinated I am.  So I took another Mando's method and I'm going to have a slot installed on my backplate that will allow the shoulder cape to slide through keeping it in place. Below is the pattern I've chosen.  The top part wraps over the right shoulder and will fasten somewhere, the rest will folded on itself into a layered look down the back.

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ShoulderCapePattern_zpsigucke6l.png)



Shoulder Design.

This one is a little bit tricky.  My original desire is to have my left shoulder bulked up and my right shoulder left simple.  The reason for this is movement based only, as I want to have access to reach up and behind me with my right hand for a future installation of a weapon mount.  The left can be more bulky.  So for my left shoulder, I'm thinking of something a big bigger, and I came up with the following. 

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/LeftPauldron_zpsjxw1d5th.png)

I'll likely be putting more sintra in layers on it, but it's also just a very fluid concept at the moment.  I've got a lot of work ahead of me, but I'm starting to see more and more of this come together as the weeks go by. 

Updated Checklist

Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kris Jasra on Apr 18, 2016, 05:07 AM
Ignore this if you have - can't tell due to it not being on you. But you should be ending the ab plating at around your navel, give or take an inch for where your body bends. Otherwise, I like the redesign.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Apr 18, 2016, 05:54 AM
Ignore this if you have - can't tell due to it not being on you. But you should be ending the ab plating at around your navel, give or take an inch for where your body bends. Otherwise, I like the redesign.

I never really understood that concept to be honest.  It seems to leave a good three inches where the torso is exposed, even with the use of a belt.  Since my pants hem fits about three inches below my navel, it would seem that you'd want to cover all of that real estate with armor.  I couldn't find anything on the CRLs either that would state this as a necessity.  Any thoughts on why this is a commonly seen practice?
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kris Jasra on Apr 18, 2016, 06:11 AM
The majority of canon references do not have armour in that gap so it is generally used as the cut off point. The three inches above your belt level that you mentioned is where the girth belt tends to sit.
You can have the armour run further down if you want, however, from the stand point of having done that myself with the belts over the top - it is just a pain as the belts get trapped between plates after a bit of walking around and the plates get pushed out of position and stick out at funny angles. There are ways to stop the above from happening - so if you want to do it, we won't stop you, just be aware that they are potential issues that will need looking into.
Also, that area of the torso really does need to bend (8 hours in kit with minimal movement is not fun) so you will need thinner lames over the ab to allow for that flex. The solid plate you have shown won't allow for as much comfort as splitting it further would. Again - if you don't mind the lack of flex - go for it. But I really would recommend planning for a full range of motion in kit - sitting down and bending over without anything digging in are two things that everybody should plan for before making armour, not lamenting the lack afterwards :P
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on May 31, 2016, 02:42 AM
Update

So there has not been much progress that I have documented with pictures, but there are a few things that I've had the opportunity to work on.  First I was able to get my flightsuit and vest tailored, however I do need to go back to the tailor so they can work around the neck seal as that needs to be further adjusted.  Secondly, my cape has been cut and now needs to be stitched and sewn to properly fall how I want it.  I also started working on the Kama, though the initial cut looks to be a little too small, so I think I'll need to cut out a larger pattern. 

I took the visor of my helmet to a shop that will paint it professionally, but he's backed up right now, so I've got at least another week before I can even see what he's been able to do with it.  It was surprisingly hard to find a automotive paint place that would be able to do that.  Here's hoping it's a good fit, because the guy has already had it for like two weeks, and hasn't touched it. 

I ordered my tickets for Celebration in Orlando for next year, as I do hope to have my kit at least wearable by that time.  So that's the deadline I've set for myself.  Now I just need to find the time to work on the kit fully. 
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Jun 07, 2016, 12:30 AM
Visor Painted!



I was recently contacted by the paintshop that had my visor.  I haven't been able to go back up to my parent's house where it's sitting, but I did get some pictures, and I saw it on Skype.  The visor looks so impressive, and exactly what I was going for.  Reports from the parents say that it feels as smooth as glass, and it's super glossy.  So I think this really sells the homage to the Royal Guard influence of my kit.  I don't yet know what I'll be doing with the rest of the paint job (which I'll be handling) but this has got me stoked!



