Modern Costume Requirements

  • Rise of the Empire/Legacy Modern
  • Rise of the Empire/Legacy Legacy
  • Rise of the Empire/Legacy Pilot
  • Modern Canon Costumes

Helmet

Helmets

General Helmet Information:

  • Canon and custom helmets from the Modern Era and Post Imperial era are allowed. However, all custom helmets will be judged on a case-by-case basis, regardless of what elements they contain. The Approval Team reserves the right to deny any custom helmets it does not deem fitting for this Armor style
  • Generally, the helmet’s width should not greatly fall short of or exceed 1/2 the width of the shoulders measured from the armored shoulder plate to the armored shoulder plate. Helmet size will be judged on a case-by-case basis.
  • A list of approved helmet styles for each style, both canon and custom, can be found HERE
  • If you are unsure if your helmet is approvable, please submit a picture of the front, both sides and back of your helmet to the Approval Team’s Question & Answer Team HERE

Commercially Available Helmets:

  • Commercially available Boba Fett helmets, such as the Target helmet or the Black series helmets, are allowed for custom Mandalorians with the following changes:
    • Fill in the Boba Fett dent. For the Boba Fett Black Series helmets, the paint damage sculpted into the helmets must also be removed.
    • If the wearer’s face is visible through the standard visor, the visor must either be replaced or obscured.
    • Manufacturer seams must be removed or hidden.
  • Rubies 1-piece Boba Fett helmets will not be accepted for use by the club.
  • If a Boba/Jango Fett rangefinder or Canon earcap is attached to either side of the helmet, the full earcap must be worn to ensure the base of the rangefinder stalk is covered. A rangefinder is not required, but the cover cap must still be in place.
  • No modified Hasbro Clone Trooper helmets.

Helmet Visor:

  • Full t-shaped visor dark enough to obscure the wearer’s face is required.
  • The visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed ¼” / 6mm.
  • If a helmet has angled mandibles, such as Din Djarin has, the visor only has to reach the angled part of the mandibles. Angled mandibles should not extend more than ¼” or 6mm past the visor.
  • Vinyl or paint applications to a visor are prohibited.
  • Custom visor designs are allowed. However, at least 2/3 of the total vertical t-portion must be apparent.

Additional Modern Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Armor plates used for custom costumes cannot include the same dents and weathering that appear on canon costumes.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, unmodified shoulder armor cannot be used in the place of knees. The shoulder armor can look similar to the knee armor in this case, but they cannot be the exact same template.
  • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material.
  • See Additional Info for further details.

Armor

Chest Armor

  • A minimum required:
    • Collar plate
    • Chest plates
    • Ab plate
    • Chest diamond/iron heart plate
  • Armor must be fitted and spaced correctly depending on armor/body type. It must be of adequate size, in proportion to your chest area.
    • Spacing should be no more than 1″ (2.5cm) between the collar, chest, and ab plates, and no more than 1/2″ (12mm) between the chest diamond and chest plates.
    • Chest should not extend more than 1″ (2.5 cm) beyond the outside ends of the collar plate.
    • The Boba Fett gap between collar and chest plates seen in The Empire Strikes Back is not allowed.
    • Fett style ab plates’ height should be approximately 1/2 the width.
    • The ab plate should be proportionally sized to the chest plates.
    • The ab plate cannot extend past the flak vest or touch waist items.
  • Sabine Wren from the Star Wars Rebels animated series is approvable for custom with the addition of an ab and collar plate. The color must cover the upper chest area between the shoulders horizontally and the throat/top of the chest vertically.
  • Custom chest plate designs are assessed on a case-by-case basis. Ask the Approval Team’s Q&A HERE if you are unsure your design will be approved.

 

Back Covering

  • A hard backplate or other armored cover, such as a hard backpack, jetpack, air tank, etc. is required.
    • The back covering must cover at least 2/3 of the overall width and length of the back.
    • Back covering cannot touch or overlap the waist items.
    • Back covering cannot exceed the length of the flak vest.
    • The top of the backplate cannot extend past the width of the collar plate.
  • Capes and dusters can be used in lieu of an armored back covering. Please see the Soft Parts section.
  • If other armored covering is used in lieu of a back plate, it must hide the lack of the back plate and be proportional to the wearer.
  • Soft backpacks are allowed, in conjunction with a hard backplate, and must be proportional to the wearer.

 

Shoulder Armor

  • Both shoulders are required.
  • Must be centered above the bicep muscle and cover the deltoid area.
  • The top edge of the plate can either be lined up with the shoulder seam or sit slightly above it.
  • The gap between shoulder plates and collar/backplate should not greatly exceed 2-2.5”(5-6cm), depending on the size of the wearer.
  • Must be mounted evenly on both sides.
  • Fett-style shoulder plates are NOT required.
  • ARC Trooper-style shoulder pauldrons are allowed, in conjunctions with regular shoulders, and must be proportional to the wearer.
  • Must be attached on top of the flak vest sleeve caps if the flak vest has sleeve caps. Shoulder armor mounted under the sleeve cap on the flak vest is reserved for the canon Book of Boba Fett character only.

 

Lower Body Armor

  • A minimum of either armor combination is required:
    • Both knees and
    • Cod piece or loin cloth
  • Asymmetrical armor is allowed, e.g. wearers can have two thigh plates of different designs, or a shin and a thigh on one side. This combination must still adhere to the minimum amount of armor required.
  • Adding more armor to the lower body is allowed, but not required e.g. thigh plates, shin plates, boot armor.

Codpieces:

  • A cod piece or loin cloth is required
  • Soft and hard codpieces may be used. Both count as armored per the minimum armor rule. Soft cod armor must look in-universe and be of high quality. Examples would include Darth Vader and Biker Scout-style soft armor.
  • If a codpiece is used, it must be fitted/shaped/proportionate to the wearer. Flat plates will be denied.
  • If a codpiece is used, the top edge must be covered by an acceptable waist item.

Shnees:

  • A shin/knee (shnee) combination can be used in lieu of knee plates.
  • If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
  • If shnees are used, the knee area must be distinguishable from the shin plate even if connected. Simply extending an existing design will not be accepted.

 

Additional Armor Information

Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
  • Flexible 3D print materials are permitted and will be judged on a case-by-case basis. All 3D printed elements on a costume are subject to compliance, safety/gore, and quality rules.
  • If unsure, please contact an Approval Team member for clarification. Here is the link to file a question to the Q&A HERE

Acceptable Armor Attachment Methods:

  • Armor attachment methods are not permitted to be visible, unless otherwise stated.
  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets – permitted to be visible, if painted the same color as the surrounding armor
  • Screws – permitted to be visible, screw head must be filled/ sanded smooth and painted the same color as the surrounding armor
  • Armor strapping- permitted to be visible
  • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs”. See Soft Parts – Armor Strapping for more details.

Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

Additional Modern Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Armor used for custom costumes cannot include the same dents and weathering that appear on canon costumes.
  • All armor must be fitted correctly depending on armor/body type. Armor should lay flush as possible to the soft parts. In general, armor fitment should resemble screen references.
  • Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor, and shnees should only overlap where canonically acceptable.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, unmodified shoulder armor cannot be used in the place of knees. The shoulder armor can look similar to the knee armor in this case, but they cannot be the exact same template.
  • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted for any new wearer who wishes to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece. This also includes any of the above style padding used in Expanded Universe/Legends artwork by non-Mandalorian characters.
  • Any attachment method that isn’t strapping must be hidden from view. This includes but is not limited to: velcro, snaps, pin-backs, magnets, studs and grommets.
  • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material.

Gauntlets

Gauntlets

  • Forearms must be fully covered by one of the following:
    • Full-style hard shell gauntlets:
      • Must cover at least 2/3 of the length of the forearm from wrist to elbow and completely cover the circumference.
      • Gauntlets must close together securely to make sure that no gap is visible between both halves.
    • Half/bracer-style hard shell gauntlets:
      • Must cover at least 2/3 of the length of the forearm from wrist to elbow and at least 1/2 the circumference.
      • Must have an in-universe method of securing them to the forearm,e.g. leather or nylon straps. They do not need to be functional.
    • Armored gloves:
      • Must have a long cuff that covers at least 2/3 of the length of the forearm from wrist to elbow and completely covers the circumference.
      • Must have armor that cannot extend past the glove and covers at least 1/2 the circumference of the forearm.
  • Forearm coverings are designed to give the appearance of heavy armor for protection, striking weapons, and/or weapons platforms.
  • Flight suit sleeves must not protrude from the end of the gauntlets.
  • Gloves may not extend past the upper part of the gauntlets.
  • No skin can be visible between gloves and gauntlets.
  • If foam is used to pad the inside of the gauntlets, wearers must make sure that no foam can be easily visible.
  • If the inside of the gauntlet is visible it cannot be unfinished. See Prop Finishing- Additional Info for more details.
  • Wraps are allowed, but not in lieu of gauntlets

Mounted Weapons Systems:

  • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way. Weapon systems that appear to be “just glued on” will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform, while Din Djarin’s “Whistling Birds” launcher is recessed in his gauntlet.

