Crusader Costume Requirements

  • Great Sith Wars
    Early
  • Mandalorian Wars Crusader
  • Knights of the Old Republic Neo-Crusader

Helmet

Helmets

  • Helmet or mask with full head cover. Visor of “T” or “Y” style that cannot be seen through from front.
  • Must LOOK like a Mandalorian helmet from Early/Sith wars Era or designed similarly.
  • Breathing hoses/tubes are a REQUIRED element in this era.
  • Use of clone helmets or modern era Mando helmets are NOT acceptable.
  • Vinyl or paint applications to a visor are prohibited.

Armor

Body Armor

  • Modern Era armor is NOT acceptable for this era.
    MUST be fitted and spaced correctly depending on armor/body type.
  • Chest plate is required. Note that most chest armor of this era is one piece and made of leather or leather-like materials. Hard chest plates are also acceptable.
  • Ab plate is required.
  • Cod piece or loin cloth is required.
  • Armor should have an organic feel to it. It should appear to be bone, leather and/or rough pounded metal.
  • The use of teeth, spikes and/or bones in armor and adornments are highly recommended.
    Rivets used to attach armor must be painted to match armor.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor and shknees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another like that seen on the heavy infantry mandalorians or their appropriate era counterparts.

 

Back covering:

  • Some form of back covering is required. (Backpack, back armor, air tank, cape, cloak, etc.)
  • Must cover at least 2/3 the overall width and length of the back.
  • Jetpacks are NOT acceptable in this era.

 

Shoulder armor:

  • Some form of shoulder armor. Note that most shoulder armor of this era is large and covers the entire shoulder as to protect the shoulder joint.

 

Knees:

  • Some form of knee covering is required.
  • A Shin/Knee combo plate (Shnees) is an acceptable variant for knees.

Gauntlets

Gauntlets

  • Some form of armor or rigid covering on the lower arms (Gauntlets, hard bracers, and quality handwraps).
  • Forearms must be fully covered by one of the following:
    • Fabric wraps from the wrist to at least 3/4 up the forearm. Wraps must be of high quality. Acceptable styles of fabric wraps are those worn by, but not limited to Tusken Raiders, Kaleesh, and Quinlan Vos.
    • Full or half/bracer style hard shell gauntlets.
    • Heavy leather bracers which wrap at least 3/4 of the way around the forearm.
    • Laces are HIGHLY discouraged as a method to secure these types of bracers. Preferred methods would be belting or buckles.
  • Materials such as vinyl, pleather, and thin leather or suede will NOT be acceptable as a use for forearm covering. Pleathers or vinyl COULD be made into strips for wraps but are unacceptable as bracers.
    Modern era gauntlets are NOT acceptable.

Soft Parts

Armor/flak vest:

  • NOT a required element in this era. Armor can be attached directly to the flight suit or strapped onto body.
  • T-shirt vests are not acceptable as armor/flak vests.
    If you choose to use a vest, ensure the vest is properly fitted/tailored for you. Baggy and over-sized vests are not acceptable.

 

Neck Seal:

  • Some form of neck seal is required to meet the fully “sealed” flight suit requirement.
  • Neck seals can be separate pieces or built into the flight suit.

 

Flight suit:

  • You must have a properly fitted/tailored flight suit.
  • One or two piece flight suit designs are acceptable. If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece. (We should not be able to tell the difference.)
  • A fully “sealed” flight suit is required for this era. Meaning, no visible skin showing. Fingerless gloves and sleeveless or bare arms are NOT acceptable.
    Leather or leather-like materials are highly recommended.

 

Capes, kamas, and loin cloths:

  • Full or half capes can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor and cover the entire back area (From the base of the neck (or thereabouts) to at last mid lower back and full coverage across the width of the back.)
  • Loin cloths should be worn UNDER the belt or waist sash.

 

Ammo belt and pouches:

  • You must have either an ammo/girth/holster belt or waist sash, or any combination of these four items.
    Pouches should be kept to a minimum and not of the type used on modern era Mandalorians.
  • Leather, leather-like, or cloth are the only materials acceptable for belts, straps, and pouches in this era. Nylon straps, belts, or pouches are NOT acceptable.
    Visible plastic clips/belt closures are NOT acceptable.