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Visorpaint1_zps72cj2oix.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Visorpaint2_zpsxx80p8gn.jpg)
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Kol Varek on Jun 07, 2016, 11:09 AM
Oooooh, very nice!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Adenn'Kal on Jun 07, 2016, 11:53 AM
That looks great Vod !
Title: Re: Get'al Aran Beskar'gam WIP
Post by: aforklikeutensil on Jun 09, 2016, 01:52 PM
Nice.  Loving the concept and can't wait to see the (rest of the) execution.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Bowfanny on Jun 09, 2016, 08:07 PM
Love the helmet Vod it's lovely so far!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Jul 03, 2016, 02:16 AM
Cape Progress



This is meant to be a shoulder cape that will hang over my right shoulder and go down to the back of my knee.  The wider section will have pleats or folds that will hopefully hold so it looks more regal.  This is the other portion of the kit that will be a hallmark to the former profession of the royal guard.  It's the same red velvet that the 501st Imperial Royal Guards use for their robes.  The seams are sewn, and it looks pretty good, though I may actually cut off the end, as the decorative border is a little odd.



(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/CapeCutandSewn_zpsnuoocx19.jpg)    (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/ShoulderCapePattern_zpsigucke6l.png)



This is the cape next to the pattern I created on the computer.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Draceline on Jul 13, 2016, 09:35 PM
I love that visor. It would also help with heat dumping when need be.

This design is quite impressive so far. As is your meticulous planning. I've rarely been able to sit and plan anything in any definitive fashion. My works seem to be more "evolve as you go."

I look forward to more updates.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Dec 31, 2016, 08:51 PM
Update

Happy New Year to the Vode!

Well it has been a long while since I have made any progress or updates to this thread.  Since July actually, which is terrible.  I was able to get a little bit of work done on the start of my gauntlets, but other than that, I haven't had any time to devote to the kit.  Originally I had planned to have the kit wearable to attend the 2017 Celebration in Orlando.  Unfortunately that isn't going to be happening.  I don't know how much time I'll have this new year, but I've certainly not forgotten about this project or the vode.  Just wanted to let you all know that I'm still alive - simply trying to find the time to work on it.  Here's hoping everyone has a great New Year.  Oya!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Havelock on Jan 01, 2017, 02:38 PM
Don't sweat it, Evad.  Real life interferes with the important stuff for all of us.   8)  We'll be here whenever you can get stuff done.  Just take your time and keep making your kit awesome.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Syko Voss on Jan 02, 2017, 12:46 PM
Amen to that!  (Back after about 5 months of RL chaos, myself.)
Take care dude!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Andr_Soul on Jan 26, 2017, 10:53 AM
I'm big fan of Imperial Royal Guard (c since read Crimison Empire) your idea for the helmet just brilliant :o . I look forward to updates ....
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on May 20, 2017, 09:09 PM
UPDATE!

Oya ner'vode!  It's been a while since I've been able to do much with the kit.  That is all about to change though!  After recently moving into a new apartment, I have a substantial bit more room to work with.  The new place has both a patio, and a garage that I can use for my kit - but that is not the most exciting part. 

A new brother is joining clan Rancor, and he's nearby.  We've already collaborated and are dedicated to putting together our kits.  He's got the tools, the knowledge, and the shop space we both need to really hammer these kits out.  Tomorrow is our first day to work on the kits and I'm stoked. 

Also, I figured it was time to get my first (of probably many) storage bins that I can use to transport the kit in all of it's various stages.  I purchased a Sterilite Rolling Tote for twenty dollars.  For now it'll work for my purposes, but eventually I'll need to find something bigger to fit all of my kit within. 


(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/RollingBin_zpsnaczepjl.png)
Title: Re: Get'al Aran Beskar'gam WIP
Post by: aforklikeutensil on May 20, 2017, 09:55 PM
Working on kits is always more fun when you're not flying solo.  Can't wait to see things continue to take shape.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on May 21, 2017, 10:16 PM
Gauntlet Progress

Gauntlets are made of a tube of PVC pipe.  Two sections were cut with the longer part covering the top of my forearm, and the lower being the shorter side for movement.  Then we screwed in the butterfly hinge to both pieces, and finally cut the shape to round the edges for the top of the forearm.

Gauntlet's Rough Cut

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/GauntFrontRough_zpsww7ryq8v.jpg)    (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/GauntSideRough_zpsupekonyy.jpg)     (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/GauntBFRough_zps8otpqwsr.jpg)

Then we sanded and rounded the corners to give the gauntlets a more streamlined feel.  There is still some shaping to do for these as the base, but I was happy with how it turned out fairly quickly. 