 

Handplates

  • Hard armor hand plates are optional for this style.
  • Hand plates must be sized proportionally to the glove so as not to overhang off any part of the hand or conflict with the Gauntlets.

Additional Modern Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Armor used for custom costumes cannot include the same dents and weathering that appear on canon costumes.
  • Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, Jango shin armor cannot be used as gauntlets.
  • If a Boba/Jango Fett-style left armor gauntlet is being used on either arm, the rocket cradle must house a rocket or other weapon system.
  • If a Boba Fett/Din Djarin style left arm gauntlet is being used on either arm, the forward recessed button tray cannot be left blank and must be filled in with either a canon calculator board, keypad, or other greeblie.
  • If sports armor is used, it must be highly modified to no longer look like sports armor.
  • Ren Fair/Larp/Reenactment bracers and unmodified leather bracers are not approvable.

Soft Parts

Armor/Flak Vest:

  • A flak vest must be worn under armor plates.
  • Canon and custom style vests are permitted. If you have a question about your vest, submit your question to Approval Team Q&A HERE
  • Ensure the vest is properly fitted/tailored to you. Baggy and oversized vests are not acceptable.
  • The flak vest should be pulled taut and not bunch up at the waist items. The flak vest may be covered by one or more waist items. However, the vest must not extend past the bottom of the waist items.
  • The vest must fully cover the area underneath the armor. For example, if a Boba Fett style collar plate is used, the vest must cover the area under the armor.
  • Vest fabric must be of a quality fabric that is thick enough to support armor plates without sagging, creasing, or wrinkling.
    • T-shirts are NOT acceptable as armor vest material.
    • Suggested materials include cotton or cotton twill, nylon, duck cloth, leather/imitation leather, or quilted fabric.
    • Stretch materials may only be used if they are form-fitting and reinforced enough to support the armor plates without sagging.
  • Vests can be made of multiple panels.
    • Panels may be different colors but the color must be solid.
    • No printed fabric may be used as part of a vest. Woven/textured/embossed fabrics are not considered printed fabrics and are approvable on a case-by-case basis. These types of fabrics must not conflict with the Earth Culture Reference Clause under the Additional Info section of the CRLs.
  • Laces, zippers, parachute buckles, velcro, and cloth or leather strapping are all acceptable methods of closure. Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden via a sleeve or another acceptable concealment option.
  • Zippers and zipper tabs must be color-matched with a flight suit/flak vest. Zipper tabs/sliders must be hidden from view.
  • MOLLE/TAC and paintball style vests may be used with some modification.

 

Flight Suit

  • One or two-piece flight suit designs are acceptable.
    • If using two separate pieces, they must give the illusion of a one-piece flight suit by using the same color and material for each piece (we should not be able to tell the difference).
  • The flight suit must be properly fitted/tailored to the body.
  • Long sleeves, short sleeves or double sleeves are approvable.
    • Long sleeves must not protrude from the end of the gauntlets.
    • Short sleeves are permitted if full-shell gauntlets are used.
  • The flight suit must be a solid color.
    • With double-sleeved flight suits, a contrast of color is acceptable on the arms so long as either the short or longer sleeves match the bottom and torso of the flight suit.
    • No printed fabric may be used as part of a flight suit. Fabrics with woven or embossed patterns are acceptable and judged on a case-by-case basis.
    • Accents such as blood stripes and elbow reinforcements are permitted so long as they are sewn on in a quality manner and maintain the appearance of being one piece.
  • Stretch panels made from elastic or another flexible material are allowed.
  • Zipper tabs/sliders must be hidden from view. Zippers must be color-matched with a flight suit/flak vest.
  • External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open. Military-style cargo pockets are not approvable for this style.
  • Boba Fett’s “Hakama” style pants as seen in “The Mandalorian” are prohibited from use with custom Mandalorian costumes.

 

Neck Seal

  • If the flight suit or flak vest collar does not fully cover the neck, a neck seal will be required. Neck seals can be separate pieces or built into the flight suit or vest (we should not be able to see any visible skin showing between the flight suit and helmet from any angle.)

 

Gloves

  • Gloves must be made of a substantial, sturdy material.
  • Gloves must fully cover the front and back of the palm and wrist.
  • Full-fingered or fingerless gloves are acceptable.
  • Labels and brand names must be removed or permanently covered.
  • Gloves must not be attached to the flight suit.
  • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed by either poking out the top of the gauntlet or bunched up at the wrist.
  • Armored gloves. Must have a long cuff that covers at least 2/3 of the length of the forearm from wrist to elbow and completely covers the circumference.

 

Ammo Belt and Waist Items

  • All costumes of this style must have two of the following items:
    • Ammo belt
    • Girth belt or waist sash
    • Holster belt
  • A bandoleer may also be used but will not be counted towards the minimum amount of required waist items.
  • Sashes and scarves being used as belt items must be tailored and constructed to appear as a quality in-universe part of the costume and fit the general aesthetic of the costume.
  • If a sash is used as a waist item under the belt, the loose ends may also hang below the belt in a fashion similar to the repainted version of Boba Fett from The Mandalorian Season 2.
  • No cell phone pouches are allowed on ammo belts.
  • If a codpiece is used, the top edge must be fully covered by an accepted waist item.
  • If a loin cloth is used, the top edge must be fully covered by an accepted waist item.
  • Modern tactical gear must be modified to no longer appear “off the shelf”. One example of the minimum level of modification would be the pouches used by First Order Heavy Troopers.
  • Aprons, seen worn by the live-action Mandalorians in the Disney+ TV show are not allowed in this era.
  • Shemaghs are not allowed.

 

Other Soft Parts

Capes, Ponchos, and Dusters:

  • Capes, ponchos, and dusters may be worn in lieu of backplate.
  • Capes, ponchos, and dusters must have weathering consistent with that found on the rest of the costume.
  • Capes, ponchos, and dusters must fit the Star Wars aesthetic and are judged on a case-by-case basis.
  • Capes, ponchos, and dusters must be of sturdy material and be more substantial than a raw cut piece of material.
  • When trooping, all armor must be worn under the cape and poncho. Whichever covering you choose is NOT a replacement for chest and shoulder armor.
  • Dusters must be worn open to show the chest armor underneath.
  • Dusters must not be used to mount any armor plating.
  • Dusters must not have sleeves.
  • Shemaghs are not allowed.
  • When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An extra photo of the wearer should be submitted with the cape or poncho present.

Shemaghs:

  • Shemaghs are not allowed. Large neck scarves may be permitted. Large scarves should be made of a quality material and strive to match in-universe examples.

Kamas and Loin Cloths:

  • Kamas and loin cloths are permitted and can be of a canon or custom design.
  • Kamas and loin cloths must be distinctly separate garments from the flak vest.

 
Kamas:

  • Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.
  • Kamas must cover at minimum 1/3 of the total waist circumference.
  • Kamas may be either a one-piece garment or comprised of multiple panels as long as all other coverage requirements are met.

 
Loin Cloths:

  • Loin cloths must be constructed in such a way as to be distinctly separate from any kamas the wearer might also have.
  • Loin cloths cannot be wider than 3/4 of the width of the front of the wearer’s body and at a minimum should be kept within 1/8 to 1/4 of the wearer’s waist circumference.
  • Loin cloths must extend to at LEAST 1/2 the length of the wearer’s thigh and no further than the wearer’s knee – these will be judged on a case-by-case basis.
  • Loin cloths are an acceptable replacement for cod armor or can be used in conjunction with cod armor and/or a kama.
  • Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered.
  • Loin cloths must be more substantive than a single piece of rectangular fabric hanging from the belt and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.

 
 

Boots and Gaiters

  • Combat/Utility boots are considered the primary accepted style of boot.
  • Boots must at least reach ankle height.
  • Must have a sturdy sole. Boba/TK-style boots are the exception.
  • Labels and brand names should be removed or permanently covered
  • Shoelaces and eyelets on the front of the boot MUST be covered with armor or some sort of boot/ankle spat if on the front of the boot. Laces on the back or sides are discouraged but are acceptable.
  • High heels/stiletto boots are not acceptable. Wedge and chunky-style heels are acceptable. The maximum allowed height for heels is 3”(7.5 cm).
  • Laces on gaiters and half-chaps are acceptable. If used, they cannot have front-facing laces.
  • Exposed zipper closures on boots are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps, or an extension flap.
  • Straps and buckles on boots are acceptable as long as they appear in-universe.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

 

Armor Strapping:

  • External strapping must be of an in-universe material. Examples include but are not limited to tactical web belting, canvas, and leather.
  • Nylon strapping does not need to color-match the flight suit.
  • Parachute clips should be modified to fit the Star Wars aesthetic, or hidden. Examples of such modifications include painting them to appear metal and/or applying weathering to match the costume. At a minimum, the weathering must be consistent with the rest of the costume.
  • Elastic strapping is generally unacceptable for external use with the following exceptions:
    • If fully hidden from view by armor accessories such as kamas, ammo pouches, capes, holsters, etc. It is recommended to use a higher quality elastic rather than the inexpensive “sew on” type in the event the coverage moves and it’s exposed. It should match the flight suit in color or colors that complement the overall color palette of the costume.
    • On the knees, elbows, and Mando “thongs” only and dyed or painted to match the flight suit as best as possible.
    • The preferred method for the use of elastic strapping is to conceal it within the flight suit.
    • If used for boot armor, elastic strapping but must be of high-quality elastic. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.