 

Gloves:

  • Full fingered gloves are required to meet the fully “sealed” flight suit requirement.
  • Labels and brand names must be removed or covered.
  • Gloves must be completely tucked into the gauntlet. Glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

 

Boots:

  • Combat/Utility boots are considered the primary accepted boot for armor.
  • Labels and brand names must be removed or covered.
    Shoe-laces should be covered with armor or some sort of boot/ankle spat.
  • High heels/stiletto female boots are not acceptable Mandalorian armor attire. Platform, wedge, and “chunky” heels are acceptable.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

Weapon

Weapons

  • At least one weapon of Early/Sith Wars style.
  • Ancient melee weapons and ancient style blasters are preferred.
  • Modern era weapons are NOT acceptable.
  • Fully metal melee weapons are prohibited.
  • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
  • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
  • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
  • The PersO and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case by case basis.

 

Mounted Weapon Systems

  • Mounted weapons must appear to be mounted to a piece of armor in a practical and functional way. Weapon systems that appear to be ‘just glued on’ will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform.

Additional Info

Greeblies:

  • ‘Naked’ circuit boards glued on to items as greeblies are no longer acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the 70s tech aesthetic of the films. Any use of exposed circuit boards as greeblies will be highly scrutinized.
  • Greeblies made out of common items such as electronics components must be modified or used in such a way that they are not immediately recognizable. These components are still very much available for greeblie use as always, but creativity with modification and/or placement is suggested. We highly encourage the use of uncommon or obscure items as greeblies.

 

Quality of Armor/Prop Material:
Any holes in armor that would give the observer reason to believe the plate was compromised to the soft goods must be backed with era appropriate material. For example, this could mean display lights, trauma plating, metal mesh or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 

Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Leather
  • Urethane Rubber
  • Worbla (not strong enough for armor plates in a single layer, but great for sculpted detail)

 

Acceptable armor attachment methods:

  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets
  • Strapping

 

Unacceptable armor attachment methods:

  • Tape
  • Glue

 

Lightsabers:

  • Lightsaber/darksaber hilts may be worn as trophies or tools.
  • No full bladed lightsabers/darksabers may be carried unless your character is portraying an *in-canon* lightsaber/darksaber wielding mando (i.e. Pre Viszla).

 

Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Please make sure your pictures are at least 1920×1080 resolution. You will need the following photos for application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet off front facing photo any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
Photos should be taken against a neutral (preferably white or contrasting to the armor scheme) background with lighting that exposes all of the details of your armor and soft parts.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case by case basis may an item be removed from a costume to improve an application.
 

The Don’t list

These items/concepts should NOT be used in your custom Mandalorian costume character:

  • Absolutely no spring loaded weapons or devices will be allowed. All such devices, including foam dart launchers of any kind, must operate manually. Otherwise they must be rendered inoperable.
  • No soft armor/Halloween costumes/Mando pajamas
  • No tennis shoes/sneakers
  • No stiletto/high heel boots.
  • No visible zippers or closures on flight suit or armor/flak vest.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No Jedi-Mandos or Sith-Mandos. “Force-adept” or “Force-sensitive” Mandos are acceptable.
  • No modern era helmets, gauntlets, chest or body armor.
  • No visible nylon or elastic strapping.
  • No visible shoe laces.
  • No blood, gore, or human skulls.
  • No “modern” or “common” off the shelf camo patterns may be used. Camo patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process. Officially barred “off the shelf” camo patterns: Woodland, Tiger Stripe, 3 Color Desert, MARPAT, Real Tree, Mossy Oak, ACU, Urban, 6 Color Desert, Swiss Alpineflague, and MultiCam.
  • EVA foam is not an acceptable armor building material for the MMCC. EVA foam MAY be considered for use on parts such as “soft cods” and “soft” knees. It will be a suitable material to back plating on knees and such for comfort. Any EVA that is visible, ie. soft cods and soft knees, will be HIGHLY scrutinized. It is HIGHLY recommended that if you choose this route, you heavily incorporate the App Team in the WIP and apply any suggestions to increase the probability of acceptance.
  • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted by any new applicants who wish to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece.
  • No contemporary technology unless hidden or cleverly disguised. (Examples: Exposed IPods, Iphones, Cell phones, Calculators, PDAs, or Palm devices)

Requirements Last Revised: Spring 2015

The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.