Gauntlet's Sanded
(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/GauntSideSanded_zpshwi7su5o.jpg)
    (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/GauntFrontSanded_zpsx4kzmadp.jpg)           (http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/GauntBFSanded_zps90ag4edm.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/GauntTopSanded_zpsfas5yq6g.jpg)

And last but not least, helped out in doing a version two Clone Helmet resin casting pull and got pictures with the currently in progress buckets.

Buckets Off!

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Buckets%20Off_zpsanmifbei.jpg)



Title: Re: Get'al Aran Beskar'gam WIP
Post by: Straka Zulu on May 28, 2017, 03:59 PM
Awesome!!
I really love the way you have the helmet set up.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Jun 02, 2017, 07:49 PM
Armor Weekend Preparation

So this coming Sunday afternoon is approaching fast, and it's the second time I get to work on my armor within a month's time-frame.  This is unprecedented, and it looks like these will continue to happen.  So I'm very excited to be able to continue along with what we've been doing.  In preparation for Sunday, I went to Home Depot and Goodwill to pick up some more supplies.  I picked up three cans of spray paint, as the helmet and guns are on my list to get some love. 

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Paint_zps3oaom8tr.jpg)

So I couldn't find the gunmetal gray I wanted, that I've seen so much of, but the aged metal has me optimistic that it'll be just as good or better.  The black will be used primarily for my guns, and the crimson will be used for some highlights.  Gray/Silver, Black, and Red are the colors I've secured for my kit.  Also, funny story.  While shopping at Home Depot and picking out these colors, the Star Wars themesong was playing over the PA system. 

Odds and Ends

I went to Goodwill this evening and picked up some more source materials for the soft parts of my kit, and found a few extra things along the way that I just couldn't pass up.  The belts will be used atop the girth belt I still have to design and put together.  They also might be used for hanging holsters off of, or securing the kama.

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Loot2_zpsbdhzuqrf.jpg)

Here's the entire loot from my trip there.  The backpack is specifically for the straps, so I can start construction on a shoulder harness for my legacy plates.  The fact that it was a Star Wars backpack also didn't hurt matters either ;)

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Metal%20Chain_zps68uozsse.jpg)

This decorative metal chain I think will look good somewhere on my kit, not sure, and I may paint it a different color than the bright silver.  Not sure, but it was a good find.

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Possible%20Holster_zpsqqyfz1wn.jpg)

Found this in a Gamestop box, apparently it was for some kind of exercise contraption.  Also came with a long green rubber attachment and some plastic ends for a nylon connection.  This part however makes me think it might be useful as some sort of holster situation. 

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/Bobabank_zpsd01ruawp.jpg)

Also picked up this guy and a Vader one.  They are coin banks with a slot on the top.  Not sure if I'll be using them at all, but for a buck each, I couldn't pass them up.  I call this one the Boba Bank, and the other the Vader Vault. 

Ideas and Comments Welcome!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Straka Zulu on Jun 02, 2017, 09:08 PM
Awesome!  I look forward to seeing what progress you make!  ;D ;D
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Arkham on Jun 03, 2017, 10:03 AM
One warning I can give you; Make sure to do a test coat of the 'Weathered Steel' paint on a large piece of scrap Sintra , if you have one, before coating your armor with it . The color is great, but it does have a mild texture to it that looks great as an exposed layer. However, if using it as a metallic base-coat, it can give added color layers an orange-peel-ish effect. On my armor I think I got it to the point where it is not overly noticeable. They do make a 'Dark Steel' paint, which appears to be about the same color but without the texture (but I haven't tried it to confirm).
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Jun 04, 2017, 11:34 PM
One warning I can give you; Make sure to do a test coat of the 'Weathered Steel' paint on a large piece of scrap Sintra , if you have one, before coating your armor with it . The color is great, but it does have a mild texture to it that looks great as an exposed layer. However, if using it as a metallic base-coat, it can give added color layers an orange-peel-ish effect. On my armor I think I got it to the point where it is not overly noticeable. They do make a 'Dark Steel' paint, which appears to be about the same color but without the texture (but I haven't tried it to confirm).

Thanks for the tips vod, ironically that particular paint can wouldn't work; as the nozzle itself was defective so I can't even use it if I wanted to.  LOL.



Helmet Painting

So I finally started to paint the bucket!  I kept trying to think of a design I wanted to go with, but I decided not to do a unique design just yet, but simply paint the crevices and other embellishments that are already on the bucket.  I used the Flat Soft Iron paint I picked up at Lowes.