 

Additional Modern Information:

  • If wearers include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • All soft parts must be fully constructed garments before undergoing weathering. Each piece should have finished edges to prevent unraveling or fraying, ensuring the durability and integrity of the garment. No components should consist of merely raw, unprocessed fabric.
  • See Additional Info for more details

Weapon

Weapons

  • At least one ranged or close combat weapon of Star Wars-universe style (not Earthly-looking).
  • Weapons should be more substantial than a hold-out blaster or simple knife. These types of weapons are considered secondary weapons in nature and are not significant enough to act as primary weapons.
  • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
  • Ranged or close combat weapons can be integrated into the rest of your costume, such as gauntlet-mounted blades, flamethrowers, or shoulder-mounted cannons. These must be clear and visibly identifiable weapons, e.g. just a pair of knee darts or wrist rockets will not be accepted as the minimum required weapon.
  • Integrated ranged weapons must have a substantial ammunition supply, such as ammo hoppers, blaster charges, or fuel tanks.
  • Fully metal melee weapons are prohibited.
  • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
  • Any close combat weapon, whether scratch-built or a modified real-world weapon, cannot have a cutting edge or a sharp tip regardless of the material used in its construction.
  • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
  • Close combat weapons cannot be existing real-world weapons, such as katanas, maces, bayonets, etc… wearers should use existing Star Wars-style weapons, such as vibro weapons, Beskads, crush gauntlets, or come up with their design based on the Star Wars aesthetic.
  • Foam is not an acceptable material for weapons.

Commercially Available Weapons:

  • Commercially available toy weapons MUST have labels/logos removed and be repainted.
  • Toy/prop weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible. The construction of prop weapons may employ real Philips and flathead screws, but they must be near flush with the surface and not recessed. All screws must be painted and weathered to match the weapon.
  • The commercially available canon weapons for Boba Fett’s EE-3 or Din Djarin’s Amban Phase Pulse Rifle are allowed on custom Mandalorian kits, however, they are not allowed for canon kit use. These weapons are not the proper scale for canon use. All of these commercially available canon weapons, whether they are from costume companies such as Rubies or toy weapons such as Nerf, must adhere to the above-stated modification for toy weapons.
  • Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
  • Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
  • Nerf weapons must also be sufficiently modified as to no longer be recognizable as a typical “Out of the box” Nerf blaster, this includes but is not limited to:
    • Swapping and altering parts
    • Kitbashing and use of greeblies
    • Sanding off triangle patterns
    • Altering weapon stocks
    • Rails must be as much as possible removed or obscured
    • Manufacturer screw holes MUST be filled and smoothed.
  • A tutorial on altering Nerf weapons can be found HERE.
  • All Nerf weapons will be approved on a case-by-case basis.

 

Additional Weapon Information:

  • Applicants must provide pictures of both sides of each weapon they intend to troop with when applying. Upload will be available on the application.
  • The Personnel Officer and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case-by-case basis.

Additional Info

Quality Clause:
All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie-quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
 
 
Crossover Kits:
Crossover, Cross-genre, or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
 
Cross-genre kits will not be accepted. Cross-genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
 
 
80%/20% Rule:
In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case-by-case basis. The post-imperial survivor style is an exception to the 80/20 rule.
 
 
Failed Canon/Legends Kits:
A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flight suit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
 
 
Lightsabers:
Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly so as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
 
No full-bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
 
 
Jedi/Sith:
No Jedi-Mandos or Sith-Mandos.
 
 
Face Character Items:
No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives, and other non-unique weapons or small props. Parts and themes from non-face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
 
 
Earth Culture References:
Items that are considered to be too recognizable as an item, symbol, or pattern from a real-world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters, or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
Medical Devices and Mobility Aids:
Medical devices and mobility aids are not in violation of the Earth Culture References Clause and must be treated with respect and consideration. While creativity and customization are encouraged in costuming, no builder should be required to modify any medical devices or mobility aids. If a builder or applicant chooses to modify their own equipment, they are welcome to do so, but this is entirely their personal choice. Always prioritize safety, comfort, and well-being when working on or discussing modifications.
 
Alien Mandalorians:
Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
 
Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case-by-case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the Approval Team Q&A HERE
 
 
Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane Rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

 
If unsure, please contact the Approval Team Q&A here for further clarification: HERE
 
3D Prints:
The use of 3D-printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print artifacts (print lines, z-axis, seams, etc) remain.
 
 
Prop Finishing Methods
All armor parts and props should have no visible construction methods, including but not limited to: bondo, putty, resin, filler, 3d print artifacts, or sanding marks, raw or unfinished parts, or unmodified toy materials. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe like bone or other organic materials such as cracked leather, hammered metal, severely weathered parts, or the like.
 
All painted parts should have an even and consistent finish. Rushed, excess paint that results in runs, poor paint interactions, and uneven paint jobs will not be accepted. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. Orange peel and other paint textures will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Any costume that heavily incorporates textures will be judged on a case-by-case basis.
 
Any holes in armor that extend to the soft goods, such as those made by display lights and slots for strapping or armor, must be utilized or backed with era appropriate material. For example, this could mean adding display lights, trauma plating, strapping, metal mesh, or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 
Acceptable Armor Attachment Methods:

  • Armor attachments are only permitted to be visible when explicitly stated that they may be visible or exposed. This includes but is not limited to: velcro, snaps, pin-backs, magnets, studs and grommets.
    • Velcro
    • Magnets
    • Snaps
    • Bolts
    • Rivets – may be visible. If visible, must be painted like the surrounding armor
    • Screws – may be visible. If visible, screw head must be filled, sanded smooth, and painted like the surrounding armor
    • Strapping
    • Leather and nylon strapping — are permitted to be visible
    • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color-matched to the flight suit.

 
Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

 
Greeblies:
Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
 
“Naked” circuit boards glued onto items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case-by-case basis.
 
The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
 
 
Family Friendly/Safety:
Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibit the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
 
This LFL/MMCC policy is not limited to trophies but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case-by-case basis. Previously approved sigils that feature images of humanoids or other creatures that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case-by-case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
 
Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor-era aesthetic on a case-by-case basis.
 
Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
 
Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real-world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
 
Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material, or attachment method modification or removal of the offending item is compulsory.
 
 
Symbols:
The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil that is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
 
Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos, and sigils may be used across eras only in the event that a symbol, logo, or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the Crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a Modern era symbol cannot appear on a Crusader era kit.
 
 
Costumes Approved by Other Organizations:
The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration by the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and a high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
 
The Don’t List:
These items/concepts should NOT be used in your custom Mandalorian costume character.

  • No soft armor/Halloween costumes/Mando pajamas or Onesies.
  • No tennis shoes/sneakers.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
  • No glitter paint allowed for armor or props.
  • Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.

 
In an attempt to help protect recruits from subpar, overpriced, or otherwise non-approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: <a href="https://mandalorianmercs.org/forum/index.php?topic=109101.0]Recaster and Bad Vendor Alert Thread
 
Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1080×1920 resolution. You will need the following photos for the application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet-off front-facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An additional photo of the wearer should be submitted with the cape or poncho present.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case-by-case basis may an item be removed from a costume to improve an application.

Requirements Last Revised: February 2025

The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.

Helmet

Helmets:

General Helmet Information:

  • Canon and custom helmets from the Modern Era and Post Imperial era are allowed. However, all custom helmets will be judged on a case-by-case basis, regardless of what elements they contain. The Approval Team reserves the right to deny any custom helmets it does not deem fitting for this Armor style
  • Generally, the helmet’s width should not greatly fall short of or exceed 1/2 the width of the shoulders measured from the armored shoulder plate to the armored shoulder plate. Helmet size will be judged on a case-by-case basis.
  • A list of approved helmet styles for each style, both canon and custom, can be found HERE
  • If you are unsure if your helmet is approvable, please submit a picture of the front, both sides and back of your helmet to the Approval Team’s Question & Answer Team HERE

 

Commercially Available Helmets:

  • Commercially available Boba Fett helmets, such as the Target helmet or the Black series helmets, are allowed for custom Mandalorians with the following changes:
    • Fill in the Boba Fett dent. For the Boba Fett Black Series helmets, the paint damage sculpted into the helmets must also be removed.
    • If the wearer’s face is visible through the standard visor, the visor must either be replaced or obscured.
    • Manufacturer seams must be removed or hidden.
  • Rubies 1-piece Boba Fett helmets will not be accepted for use by the club.
  • If a Boba/Jango Fett rangefinder or Canon earcap is attached to either side of the helmet, the full earcap must be worn to ensure the base of the rangefinder stalk is covered. A rangefinder is not required, but the cover cap must still be in place.
  • No modified Hasbro Clone Trooper helmets.