Helmet

Helmet:

  • Full helmet with visor of “T”, “TT”, or “+” style that cannot be seen through from front.
  • Must LOOK like a Mandalorian helmet from late/crusader era or designed similarly. Please try to either exactly duplicate, or heavily base your helmet design after those in the reference pics.
  • Masks are NOT acceptable for this era. Mandalore the
  • Ultimate is the only exception.
  • Use of clone helmets or modern era Mando helmets are NOT acceptable.
  • Vinyl or paint applications to a visor are prohibited.

Armor

Chest/body armor:

  • Modern-era chest armor is NOT acceptable for this era.
  • MUST be fitted and spaced correctly depending on armor/body type.
  • Ab plate is required.
  • Use of leather straps are recommended for this era.
  • Use of reference pics provided is highly recommended. There are many different designs for the crusader era armor. Basing your designs off an already published design is your best option.
  • Groin must have hard or padded armor covering (can be replaced with loin cloth).
  • Use of lower body armor is highly recommended, but not required.
  • Rivets used to attach armor must be painted to match armor.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor and shknees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another like that seen on the heavy infantry mandalorians or their appropriate era counterparts.

 

Back covering:

  • Some form of back covering (backpack, back armor, cape, cloak, etc.)
  • Jetpacks are acceptable in this era.
  • Modern era “Boba/Jango style” jetpacks are NOT acceptable.
  • Note: When using a cape without a backplate, the lack of backplate should not be noticeable.

 

Shoulder armor:

  • Use of shoulder armor is required. Many designs are acceptable.

Gauntlets

Gauntlets/arm coverings:

  • Some form of armor or rigid covering on the lower arms (Gauntlets, hard bracers, and quality handwraps).
  • Forearms must be fully covered by one of the following:
  • Fabric wraps from the wrist to at least 3/4 up the forearm. Wraps must be of high quality. Acceptable styles of fabric wraps are those worn by, but not limited to Tusken Raiders, Kaleesh, and Quinlan Vos.
  • Full or half/bracer style hard shell gauntlets.
  • Heavy leather bracers which wrap at least 3/4 of the way around the forearm.
  • Laces are HIGHLY discouraged as a method to secure these types of bracers.
  • Preferred methods would be belting or buckles.
  • Materials such as vinyl, pleather, and thin leather or suede will NOT be acceptable as a use for forearm covering. Pleathers or vinyl COULD be made into strips for wraps but are unacceptable as bracers.
  • Modern era gauntlets are NOT acceptable.

Soft Parts

Armor/flak vest:

  • NOT a required element in this era. Armor can be attached directly to flight suit or strapped onto body.
  • T-shirt vests are not acceptable as armor vests.
  • Ensure vest is properly fitted/tailored for you. Baggy and over-sized vests are not acceptable.

 

Flight suit:

  • You must have a properly fitted/tailored flight suit or comparable under-armor clothing.
  • One or two piece flight suit designs are acceptable.
    If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece. (We should not be able to tell the difference.)
  • With double sleeved flight suits, contrast of color is acceptable on the arms if the shorter sleeve matches the color of the flight suit.
  • A fully “sealed” flight suit is required for this era. Fingerless gloves and sleeveless or bare arms are NOT acceptable.

 

Neck Seal:

  • Some form of neck seal is required to meet the full “sealed” flight suit requirement.
  • Neck seals can be separate pieces or built into the flight suit.

 

Capes, kamas, and loin cloths:

  • Soft back coverings can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor.
  • Full or half capes can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor and cover the entire back area. (From the base of the neck (or thereabouts) to at least mid lower back and full coverage across the width of the back.)
  • Soft/hard backpacks/packs are acceptable alternatives.
  • Loin cloths should be worn UNDER the belt or waist sash.

 

Ammo belt and pouches:

  • You must have either an ammo/girth/holster belt or waist sash, or any combination of these four items.
  • Leather, leather-like, and cloth tie materials, pouches, ammo holsters, weapon holsters, bandoliers are acceptable.
  • Visible plastic clips/belt closures are NOT acceptable.