1st Base Coat

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/1stBaseCoatFront_zps42dbc0fq.jpg)    (http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/1stBaseCoatLeftSide_zpswkxin7cz.jpg)

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/1stBaseCoatRightSide_zpsnuc3j6sg.jpg)    (http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/1stBaseCoatRear_zpsg48vlfug.jpg)

Did a very light coat, as instructed per my vod helping me out with my build.  He was very helpful in teaching this novice how to properly paint, and what to avoid.  I certainly didn't understand the fine touch mechanics of it, but I'm very glad for his help.

2nd Base Coat

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/2ndBaseCoatFront_zpsxywyabvx.jpg)    (http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/2ndBaseCoatRightSide_zpss0selt2q.jpg)

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/2ndBaseCoatLeftSide_zpsmppvo8zf.jpg)    (http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/2ndBaseCoatRear_zpsnvpdkemw.jpg)

These pictures are with the visor removed.  I did end up getting a couple of the same paint on the ear caps, but they didn't get pictures yet.  I'll be masking off parts and pieces of the helmet next and applying coats of other colors for contrast, and then I'll go into weathering mode.  So far just a single base coat made such a world of difference.  It's rather amazing to me that just one color can make something go from looking like plastic, to a fully fleshed out piece of armor.  Also, just with this coat, I took a look at how the visor stands out, and it's incredible.  :)

Next Sunday I'll be joining my Merc brother again to work for another 5-6 hours, and will likely have a lot more to show for it.  Head over to my Weapons WIP (in my signature) to see the other progress I made today. 


(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/MaskingFront_zpspvckvdhn.jpg)

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/MaskingRightSide_zpsavqu7jcp.jpg) 

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/MaskingLeftSide_zpsdmrfkofx.jpg)

(http://oi3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/MaskingRear_zpswli5np9q.jpg)


Did a layer of masking off so I could prep the next part of the paint process, the exposed layer will get a coat of black stainless, although I still have to do some work and get the pips on the front at the top of the brow covered, as those will be silver.  As well I'm waiting on getting some masking fluid (or making my own with toothpaste) before I apply that.  Planning to tackle the paint on Sunday.



Updated Checklist

Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Jun 11, 2017, 10:23 PM
Helmet Painting Day Two

Using the above masking, I went with a black stainless steel coat over the exposed areas.  Gave it several coats because Rustoleum sprays on so thin, that I wanted to make sure it stayed put.  The base coat is chipping in places if I scrape it or bump it too hard, so I wanted a really solid layer.  The masking off was near perfection, there are still a few places I need to touch up, but that can all be done through the weathering.  I didn't do any liquid masking for this spot, since it's going to be black.  However I will be trying my hand at it for the next portion which will be bright silver. 


(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BlackPaintFront_zpsio6tugbq.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BlackPaintLeftSide_zpsjifqg8v2.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BlackPaintRightSide_zps3hcyelz3.jpg)

(http://i3.photobucket.com/albums/y56/EvasionStudio/Mandalorians/BlackPaintRear_zpsra0fcw7s.jpg)


The ear caps and visor I did some paint on as well.  They didn't turn out so well, as the humidity today made the painter's tape warp and peel off, so there were leaks.  I may need to redo those.  Pictures to come from them soon enough.  I also went ahead and cut out some more rough pieces for the armor plates.  I didn't get them pictured, because I want to sand them down and get them shaped and formed before I mess with pictures. 

Title: Re: Get'al Aran Beskar'gam WIP
Post by: Og' Reh on Jun 12, 2017, 06:08 AM
I really love your ideas and how you plan everything. All you do grows in my mind first, and you just make it happen!

I'll be following your work, cause you do it great!
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Straka Zulu on Jun 12, 2017, 11:34 AM
Man... Really enjoying watching this come to life, vod.
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Jul 05, 2017, 05:46 PM
So, due to Photobucket's recent changes to their ToS - all accounts that do not pay the $400.00/year pricetag no longer are able to have their images third party hosted.  Since all of my pictures were hosted on Photobucket, I am now in the process of switching every single one to a new hosting platform.  Until then all the images of my progress from the time I started till now are being blocked by this egregious extortion scheme.  When I get some time I will put these photos back where they should be.  Just a heads up to anyone following me, or anyone seeing those blocked image advertisements. 
Title: Re: Get'al Aran Beskar'gam WIP
Post by: Evad on Aug 21, 2017, 08:15 PM
Please continue to follow me at my new build page - HERE! (http://mandalorianmercs.org/forum/index.php?topic=139162.new#new)