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 Mando Mow

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Havelock


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Re: Mando Mow
« Reply #45 on: Feb 27, 2018, 05:50 PM »
Excellent.   ;D

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Re: Mando Mow
« Reply #46 on: Mar 19, 2018, 06:59 PM »
Excellent.   ;D


!!!OPENING IMAGE IN NEW TAB WILL HELP WITH JUDGEMENT AND QUALITY!!!

Another belated update. Made her face more "Big- Cat'ish" as the first attempt wasn't referenced...at all, lol. I was just trying to one up myself from the last time. Is everything in order for the armor? there will probably be some additional views of this same pose without the draperies like the scarf so the app team guys can see the collar and such. Let me know if there is anything I need to change, will gladly alter whatever it is to your heart's content! After this is good to go, I'll get it off of my 10.1 inch tablet and onto my computer. So tired of this thing being tiny, but I started drawing her on it, so I kept it on there, lol.

With the thought of keeping things simple, I finally figured out what needed to go, after not working on this or a bit. So, the fancy blades and sharp thingies, you saw in the originally drawing are gone. I can always add those later. I have everything I need, I believe, as far as basic armor. She DOES have weapons and I'll draw those onto her wardrobe, accordingly. They are not guns, as she didn't seem the type to need one, currently. Also, with our local convention cracking down on how realism will irk the security, I don't want to mess with a rifle of sorts right at this time. :)

« Last Edit: Mar 19, 2018, 07:07 PM by Bast Qadesh » Logged
You've got my back, I've got yours, but, scratch my armor, and I'll scratch yours.

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Re: Mando Mow
« Reply #47 on: Mar 19, 2018, 08:49 PM »
Could always go for a melee specialist.  I could see this character wielding a
 staff or pair of blades.

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Re: Mando Mow
« Reply #48 on: Mar 20, 2018, 09:39 PM »
Could always go for a melee specialist.  I could see this character wielding a
 staff or pair of blades.

She does have two electro whips she uses. Sh mods and makes original tech and sells it as togorian females are raises to so and she has modded both of them.

One is to cause a BUTT ton of pain an agony, but not break skin and the other she uses to break open skin or sever a limb, such as a head. It doesn’t hurt as much, but it doesn’t matter when your head is gone, lol.

She uses them one after the other to stop you amd then finish you off when you are

stunned. Shr also made their intensities
adjustable. To the point she can keep from breaking a solid surface or a body amd just do a little bit of damage as a pair or one over the other.

She can do acrobatics amd aerial combat with them thanks to leg thrusters, which i will add later after approval.

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You've got my back, I've got yours, but, scratch my armor, and I'll scratch yours.

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Re: Mando Mow
« Reply #49 on: Mar 25, 2018, 04:29 AM »
So, I just read through your whole concept thread to make sure I was up to speed on what other App Team Members and Ruus'alore have been saying. I'm looking at your most recent concept drawing in a new tab (as suggested ;) ) and the armor meets the basic requirements of the CRLs. You have all the chest armor, shoulder armor, knees, two waist items, a loin cloth, gauntlets, fur as the flightsuit, and a cape to cover the back.

Two things that I was thinking about:
1) The cloth around the neck can't replace a collar; the armor plate still needs to be underneath there.
2) I know that the helmet is going to be a challenge with the facial structure of the Togorian, and I can't really speak to how to design that right now (and if it was me building I wouldn't even know how to tackle it until I completed the actual Togorian head). However, I wanted to throw out there that you could just make a helmet that you wear without the Togorian face underneath at first, and then tackled the face and helmet later on after approval. This whole costume will still be freaking awesome with the whole body and a helmet.

« Last Edit: Mar 26, 2018, 09:04 AM by Ordeyn » Logged
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Sep Ho'ban


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Re: Mando Mow
« Reply #50 on: Mar 25, 2018, 12:00 PM »
From what I've read from other alien builds and apps, if you're starting with the alien body, the helmet would still need to be large enough/shaped to appear to have the Togorian head underneath.  I remember this coming up on the Trandoshan Mando -- i.e. you don't have to have your Trandoshan mask on UNDER the helmet, but the helmet needs to look like it could accommodate a Trandoshan head since you have trandoshan hands and feet visible.

Sorokhan


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Re: Mando Mow
« Reply #51 on: Mar 25, 2018, 08:14 PM »
Just amazing ! need to see more

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Re: Mando Mow
« Reply #52 on: Mar 25, 2018, 08:31 PM »
So, I just read through your whole concept thread to make sure I was up to speed on what other App Team Members and Ruus'alore have been saying. I'm looking at your most recent concept drawing in a new tab (as suggested ;) ) and the armor meets the basic requirements of the CRLs. You have all the chest armor, shoulder armor, knees, two waist items, a loin cloth, gauntlets, fur as the flightsuit, and a cape to cover the back.

Two things that I was thinking about:
1) The cloth around the neck can't replace a collar; the armor plate still needs to be underneath there.
2) I know that the helmet is going to be a challenge with the facial structure of the Togorian, and I can't really speak to how to design that right now (and if it was me building I wouldn't even know how to tackle it until I completed the actual Togorian head). However, I wanted to throw out there that you could just make a helmet that you wear without the Togorian face underneath at first, and then tackled the face and helmet later on after approval. This whole costume sill still be freaking awesome with the whole body and a helmet.

Thank you, App Team Mandude! Duley noted on those points and yes, she has a collar "plate" this concept just hides because you can't see through clothes, lol.
You are actually on the right track about completing the head, first. I always do the head first for my costumes, as it helps me figure out the sizing and look of the rest of the costume. I tried to start out with creature feet, THEN everything else and that actually was not a great come out. It could have been much more regulated if i would have done the head, first, lol.

From what I've read from other alien builds and apps, if you're starting with the alien body, the helmet would still need to be large enough/shaped to appear to have the Togorian head underneath.  I remember this coming up on the Trandoshan Mando -- i.e. you don't have to have your Trandoshan mask on UNDER the helmet, but the helmet needs to look like it could accommodate a Trandoshan head since you have trandoshan hands and feet visible.

Hey, that is kind of how it has to work out, actually, to be frank, so you are spot on! I planned on building the helmet over the finished head, anyways (There's no other way to make it have the head's personal shape! :)) and then I could wear both or one or the other. Would love to wear both at the same time, but I am trying to be practical and not too ambitious to achieve that, because, I don't want to actually die to death of heat stroke. When you death to death from heat stroke, your costume has to come off with scissors and stuff. I don't like that too much, lol! But, if I can make it light, which I think I am using the lightest armor there is,  this helmet should literally not weight too much and should fit comfortable with it on the head or not over it, I think.

Just amazing ! need to see more

Keep an eye out! In the next day or so I'll get her started over on the physical build forums! I already have the faux fur for the costume bought and all! :D

« Last Edit: Mar 25, 2018, 11:01 PM by Bast Qadesh » Logged
You've got my back, I've got yours, but, scratch my armor, and I'll scratch yours.
Re: Mando Mow
« Reply #53 on: Apr 12, 2018, 05:57 PM »
Great looking pics vod, love stories on werewolves and dogmen ....so I'll be watching this from now on

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Slade Kel


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Re: Mando Mow
« Reply #54 on: Apr 12, 2018, 06:32 PM »
I've always been a sucker for non-human mandos, so I'm interested to see how this comes out. The App folks seem to have the critiques and suggestions on the design well in hand, so I'll reserve comment until the build actually starts. The latest concept sketch looks excellent, so from there it's just art-to-life execution :D.

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