 

Gloves:

  • Full fingered gloves are required to meet the fully “sealed” flight suit requirement.
  • Labels and brand names must be removed or covered.
  • Gloves must be completely tucked into the gauntlet. Glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

 

Boots:

  • Combat/Utility boots are considered the primary accepted boot for armor.
  • Labels and brand names should be removed or covered.
  • Shoe-laces should be covered with armor or some sort of boot/ankle spat.
  • High heels/stiletto female boots are not acceptable mandalorian armor attire. Platform, wedge, and “chunky” heels are acceptable.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

Weapon

Weapons:

  • At least one weapon of late/crusader style (not modern-looking).
  • Ancient melee weapons and ancient style blasters are acceptable.
  • Modern era weapons are NOT acceptable.
  • Fully metal melee weapons are prohibited.
  • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
  • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
  • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
  • The PersO and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case by case basis.

 

Mounted Weapons Systems:

  • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way.
  • Weapon systems that appear to be ‘just glued on’ will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform.

Additional Info

Greeblies:

  • ‘Naked’ circuit boards glued on to items as greeblies are no longer acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the 70s tech aesthetic of the films. Any use of exposed circuit boards as greeblies will be highly scrutinized.
  • Greeblies made out of common items such as electronics components must be modified or used in such a way that they are not immediately recognizable. These components are still very much available for greeblie use as always, but creativity with modification and/or placement is suggested. We highly encourage the use of uncommon or obscure items as greeblies.

 

Quality of Armor/Prop Material:
Any holes in armor that would give the observer reason to believe the plate was compromised to the soft goods must be backed with era appropriate material. For example, this could mean display lights, trauma plating, metal mesh or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 

Acceptable armor material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Leather
  • Urethane Rubber
  • Worbla (not strong enough for armor plates in a single layer, but great for sculpted detail)

 

Acceptable armor attachment methods:

  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets
  • Strapping

 

Unacceptable armor attachment methods:

  • Tape
  • Glue

 

Lightsabers:

  • Lightsaber/darksaber hilts may be worn as trophies or tools.
  • No full bladed lightsabers/darksabers may be carried unless your character is portraying an *in-canon* lightsaber/darksaber wielding mando (i.e. Pre Viszla).

 

Suggested Components:

  • These items are not required, but are included as additional suggested costume components.
    Kama
  • Armor weathering (stains, dirt, dust, damage, etc.)
  • Use of Mando’a lettering and phrases on armor.
  • Leather straps or pouches, bandoliers or ammo belts.
  • Use of Crusader sigil in armor design.

 

Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Please make sure your pictures are at least 1920×1080 resolution. You will need the following photos for application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet off front facing photo any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
Photos should be taken against a neutral (preferably white or contrasting to the armor scheme) background with lighting that exposes all of the details of your armor and soft parts.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case by case basis may an item be removed from a costume to improve an application.
 

The DON’T List:

These items/concepts should NOT be used in your custom Mandalorian costume character.

  • Absolutely no spring loaded weapons or devices will be allowed. All such devices, including foam dart launchers of any kind, must operate manually. Otherwise they must be rendered inoperable.
  • No soft armor/Halloween costumes/Mando pajamas
  • No tennis shoes/sneakers
  • No stiletto/high heel boots.
  • No visible zippers or closures on flight suit or armor/flak vest.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No Jedi-Mandos or Sith-Mandos. “Force-adept” or “Force-sensitive” Mandos are acceptable.
  • No modern era helmets, gauntlets, chest or body armor.
  • No visible nylon or elastic strapping.
  • No visible shoe laces.
  • No blood, gore, or human skulls.
  • No “modern” or “common” off the shelf camo patterns may be used. Camo patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process. Officially barred “off the shelf” camo patterns: Woodland, Tiger Stripe, 3 Color Desert, MARPAT, Real Tree, Mossy Oak, ACU, Urban, 6 Color Desert, Swiss Alpineflague, and MultiCam.
  • EVA foam is not an acceptable armor building material for the MMCC. EVA foam MAY be considered for use on parts such as “soft cods” and “soft” knees. It will be a suitable material to back plating on knees and such for comfort. Any EVA that is visible, ie. soft cods and soft knees, will be HIGHLY scrutinized. It is HIGHLY recommended that if you choose this route, you heavily incorporate the App Team in the WIP and apply any suggestions to increase the probability of acceptance.
  • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted by any new applicants who wish to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece.
  • No contemporary technology unless hidden or cleverly disguised. (Examples: Exposed IPods, Iphones, Cell phones, Calculators, PDAs, or Palm devices)

Requirements Last Revised: Spring 2015

The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.