 

Helmet Visor:

  • Full t-shaped visor dark enough to obscure the wearer’s face is required.
  • The visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed ¼” / 6mm.
  • If a helmet has angled mandibles, such as Din Djarin has, the visor only has to reach the angled part of the mandibles. Angled mandibles should not extend more than ¼” or 6mm past the visor.
  • Vinyl or paint applications to a visor are prohibited.
  • Custom visor designs are allowed. However, at least 2/3 of the total vertical t-portion must be apparent.

 

Additional Legacy Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Armor plates used for custom costumes cannot include the same dents and weathering that appear on canon costumes.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, unmodified shoulder armor cannot be used in the place of knees. The shoulder armor can look similar to the knee armor in this case, but they cannot be the exact same template.
  • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material.
  • See Additional Info for further details.

Armor

Chest Armor

  • Minimum required armor:
    • Collar plate
    • Chest plates
    • Ab plate
    • Chest diamond/iron heart
  • Armor must be fitted and spaced correctly depending on armor/body type. It must be of adequate size, in proportion to your chest area.
    • Must not have any gaps between the collar, chest, chest diamond, and ab plates.
    • The ab plate should be proportionally sized to the chest plate.
    • The ab plate cannot extend past the edges of the flak vest or touch waist items.
    • Chest should not extend more than 1″ (2.5 cm) beyond the outside ends of the collar plate.
  • Custom chest plate designs are assessed on a case-by-case basis. Ask the Approval Team’s Q&A HERE if you are unsure your design will be approved.

 

Back Covering

  • A hard backplate or other armored covering, e.g. hard backpack, jetpack, air tank, etc., is required.
    • The back covering must cover at least 2/3 of the overall width and length of the back.
    • Back armor must not have any gaps between plates.
    • Back covering cannot touch or overlap the waist items.
    • Back covering cannot exceed the length of the flak vest.
    • The top of the backplate cannot extend past the width of the collar plate.
  • If other armored covering is used in lieu of a back plate, it must hide the lack of the back plate and be proportional to the wearer.
  • Capes and dusters can be used in lieu of an armored back covering. Please see the Soft Parts section.
  • Soft backpacks are allowed, in conjunction with a hard backplate, and must be proportional to the wearer.

 

Shoulder Armor

  • Both shoulders are required.
  • Must be centered above the bicep muscle and cover the deltoid area.
  • Must be mounted evenly on both sides.
  • The top edge of the plate can either be lined up with the shoulder seam or sit slightly above it.
  • The gap between shoulder plates and collar/backplate should not be more than 2”(5cm).
  • Segmented shoulder plates are encouraged for this style.
  • ARC Trooper-style shoulder pauldrons are allowed in conjunction with regular shoulders, and must be proportional to the wearer.
  • Must be attached on top of the flak vest sleeve caps if the flak vest has sleeve caps. Shoulder armor mounted under the sleeve cap on the flak vest is reserved for canon Book of Boba Fett characters only.

 

Lower Body Armor

  • Minimum armor required:
    • Both knees and
    • Cod piece or loin cloth
  • Asymmetrical armor is allowed, e.g. wearers can have two thigh plates of different designs, or a shin and a thigh on one side. This combination must still adhere to the minimum amount of armor required.
  • Adding more armor to the lower body is allowed, but not required e.g. thigh plates, shin plates, boot armor.

 

Codpieces:

  • A cod piece or loin cloth is required.
  • Soft and hard codpieces may be used. Both count as armored per the minimum armor rule. Soft cod armor must look in-universe and be of high quality. Examples would include Darth Vader and Biker Scout-style soft armor.
  • If a codpiece is used, it must be fitted/shaped/proportionate to the wearer. Flat plates will be denied.
  • If a codpiece is used, the top edge must be covered by an acceptable waist item.

 

Shnees:

  • A shin/knee (shnee) combination can be used in lieu of knee plates.
  • If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
  • If shnees are used, the knee area must be distinguishable from the shin plate even if connected. Simply extending an existing design will not be accepted.

 

Additional Armor Information

Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
  • Flexible 3D print materials are permitted and will be judged on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules
  • If unsure, please contact an Approval Team member for clarification. Here is the link to file a question to the Q&A HERE

 

Acceptable Armor Attachment Methods:

  • Armor attachment methods are not permitted to be visible, unless otherwise stated.
  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets – permitted to be visible, if painted the same color as the surrounding armor
  • Screws – permitted to be visible, screw head must be filled/ sanded smooth and painted the same color as the surrounding armor
  • Armor strapping- permitted to be visible
  • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs”. See Soft Parts – Armor Strapping for more details.

 

Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

 

Additional Legacy Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Armor plates used for custom costumes cannot include the same dents and weathering that appear on canon costumes.
  • All armor must be fitted correctly depending on armor/body type. Armor should lay flush as possible to the soft parts. In general, armor fitment should resemble screen references.
  • Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor, and shnees should only overlap where canonically acceptable.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, unmodified shoulder armor cannot be used in the place of knees. The shoulder armor can look similar to the knee armor in this case, but they cannot be the exact same template.
  • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material.
  • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted for any new wearer who wishes to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece. This also includes any of the above style padding used in Expanded Universe/Legends artwork by non-Mandalorian characters.

Gauntlets

Gauntlets

  • Forearms must be fully covered by one of the following:
    • Full-style hard shell gauntlets:
      • Must cover at least 2/3 of the length of the forearm from wrist to elbow and completely cover the circumference.
    • Half/bracer-style hard shell gauntlets:
      • Must cover at least 2/3 of the length of the forearm from wrist to elbow and at least 1/2 the circumference.
      • Must have an in-universe method of securing them to the forearm,e.g. leather or nylon straps. They do not need to be functional.
    • Armored gloves:
      • Must have a long cuff that covers at least 2/3 of the length of the forearm from wrist to elbow and completely covers the circumference.
      • Must have armor that cannot extend past the glove and covers at least 1/2 the circumference of the forearm.
  • Forearm coverings are designed to give the appearance of heavy armor for protection, striking weapons, and/or weapons platforms.
  • Flight suit sleeves must not protrude from the end of the gauntlets.
  • Gloves may not extend past the upper part of the gauntlets.
  • Gauntlets must close together securely to make sure that no gap is visible between both halves.
  • No skin can be visible between gloves and gauntlets.
  • If foam is used to pad the inside of the gauntlets, wearers must make sure that no foam can be easily visible.
  • If the inside of the gauntlet is visible it cannot be unfinished. See Prop Finishing- Additional Info for more details.
  • Wraps are allowed, but not in lieu of gauntlets.

 

Mounted Weapons Systems:

  • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way. Weapon systems that appear to be “just glued on” will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform, while Din Djarin’s “Whistling Birds” launcher is recessed in his gauntlet.

 

Handplates

  • Hard armor hand plates are optional for this style.
  • Hand plates must be sized proportionally to the glove so as not to overhang off any part of the hand or conflict with the Gauntlets.

 

Additional Legacy Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Armor used for custom costumes cannot include the same dents and weathering that appear on canon costumes.
  • Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, Jango shin armor cannot be used as gauntlets.
  • If a Boba/Jango Fett-style left armor gauntlet is being used on either arm, the rocket cradle must house a rocket or other weapon system.
  • If a Boba Fett/Din Djarin style left arm gauntlet is being used on either arm, the forward recessed button tray cannot be left blank and must be filled in with either a canon calculator board, keypad, or other greeblie.
  • If sports armor is used, it must be highly modified to no longer look like sports armor.
  • Ren Fair/Larp/Reenactment bracers and unmodified leather bracers are not approvable.

Soft Parts

Armor/Flak Vest

  • A flak vest must be worn under armor plates.
  • Canon and custom style vests are permitted. If you have a question about your vest, submit your question to Approval Team Q&AHERE
  • Ensure the vest is properly fitted/tailored to you. Baggy and oversized vests are not acceptable.
  • The flak vest should be pulled taut and not bunch up at the waist items. The flak vest can be covered by one or more waist items. However, the vest must not extend past the bottom of the waist items.
  • The vest must fully cover the area underneath the armor. For example, if a Boba Fett style collar plate is used, the vest must cover the area under the armor.
  • Vest fabric must be of a quality fabric that is thick enough to support armor plates without sagging, creasing, or wrinkling.
    • T-shirts are NOT acceptable as armor vest material.
    • Suggested materials include cotton or cotton twill, nylon, duck cloth, leather/imitation leather, or quilted fabric.
    • Stretch materials may only be used if they are form-fitting and reinforced enough to support the armor plates without sagging.
  • Vest can be made of multiple panels of a different solid color or sturdy materials like vinyl or leather in the same style as live-action Mandalorians.
  • Panels may be different colors but the color must be solid. No printed fabric may be used as part of a vest. Woven/textured/embossed fabrics are not considered printed fabrics and are approvable on a case-by-case basis. These types of fabrics must not conflict with the Earth Culture Reference Clause under the Additional Info section of the CRLs.
  • Laces, zippers, parachute buckles, velcro, and cloth or leather strapping are all acceptable methods of closure. Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden via a sleeve or another acceptable concealment option.
  • Zippers and zipper tabs must be color-matched with a flight suit/flak vest. Zipper tabs/sliders must be hidden from view.
  • MOLLE/TAC and paintball style vests may be used with some modification.