Helmet

Helmet:

  • Full helmet of Neo-Crusader style is required.
  • Helmet should have a hard face plate and a hard helmet, the helmet should be covered by a same color cowl extending to the neck with the face plate exposed. The cowl should be of a soft material that allows for flexing and turning of the head. Please try to either exactly duplicate, or heavily base your helmet design after those in the reference pics.
  • Helmets may be adorned with items such as macrobinoculars, lights, antennae, and visors.
  • Masks are NOT acceptable for this era.
  • Hard shell/cowl helmets, such as repainted Royal Guard helmets, will NOT be acceptable for Neo Crusader usage.
  • Must be painted either red, blue, or metallic/non-metallic gold with white detailing to match references. All armored pieces must be painted the same color.
  • Vinyl or paint applications to a visor are prohibited.

Armor

Chest/body armor:

  • Modern-era chest armor is NOT acceptable for this era.
  • MUST be fitted and spaced correctly depending on armor/body type.
  • Single piece chest armor required.
  • Groin must have hard or padded armor covering.
  • Use of thigh armor is highly recommended, but not required.
  • Use of shin armor is required.
  • Full enclosure leg armor is recommended, but not required.
  • Boot armor is recommended, but not required.
  • Rivets used to attach armor must be painted to match armor.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor and shknees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another like that seen on the heavy infantry mandalorians or their appropriate era counterparts.

 

Back covering:

  • Single piece back armor is required. (Backpack, back armor, air tank, etc.) Must cover at least 2/3 the overall width and length of the back.
  • Jetpacks are acceptable in this era.
  • Modern era “Boba/Jango style” jetpacks are NOT acceptable.

 

Shoulder armor:

  • Use of shoulder armor is required. Many designs are acceptable.

 

Paint:

  • Must be painted either red, blue, or metallic/non-metallic gold with white detailing to match references. All armored pieces must be painted the same color.

Gauntlets

Gauntlets/arm coverings:

  • Full enclosure gauntlets required.
    Gauntlets with weapons are recommended for this era.
  • Hand armor is recommended, but not required.
  • Modern era gauntlets are NOT acceptable.
  • Must be painted either red, blue, or metallic/non-metallic gold with white detailing to match references. All armored pieces must be painted the same color.

Soft Parts

Armor/flak vest:

  • NOT a required element in this era. Armor can be attached directly to the flight suit or strapped onto body.
  • T-shirt vests are NOT acceptable as armor vests.
  • Ensure vest is properly fitted/tailored for you. Baggy and over-sized vests are NOT acceptable.

 

Flight suit:

  • You must have a properly fitted/tailored flight suit.
    One or two piece flight suit designs are acceptable.
  • If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece. (We should not be able to tell the difference.)
  • A fully “sealed” flight suit is required for this era. Fingerless gloves and sleeveless or bare arms are NOT acceptable.
  • Form fitting flight suits should be used for this era, they should have the sturdiness of a normal flight suit, but should hug the body.
  • Flight suits should be black, grey or match armor color.

 

Neck Seal:

  • Some form of neck seal is required to meet the full “sealed” flight suit requirement.
  • Neck seals can be separate pieces or built into the flight suit.

 

Capes, kamas, and loin cloths:

  • Half capes can be worn in addition to the required back-plate.
  • Kamas are acceptable and should be worn UNDER the belt or waist sash.
  • Loincloths can be worn in addition to the required groin covering and should be worn UNDER the belt or waist sash.
  • Soft cods can either be built into the flight suit or worn separately.

 

Ammo belt and pouches:

  • You must have either an ammo/girth/holster belt or waist sash, or any combination of these four items.
  • Leather, leather-like, or cloth are the only materials acceptable for belts, straps, and pouches in this era.
  • Nylon straps, belts, or pouches are NOT acceptable.
  • Visible plastic clips/belt closures are NOT acceptable.

 

Gloves:

  • Full fingered gloves are required to meet the fully “sealed” flight suit requirement.
  • Labels and brand names must be removed or covered.
  • Gloves must be completely tucked into the gauntlet. Glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

 

Boots:

  • Combat/Utility boots are considered the primary accepted boot for armor.
  • Labels and brand names should be removed or covered.
  • Shoe-laces should be covered with armor or some sort of boot/ankle spat.
  • High heels/stiletto female boots are not acceptable mandalorian armor attire. Platform boots are acceptable.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

Weapon

Weapons:

  • At least one weapon of neo-crusader style (not modern-looking).
  • Ancient melee weapons and ancient style blasters are acceptable.
  • Late/crusader era weapons are acceptable.
  • Modern era weapons are NOT acceptable.
  • Fully metal melee weapons are prohibited.
  • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
  • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
  • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
  • The PersO and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case by case basis.

 

Mounted Weapons Systems:

  • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way.
  • Weapon systems that appear to be ‘just glued on’ will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform.

Additional Info

Suggested Components:
These items are not required, but are included as additional suggested costume components.

  • Kama
  • Armor weathering (stains, dirt, dust, damage, etc.)
  • Use of Mando’a lettering and phrases on armor.
  • Leather straps or pouches, bandoliers or ammo belts.
  • Capes, kamas, and loincloths encouraged.
  • Use of Neo-Crusader sigil in armor design.

 

Greeblies:

  • ‘Naked’ circuit boards glued on to items as greeblies are no longer acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the 70s tech aesthetic of the films. Any use of exposed circuit boards as greeblies will be highly scrutinized.
  • Greeblies made out of common items such as electronics components must be modified or used in such a way that they are not immediately recognizable. These components are still very much available for greeblie use as always, but creativity with modification and/or placement is suggested. We highly encourage the use of uncommon or obscure items as greeblies.

 

Acceptable armor material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Leather
  • Urethane Rubber
  • Worbla (not strong enough for armor plates in a single layer, but great for sculpted detail)

 

Acceptable armor attachment methods:

  • Velcro
    Magnets
    Snaps
    Bolts
    Rivets
    Strapping

 

Unacceptable armor attachment methods:

  • Tape
  • Glue

 

Lightsabers:

  • Lightsaber/darksaber hilts may be worn as trophies or tools.
  • No full bladed Lightsabers/darksabers may be carried unless your character is portraying an *in-canon* Lightsaber/darksaber wielding mando (i.e. Pre Viszla).

 

Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Please make sure your pictures are at least 1920×1080 resolution. You will need the following photos for application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet off front facing photo any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
Photos should be taken against a neutral (preferably white or contrasting to the armor scheme) background with lighting that exposes all of the details of your armor and soft parts.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case by case basis may an item be removed from a costume to improve an application.
 

The Don’t List:

These items/concepts should NOT be used in your custom Mandalorian costume character.

  • Absolutely no spring loaded weapons or devices will be allowed. All such devices, including foam dart launchers of any kind, must operate manually. Otherwise they must be rendered inoperable.
  • No soft armor/Halloween costumes/Mando pajamas
  • No tennis shoes/sneakers
  • No stiletto/high heel boots.
  • No visible zippers or closures on flight suit or armor/flak vest.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No Jedi-Mandos or Sith-Mandos. “Force-adept” or “Force-sensitive” Mandos are acceptable.
  • No modern era helmets, gauntlets, chest or body armor.
  • No visible nylon or elastic strapping.
  • No visible shoe laces.
  • No blood, gore, or human skulls.
  • No “modern” or “common” off the shelf camo patterns may be used. Camo patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process. Officially barred “off the shelf” camo patterns: Woodland, Tiger Stripe, 3 Color Desert, MARPAT, Real Tree, Mossy Oak, ACU, Urban, 6 Color Desert, Swiss Alpineflague, and MultiCam.
  • EVA foam is not an acceptable armor building material for the MMCC. EVA foam MAY be considered for use on parts such as “soft cods” and “soft” knees. It will be a suitable material to back plating on knees and such for comfort. Any EVA that is visible, ie. soft cods and soft knees, will be HIGHLY scrutinized. It is HIGHLY recommended that if you choose this route, you heavily incorporate the App Team in the WIP and apply any suggestions to increase the probability of acceptance.
  • ALL visible sports armor up to and including soccer shin guards and any combination sport or
  • SWAT/Military/Occupational foot/shin/knee pads will not be accepted by any new applicants who wish to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece.
  • No contemporary technology unless hidden or cleverly disguised. (Examples: Exposed IPods, Iphones, Cell phones, Calculators, PDAs, or Palm devices)

Neo-Crusader Canon Costumes

Requirements Last Revised: Spring 2015

The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.