 

Flight Suit

  • One or two-piece flight suit designs are acceptable.
    • If using two separate pieces, they must give the illusion of a one-piece flight suit by using the same color and material for each piece (we should not be able to tell the difference).
  • The flight suit must be properly fitted/tailored to the body.
  • Long sleeves or double sleeves are approvable.
    • Long sleeves must not protrude from the end of the gauntlets.
    • With double-sleeved flight suits, a contrast of color is acceptable on the arms so long as either the short or longer sleeves match the bottom and torso of the flight suit.
  • Short sleeves are permitted if full-shell gauntlets are used.
  • The flight suit must be a solid color.
    • No printed fabric may be used as part of a flight suit. Fabrics with woven or embossed patterns are acceptable and judged on a case-by-case basis.
    • Flight suits can have multiple panels of different solid colors and sturdy materials such as vinyl or leather in the style of live-action Mandalorians.
    • Accents such as blood stripes and elbow reinforcements are permitted so long as they are sewn on in a quality manner and maintain the appearance of being one piece.
    • Stretch panels made from elastic or another flexible material are allowed.
  • Zipper tabs/sliders must be hidden from view. Zippers must be color-matched with a flight suit/flak vest.
  • External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open. Military-style cargo pockets are not approvable for this style.
  • Boba Fett’s “Hakama” style pants as seen in “The Mandalorian” are prohibited from use with custom Mandalorian costumes.

 

Neck Seal

  • If the flight suit or flak vest collar does not fully cover the neck, a neck seal will be required. Neck seals can be separate pieces or built into the flight suit or vest (we should not be able to see any visible skin showing between the flight suit and helmet from any angle.)

 

Gloves

  • Gloves must be made of a substantial, sturdy material.
  • Gloves must fully cover the front and back of the palm and wrist.
  • Full-fingered or fingerless gloves are acceptable.
  • Labels and brand names must be removed or permanently covered.
  • Gloves must not be attached to the flight suit.
  • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed by either poking out the top of the gauntlet or bunched up at the wrist.

 

Ammo Belt and Waist Items

  • All costumes of this style must have two of the following items:
    • Ammo belt
    • Girth belt or waist sash
    • Holster belt
  • A bandoleer may also be used but will not be counted towards the minimum amount of required waist items.
  • Sashes and scarves being used as belt items must be tailored and constructed to appear as a quality in-universe part of the costume and fit the general aesthetic of the costume.
  • If a sash is used as a waist item under the belt, the loose ends may also hang below the belt in a fashion similar to the repainted version of Boba Fett from The Mandalorian Season 2.
  • No cell phone pouches are allowed on ammo belts.
  • If a codpiece is used, the top edge must be fully covered by an accepted waist item.
  • If a loin cloth is used, the top edge must be fully covered by an accepted waist item.
  • Modern tactical gear must be modified to no longer appear “off the shelf”. One example of the minimum level of modification would be the pouches used by First Order Heavy Troopers.
  • Aprons, seen worn by the live-action Mandalorians in the Disney+ TV show are not allowed in this era.
  • Shemaghs are not allowed.

 

Other Soft Parts

Capes, Ponchos, and Dusters:

  • Capes, ponchos, and dusters may be worn in lieu of a backplate.
  • Capes, ponchos, and dusters must have weathering consistent with that found on the rest of the costume.
  • Capes, ponchos, and dusters must fit the Star Wars aesthetic and are judged on a case-by-case basis.
  • Capes, ponchos, and dusters must be of sturdy material and be more substantial than a raw cut piece of material.
  • When trooping, all armor must be worn under the cape and poncho. Whichever covering you choose is NOT a replacement for chest and shoulder armor.
  • Dusters must be worn open to show the chest armor underneath.
  • Dusters must not be used to mount any armor plating.
  • Dusters must not have sleeves.
  • Shemaghs are not allowed.
  • When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An extra photo of the wearer should be submitted with the cape or poncho present.

 

Shemaghs:

  • Shemaghs are not allowed. Large neck scarves may be permitted. Large scarves should be made of a quality material and strive to match in-universe examples.

 

Kamas and Loin Cloths:

  • Kamas and loin cloths are permitted and can be of a canon or custom design.
  • Kamas and loin cloths must be distinctly separate garments from the flak vest.

 
Kamas:

  • Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.
  • Kamas must cover at minimum 1/3 of the total waist circumference.
  • Kamas may be either a one-piece garment or comprised of multiple panels as long as all other coverage requirements are met.

 
Loin Cloths:

  • Loin cloths must be constructed in such a way as to be distinctly separate from any kamas the wearer might also have.
  • Loin cloths cannot be wider than 3/4 of the width of the front of the wearer’s body and at a minimum should be kept within 1/8 to 1/4 of the wearer’s waist circumference.
  • Loin cloths must extend to at LEAST 1/2 the length of the wearer’s thigh and no further than the wearer’s knee – these will be judged on a case-by-case basis.
  • Loin cloths are an acceptable replacement for cod armor or can be used in conjunction with cod armor and/or a kama.
  • Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered.
  • Loin cloths must be more substantive than a single piece of rectangular fabric hanging from the belt and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.

 

Boots and Gaiters

  • Combat/Utility boots are considered the primary accepted style of boot.
  • Boots must at least reach ankle height.
  • Must have a sturdy sole. Boba/TK-style boots are the exception.
  • Labels and brand names should be removed or permanently covered
  • Shoelaces and eyelets on the front of the boot MUST be covered with armor or some sort of boot/ankle spat if on the front of the boot. Laces on the back or sides are discouraged but are acceptable.
  • High heels/stiletto boots are not acceptable. Wedge and chunky-style heels are acceptable. The maximum allowed height for heels is 3”(7.5 cm).
  • Laces on gaiters and half-chaps are acceptable. If used, they cannot have front-facing laces.
  • Exposed zipper closures on boots are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps, or an extension flap.
  • Straps and buckles on boots are acceptable as long as they appear in-universe.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

 

Armor Strapping

  • External strapping must be of an in-universe material. Examples include but are not limited to tactical web belting, canvas, or leather.
  • Nylon strapping does not need to color-match the flight suit.
  • Elastic strapping is generally unacceptable for external use with the following exceptions:
    • If fully hidden from view by armor accessories such as kamas, ammo pouches, capes, holsters, etc. It is recommended to use a higher quality elastic rather than the inexpensive “sew on” type in the event the coverage moves and it’s exposed. It should match the flight suit in color or colors that complement the overall color palette of the costume.
    • On the knees, elbows, and Mando “thongs” only and dyed or painted to match the flight suit as best as possible.
    • The preferred method for the use of elastic strapping is to conceal it within the flight suit.
    • If used for boot armor, elastic strapping must be of high-quality elastic. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.
  • Parachute clips should be modified to fit the Star Wars aesthetic, or hidden. Examples of such modifications include painting them to appear metal and/or applying weathering to match the costume. At a minimum, the weathering must be consistent with the rest of the costume.

 

Additional Legacy Information:

  • If wearers include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • All soft parts must be fully constructed garments before undergoing weathering. Each piece should have finished edges to prevent unraveling or fraying, ensuring the durability and integrity of the garment. No components should consist of merely raw, unprocessed fabric.
  • See Additional Info for more details

Weapon

Weapons

  • At least one ranged or close combat weapon of Star Wars-universe style (not Earthly-looking).
  • Weapons should be more substantial than a hold-out blaster or simple knife. These types of weapons are considered secondary weapons in nature and are not significant enough to act as primary weapons.
  • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
  • Ranged or close combat weapons can be integrated into the rest of your costume, such as gauntlet-mounted blades, flamethrowers, or shoulder-mounted cannons. These must be clear and visibly identifiable weapons, e.g. just a pair of knee darts or wrist rockets will not be accepted as the minimum required weapon.
  • Integrated ranged weapons must have a substantial ammunition supply, such as ammo hoppers, blaster charges, or fuel tanks.
  • Fully metal melee weapons are prohibited.
  • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
  • Any close combat weapon, whether scratch-built or a modified real-world weapon, cannot have a cutting edge or a sharp tip regardless of the material used in its construction.
  • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
  • Close combat weapons cannot be existing real-world weapons, such as katanas, maces, bayonets, etc… wearers should use existing Star Wars-style weapons, such as vibro weapons, Beskads, crush gauntlets, or come up with their design based on the Star Wars aesthetic.
  • Foam is not an acceptable material for weapons.

 

Commercially Available Weapons:

  • Commercially available toy weapons MUST have labels/logos removed and be repainted.
  • Toy/prop weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible. The construction of prop weapons may employ real Philips and flathead screws, but they must be near flush with the surface and not recessed. All screws must be painted and weathered to match the weapon.
  • The commercially available canon weapons for Boba Fett’s EE-3 or Din Djarin’s Amban Phase Pulse Rifle are allowed on custom Mandalorian kits, however, they are not allowed for canon kit use. These weapons are not the proper scale for canon use. All of these commercially available canon weapons, whether they are from costume companies such as Rubies or toy weapons such as Nerf, must adhere to the above-stated modification for toy weapons.
  • Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
  • Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
  • Nerf weapons must also be sufficiently modified so as to no longer be recognizable as a typical “Out of the box” Nerf blaster, this includes but is not limited to:
    • Swapping and altering parts
    • Kitbashing and use of greeblies
    • Sanding off triangle patterns
    • Altering weapon stocks
    • Rails must be as much as possible removed or obscured
    • Manufacturer screw holes MUST be filled and smoothed.
  • A tutorial on altering Nerf weapons can be found HERE.
  • All Nerf weapons will be approved on a case-by-case basis.

 

Additional Weapon Information:

  • Applicants must provide pictures of both sides of each weapon they intend to troop with when applying. Upload will be available on the application.
  • The Personnel Officer and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case-by-case basis.

Additional Info

Quality Clause:
All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie-quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
 
 
Crossover Kits:
Crossover, Cross-genre, or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
 
Cross-genre kits will not be accepted. Cross-genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
 
 
80%/20% Rule:
In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case-by-case basis. The post-imperial survivor style is an exception to the 80/20 rule.
 
 
Failed Canon/Legends Kits:
A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flight suit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
 
 
Lightsabers:
Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly so as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
 
No full-bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
 
 
Jedi/Sith:
No Jedi-Mandos or Sith-Mandos.
 
 
Face Character Items:
No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives, and other non-unique weapons or small props. Parts and themes from non-face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
 
 
Earth Culture References:
Items that are considered to be too recognizable as an item, symbol, or pattern from a real-world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters, or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
Medical Devices and Mobility Aids:
Medical devices and mobility aids are not in violation of the Earth Culture References Clause and must be treated with respect and consideration. While creativity and customization are encouraged in costuming, no builder should be required to modify any medical devices or mobility aids. If a builder or applicant chooses to modify their own equipment, they are welcome to do so, but this is entirely their personal choice. Always prioritize safety, comfort, and well-being when working on or discussing modifications.
 
Alien Mandalorians:
Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
 
Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case-by-case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the Approval Team Q&A HERE
 
 
Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane Rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

 
If unsure, please contact the Approval Team Q&A here for further clarification: HERE
 
3D Prints:
The use of 3D-printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print artifacts (print lines, z-axis, seams, etc) remain.
 
 
Prop Finishing Methods
All armor parts and props should have no visible construction methods, including but not limited to: bondo, putty, resin, filler, 3d print artifacts, or sanding marks, raw or unfinished parts, or unmodified toy materials. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe like bone or other organic materials such as cracked leather, hammered metal, severely weathered parts, or the like.
 
All painted parts should have an even and consistent finish. Rushed, excess paint that results in runs, poor paint interactions, and uneven paint jobs will not be accepted. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. Orange peel and other paint textures will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Any costume that heavily incorporates textures will be judged on a case-by-case basis.
 
Any holes in armor that extend to the soft goods, such as those made by display lights and slots for strapping or armor, must be utilized or backed with era appropriate material. For example, this could mean adding display lights, trauma plating, strapping, metal mesh, or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 
Acceptable Armor Attachment Methods:

  • Armor attachments are only permitted to be visible when explicitly stated that they may be visible or exposed. This includes but is not limited to: velcro, snaps, pin-backs, magnets, studs and grommets.
    • Velcro
    • Magnets
    • Snaps
    • Bolts
    • Rivets – may be visible. If visible, must be painted like the surrounding armor
    • Screws – may be visible. If visible, screw head must be filled, sanded smooth, and painted like the surrounding armor
    • Strapping
    • Leather and nylon strapping — are permitted to be visible
    • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color-matched to the flight suit.

 
Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

 
Greeblies:
Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
 
“Naked” circuit boards glued onto items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case-by-case basis.
 
The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
 
 
Family Friendly/Safety:
Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibit the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
 
This LFL/MMCC policy is not limited to trophies but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case-by-case basis. Previously approved sigils that feature images of humanoids or other creatures that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case-by-case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
 
Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor-era aesthetic on a case-by-case basis.
 
Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
 
Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real-world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
 
Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material, or attachment method modification or removal of the offending item is compulsory.
 
 
Symbols:
The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil that is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
 
Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos, and sigils may be used across eras only in the event that a symbol, logo, or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the Crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a Modern era symbol cannot appear on a Crusader era kit.
 
 
Costumes Approved by Other Organizations:
The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration by the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and a high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
 
The Don’t List:
These items/concepts should NOT be used in your custom Mandalorian costume character.

  • No soft armor/Halloween costumes/Mando pajamas or Onesies.
  • No tennis shoes/sneakers.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
  • No glitter paint allowed for armor or props.
  • Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.

 
In an attempt to help protect recruits from subpar, overpriced, or otherwise non-approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: <a href="https://mandalorianmercs.org/forum/index.php?topic=109101.0]Recaster and Bad Vendor Alert Thread
 
Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1080×1920 resolution. You will need the following photos for the application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet-off front-facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An additional photo of the wearer should be submitted with the cape or poncho present.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case-by-case basis may an item be removed from a costume to improve an application.

Requirements Last Revised: February 2025

The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.

Helmet

Helmets

General Helmet Information:

  • Must feature a blast shield or pilot’s brow/mohawk ridge. If the blast shield contains a visor, it must obscure the wearer’s face.
  • Ear caps are required, but a rangefinder is optional.
  • Must have either a breathing apparatus or at maximum two hoses which run from the helmet to the life support box worn on the chest or back.
  • Canon and custom helmets from the Modern Era and Post Imperial era are allowed. However, all custom helmets will be judged on a case-by-case basis, regardless of what elements they contain. The Approval Team reserves the right to deny any custom helmets it does not deem fitting for this Armor style
  • Helmet size will be judged on a case-by-case basis. Generally, the helmet’s width should not greatly fall short of or exceed 1/2 the width of the shoulders measured from the armored shoulder plate to the armored shoulder plate.
  • A list of approved helmet styles for each style, both canon and custom, can be found HERE
  • If you are unsure if your helmet is approvable, please submit a picture of the front, both sides and back of your helmet to the Approval Team’s Question & Answer Team HERE

 

Commercially Available Helmets:

  • Commercially available Boba Fett helmets, such as the Target helmet or the Black series helmets, are allowed for custom Mandalorians with the following changes:
    • Fill in the Boba Fett dent. For the Boba Fett Black Series helmets, the paint damage sculpted into the helmets must also be removed.
    • If the wearer’s face is visible through the standard visor, the visor must either be replaced or obscured.
    • Manufacturer seams must be removed or hidden.
  • Rubies 1-piece Boba Fett helmets will not be accepted for use by the club.
  • If a Boba/Jango Fett rangefinder or Canon earcap is attached to either side of the helmet, the full earcap must be worn to ensure the base of the rangefinder stalk is covered. A rangefinder is not required, but the cover cap must still be in place.
  • No modified Hasbro Clone Trooper helmets.

 

Helmet Visor:

  • Full t-shaped visor dark enough to obscure the wearer’s face is required.
  • The visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed ¼” / 6mm.
  • If a helmet has angled mandibles, such as Din Djarin has, the visor only has to reach the angled part of the mandibles. Angled mandibles should not extend more than ¼” or 6mm past the visor.
  • Vinyl or paint applications to a visor are prohibited.
  • Custom visor designs are allowed. However, at least 2/3rd of the total vertical t-portion must be apparent.

 

Additional Pilot Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Armor plates used for custom costumes cannot include the same dents and weathering that appear on canon costumes.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, unmodified shoulder armor cannot be used in the place of knees. The shoulder armor can look similar to the knee armor in this case, but they cannot be the exact same template.
  • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material.
  • See Additional Info for further details.

Armor

Chest Armor

  • Minimum required armor:
    • Collar plate
    • Chest plates
    • Ab plate
    • Chest diamond/iron heart plate is optional if the life support box fully covers the diamond.
  • A wraparound collar is required if the backplate does not extend over the wearer’s shoulder blades.
  • Modern or Legacy plate styles may be used for pilot costumes.
    • Armor must be fitted and spaced correctly depending on armor/body type. It must be of adequate size, in proportion to your chest area.
    • Spacing should be no more than 1″ (2.5cm) between the collar, chest, and ab plates, and no more than 1/2″ (12mm) between the chest diamond and chest plates.
    • If Legacy plates are used, the chest armor must not have any gaps between the collar, chest, chest diamond, and ab plates.
    • Chest should not extend more than 1″ (2.5 cm) beyond the outside ends of the collar plate.
    • The Boba Fett gap between collar and chest plates seen in The Empire Strikes Back is not allowed.
    • Boba or Jango Fett style ab plates’ height should be approximately 1/2 the width.
    • The ab plate should be proportionally sized to the chest plate.
    • The ab plate cannot extend past the flak vest or touch waist items.
  • Custom chest plate designs are assessed on a case-by-case basis. Ask the Approval Team’s Q&A HERE if you are unsure your design will be approved.

 

Back Covering

  • A hard backplate is required:
    • Backplate must cover at least 2/3 of the overall width and length of the back.
    • Backplate must extend to the wearer’s shoulder blades if they do not have a wraparound collar plate.
    • A backplate that covers only 1/3 of the overall length of the back is allowed unless the life support box is worn on the back.
    • Backplate cannot touch or overlap the waist items.
    • Backplate cannot exceed the length of the flak vest.
    • The top of the backplate cannot extend past the width of the collar plate.
    • Soft backpacks are allowed, in conjunction with a hard backplate, and must be proportional to the wearer.
    • Jetpacks are not allowed.

 

Life Support Box/Breathing Apparatus

  • A life support box or other breathing apparatus is required.
  • Life support box must rest securely on the front torso armor or be mounted to the backplate.
  • Life support box may be attached directly to the armor or have a harness system.
    • Life support box harness system must be made from leather, cotton, vinyl, or nylon.
  • Life support box must feature a system of switches, knobs, and buttons that appear integrated and not simply glued on.
  • Life support box must have one or two locations for hoses to be affixed. Hoses are not required but there must be a flange on the box where the hose(s) and the box meet.

 

Shoulder Armor

  • Both shoulders are required.
  • Must be centered above the bicep muscle and cover the deltoid area.
  • The top edge of the plate can either be lined up with the shoulder seam or sit slightly above it.
  • The gap between shoulder plates and collar/backplate should not be more than 2”(5cm).
  • Must be mounted evenly on both sides.
  • Fett-style shoulder plates are NOT required.
  • Double plates are allowed.
  • Segmented shoulder plates are allowed.
  • ARC Trooper-style shoulder pauldrons are allowed, in conjunctions with regular shoulders, and must be proportional to the wearer.
  • Must be attached on top of the flak vest sleeve caps if the flak vest has sleeve caps. Shoulder armor mounted under the sleeve cap on the flak vest is reserved for canon Book of Boba Fett characters only.

 

Lower Body Armor

  • A minimum of both knee plates OR both shin plates is required
  • Adding more armor to the lower body is allowed, but not required.
  • Asymmetrical armor is allowed, e.g. wearers can have two knee plates of different designs, or a shin and a knee on one side. This combination must still adhere to the minimum amount of armor required.
  • A cod piece or loin cloth is optional.
  • Thigh armor is not allowed.
  • Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.

 

Codpieces:

  • Soft or hard codpieces may be used.
  • Soft cod armor must look in-universe and be of high quality. Examples would include Darth Vader and Biker Scout-style soft armor.
  • If a codpiece is used, it must be fitted/shaped/proportionate to the wearer. Flat plates will be denied.
  • If a codpiece is used, the top edge must be covered by an acceptable waist item.

 

Shnees:

  • Rebels-style Mandalorian pilot shin armor is allowed instead of knees.
  • A shin/knee (shnee) combination can be used in lieu of knee plates.
  • If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
  • If shnees are used, the knee area must be distinguishable from the shin plate even if connected. Simply extending an existing design will not be accepted.

 

Additional Armor Information

Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
  • Flexible 3D print materials are permitted and will be judged on a case-by-case basis. All 3D printed elements on a costume are subject to compliance, safety/gore, and quality rules.
  • If unsure, please contact an Approval Team member for clarification. Here is the link to file a question to the Q&A HERE

 

Acceptable Armor Attachment Methods:

  • Armor attachment methods are not permitted to be visible, unless otherwise stated.
  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets – permitted to be visible, if painted the same color as the surrounding armor
  • Screws – permitted to be visible, screw head must be filled/ sanded smooth and painted the same color as the surrounding armor
  • Strapping – permitted to be visible
  • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs”. See Soft Parts – Armor Strapping for more details.

 

Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

 
Additional Pilot Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Armor used for custom costumes cannot include the same dents and weathering that appear on canon costumes.
  • Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
  • All armor must be fitted correctly depending on armor/body type. Armor should lay flush as possible to the soft parts. In general, armor fitment should resemble screen references.
  • Additional body armor, such as bicep, elbow, cod, tasset, knee plates, shin armor, and shnees should only overlap where canonically acceptable.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, unmodified shoulder armor cannot be used in the place of knees. The shoulder armor can look similar to the knee armor in this case, but they cannot be the exact same template.
  • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted for any new wearer who wishes to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece. This also includes any of the above style padding used in Expanded Universe/Legends artwork by non-Mandalorian characters.
  • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material.

Gauntlets

Gauntlets

  • Forearms must be fully covered by one of the following:
    • Full-style hard shell gauntlets:
      • Must cover at least 2/3 of the length of the forearm from wrist to elbow and completely cover the circumference.
    • Half/bracer-style hard shell gauntlets:
      • Must cover at least 2/3 of the length of the forearm from wrist to elbow and at least 1/2 the circumference.
      • Must have an in-universe method of securing them to the forearm,e.g. leather or nylon straps. They do not need to be functional.
      • Gloves may extend past the gauntlet.
    • Armored gloves:
      • Must have a long cuff that covers at least 2/3 of the length of the forearm from wrist to elbow and completely covers the circumference.
      • Must have armor that cannot extend past the glove and covers at least 1/2 the circumference of the forearm.
  • Forearm coverings are designed to give the appearance of heavy armor for protection, striking weapons, and/or weapons platforms.
  • Flight suit sleeves must not protrude from the end of the gauntlets.
  • Gloves may not extend past the upper part of the gauntlets.
  • Gauntlets must close together securely to make sure that no gap is visible between both halves.
  • No skin can be visible between gloves and gauntlets.
  • If foam is used to pad the inside of the gauntlets, wearers must make sure that no foam can be easily visible.
  • If the inside of the gauntlet is visible it cannot be unfinished. See Prop Finishing- Additional Info for more details.
  • Wraps are allowed, but not in lieu of gauntlets.
  • Sabine Season 2-style gauntlets may be worn as long as they are worn over a glove with a long cuff that extends the length of the gauntlets.

 

Mounted Weapons Systems:

  • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way. Weapon systems that appear to be “just glued on” will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform, while Din Djarin’s “Whistling Birds” launcher is recessed in his gauntlet.

 

Handplates

  • Hard armor hand plates are optional.
  • Hand plates must be sized proportionally to the glove so as not to overhang off any part of the hand or conflict with the Gauntlets.

 

Additional Pilot Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Armor used for custom costumes cannot include the same dents and weathering that appear on canon costumes.
  • Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, Jango shin armor cannot be used as gauntlets.
  • If a Boba/Jango Fett-style left armor gauntlet is being used on either arm, the rocket cradle must house a rock or other weapon system.
  • If a Boba Fett/Din Djarin style left arm gauntlet is being used on either arm, the forward recessed tray cannot be left blank and must be filled in with either a canon calculator board, keypad, or other greeblie.
  • If foam is used to pad the inside of the gauntlets, wearers must make sure that no foam can be easily visible.
  • If sports armor is used, it must be highly modified to no longer look like sports armor.
  • Ren Fair/Larp/Reenactment bracers and unmodified leather bracers are not approvable.

Soft Parts

Armor/Flak Vest

  • A flak vest must be worn under armor plates.
  • Canon and custom style vests are permitted. If you have a question about your vest, submit your question to Approval Team Q&AHERE
  • Ensure the vest is properly fitted/tailored to you. Baggy and oversized vests are not acceptable.
  • The flak vest should be pulled taut and not bunch up at the waist items. The flak vest can be covered by one or more waist items. However, the vest must not extend beneath the bottom of the waist items.
  • The vest must fully cover the area underneath the armor. For example, if a Boba Fett style collar plate is used, the vest must cover the area under the armor.
  • Vest fabric must be of a quality fabric that is thick enough to support armor plates without sagging, creasing, or wrinkling.
    • T-shirts are NOT acceptable as armor vest material.
    • Suggested materials include cotton or cotton twill, nylon, duck cloth, leather/imitation leather, or quilted fabric.
    • Stretch materials may only be used if they are form-fitting and reinforced enough to support the armor plates without sagging.
  • Vest can be made of multiple panels of a different solid color or sturdy materials like vinyl or leather in the same style as live-action Mandalorians.
  • Panels may be different colors but the color must be solid. No printed fabric may be used as part of a vest. Woven/textured/embossed fabrics are not considered printed fabrics and are approvable on a case-by-case basis. These types of fabrics must not conflict with the Earth Culture Reference Clause under the Additional Info section of the CRLs.
  • Laces, zippers, parachute buckles, velcro, and cloth or leather strapping are all acceptable methods of closure. Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden via a sleeve or another acceptable concealment option.
  • Zippers and zipper tabs must be color-matched with a flight suit/flak vest. Zipper tabs/sliders must be hidden from view.
  • MOLLE/TAC and paintball style vests may be used with some modification.

 

Flight Suit

  • One or two-piece flight suit designs are acceptable.
    • If using two separate pieces, they must give the illusion of a one-piece flight suit by matching the color and material for each piece we should not be able to tell the difference).
  • The flight suit must be properly fitted/tailored to the body.
  • Long sleeves or double sleeves are approvable.
    • Long sleeves must not protrude from the end of the gauntlets.
    • With double-sleeved flight suits, a contrast of color is acceptable on the arms so long as either the short or longer sleeves match the bottom and torso of the flight suit.
  • Short sleeves are not allowed.
  • Pouch-style pockets with a flap closure on the front of the thighs are required.
    • Must be the same color and material as the flight suit pants.
    • Thigh armor is not allowed to be mounted on top of the pouches
  • The flight suit must be a solid color.
    • No printed fabric may be used as part of a flight suit. Fabrics with woven or embossed patterns are acceptable and judged on a case-by-case basis.
    • Flight suits can have multiple panels of a different solid color and of sturdy materials such as vinyl or leather in the style of live-action Mandalorians.
    • Accents such as blood stripes and elbow reinforcements are permitted so long as they are sewn on in a quality manner and maintain the appearance of being one piece.
  • Stretch panels made from elastic or another flexible material are allowed.
  • Zipper tabs/sliders must be hidden from view. Zippers must be color-matched with a flight suit/flak vest.
  • External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open. Military-style cargo pockets are not allowed.
  • Boba Fett’s “Hakama” style pants as seen in “The Mandalorian” are prohibited from use with custom Mandalorian costumes.

 

Neck Seal

  • A neck seal is required and must be the same color as the flak vest or flight suit.

 

Gloves

  • Gloves must be made of a substantial, sturdy material.
  • Gloves must fully cover the front and back of the palm and wrist.
  • Fingerless gloves are not allowed.
  • Labels and brand names must be removed or permanently covered.
  • Gloves must not be attached to the flight suit.
  • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed by either poking out the top of the gauntlet or bunched up at the wrist.

 

Ammo Belt and Waist Items

  • All costumes of this style must have the following:
    • Ammo or holster belt and
    • Ejection harness
      • Must be made of cotton or nylon webbing.
      • Belt must attach to the ejection harness.
      • Must be one of the approvable designs:

Approvable Ejection Harnesses:

 
Mandalorian Protector Style Ejection Harness (IE Fenn Rau)

  • Vertical strap that runs front to back under the groin.
  • Two vertical straps that run from the outside of the hip to just above the knee.
  • Two horizontal loops that connect to the outer vertical straps and sit just above the knee.
  • .

 
Original Trilogy X-Wing/Tie(181st) Style Ejection Harness

  • Vertical strap that runs front to back under the groin.
  • Vertical strap between the legs extending groin to knee.
  • Two horizontal loops that go around each knee loosely.

 
ROTJ Y Wing Style Ejection Harness

  • 2 total straps hang from the front center of the belt extending to knee height
  • Straps loop around behind the leg to meet back up in the front at mid-thigh.
  • Straps should re-attach to the harness at mid-thigh height with a slip lock buckle.

 
ROTJ A Wing Style Ejection Harness

  • 2 vertical straps that extend from waist to just above the knee in the front.
  • Two leg loops connect to the vertical straps just above the knee.
  • Two shorter straps hang loose from the attachment location of the prior straps to hang just below the knee.

 
BattleFront 2 Pilot Style Ejection Harness

  • Vertical strap that runs front to back under the groin
  • Vertical strap between the legs extending groin to mid-thigh
  • Two horizontal loops that go around each thigh snugly.

 
Sequel Trilogy X-wing Style Ejection Harness (2 Straps)

  • Front strap extends from the front of both hips, hanging to knee height, wraps around the outside of the knee to meet the second strap directly in the back at approximately mid-thigh height.
  • Front straps should be worn outside the leg.

 
First Order Tie Pilot Style Ejection Harness

  • Two vertical straps hanging from the outside of each hip hang to knee height.
  • Two loops wrap around just above the knee snugly attaching to the vertical straps.
  • A bandoleer may also be used but will not be counted towards the minimum amount of required waist items.
  • Sashes and scarves being used as belt items must be tailored and constructed to appear as a quality in-universe part of the costume and fit the general aesthetic of the costume.
  • If a sash is used as a waist item under the belt, the loose ends may also hang below the belt in a fashion similar to the repainted version of Boba Fett from The Mandalorian Season 2.
  • No cell phone pouches are allowed on ammo belts.
  • Modern tactical gear must be modified to no longer appear “off the shelf”. One example of the minimum level of modification would be the pouches used by First Order Heavy Troopers.

 

Other Soft Parts

  • Capes, ponchos, and dusters are not allowed.
  • Shemaghs are not allowed. Large neck scarves may be permitted. Large scarves should be made of a quality material and strive to match in-universe examples.
  • Aprons, seen worn by the live-action Mandalorians in the Disney+ TV show are not allowed in this era.

 

Kamas and Loin Cloths:

  • Kamas and loin cloths are permitted and can be of a canon or custom design.
  • Kamas and loin cloths must be distinctly separate garments from the flak vest.

 
Kamas:

  • Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.
  • Kamas must cover at minimum 1/3 of the total waist circumference.
  • Kamas may be either a one-piece garment or comprised of multiple panels as long as all other coverage requirements are met.

 
Loin Cloths:

  • Loin cloths must be constructed in such a way as to be distinctly separate from any kamas the wearer might also have.
  • Loin cloths cannot be wider than 3/4 of the width of the front of the wearer’s body and at a minimum should be kept within 1/8 to 1/4 of the wearer’s waist circumference.
  • Loin cloths must extend to at LEAST 1/2 the length of the wearers thigh and no further than the wearer’s knee – these will be judged on a case by case basis.
  • Loin cloths are an acceptable replacement for cod armor or can be used in conjunction with cod armor and/or a kama.
  • Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered.
  • Loin cloths must be more substantive than a single piece of rectangular fabric hanging from the belt and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.

 

Boots and Gaiters

  • Combat/Utility boots are considered the primary accepted style of boot.
  • Boots must at least reach ankle height.
  • Must have a sturdy sole. Boba/TK-style boots are the exception.
  • Labels and brand names should be removed or permanently covered
  • Shoelaces and eyelets on the front of the boot MUST be covered with armor or some sort of boot/ankle spat if on the front of the boot. Laces on the back or sides are discouraged but are acceptable.
  • High heels/stiletto boots are not acceptable. Wedge and chunky-style heels are acceptable. The maximum allowed height for heels is 3”(7.5 cm).
  • Laces on gaiters and half-chaps are acceptable. If used, they cannot have front-facing laces.
  • Exposed zipper closures on boots are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps, or an extension flap.
  • Straps and buckles on boots are acceptable as long as they appear in-universe.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

 

Armor Strapping

  • External strapping must be of an in-universe material. Examples include but are not limited to tactical web belting and leather.
  • Nylon strapping does not need to color-match the flight suit.
  • Parachute clips should be modified to fit the Star Wars aesthetic, or hidden. Examples of such modifications include painting them to appear metal and/or applying weathering to match the costume. At a minimum, the weathering must be consistent with the rest of the costume.
  • Elastic strapping is generally unacceptable for external use with the following exceptions:
    • If fully hidden from view by armor accessories such as kamas, ammo pouches, capes, holsters, etc. It is recommended to use a higher quality elastic rather than the inexpensive “sew on” type in the event the coverage moves and it’s exposed. It should match the flight suit in color or colors that complement the overall color palette of the costume.
    • On the knees, elbows, and Mando “thongs” only and dyed or painted to match the flight suit as best as possible.
  • The preferred method for the use of elastic strapping is to conceal it within the flight suit.
  • If used for boot armor, elastic strapping must be of high-quality elastic. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.

 
Additional Pilot Information:

  • If wearers include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • All soft parts must be fully constructed garments before undergoing weathering. Each piece should have finished edges to prevent unraveling or fraying, ensuring the durability and integrity of the garment. No components should consist of merely raw, unprocessed fabric.
  • See Additional Info for more details

Weapon

Weapons

  • At least a sidearm or small carbine of Star Wars-universe style (not Earthly-looking) is required.
    • No bulky, oversized, or heavy weapons.
    • A survival knife is allowed, but not required.
    • Weapons should be more substantial than a hold-out blaster or simple knife. These types of weapons are considered secondary weapons in nature and are not significant enough to act as primary weapons.
  • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
  • Ranged or close combat weapons can be integrated into the rest of your costume, such as gauntlet-mounted blades, flamethrowers, or shoulder-mounted cannons. These must be clear and visibly identifiable weapons, e.g. just a pair of knee darts or wrist rockets will not be accepted as the minimum required weapon.
  • Integrated ranged weapons must have a substantial ammunition supply, such as ammo hoppers, blaster charges, or fuel tanks.
  • Fully metal melee weapons are prohibited.
  • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
  • Any close combat weapon, whether scratch-built or a modified real-world weapon, cannot have a cutting edge or a sharp tip regardless of the material used in its construction.
  • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
  • Close combat weapons cannot be existing real-world weapons, such as katanas, maces, bayonets, etc… wearers should use existing Star Wars-style weapons, such as vibro weapons, Beskads, crush gauntlets, or come up with their design based on the Star Wars aesthetic.
  • Foam is not an acceptable material for weapons.

 

Commercially Available Weapons:

  • Commercially available toy weapons MUST have labels/logos removed and be repainted.
  • Toy/prop weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible. The construction of prop weapons may employ real Philips and flathead screws, but they must be near flush with the surface and not recessed. All screws must be painted and weathered to match the weapon.
  • The commercially available canon weapons for Boba Fett’s EE-3 or Din Djarin’s Amban Phase Pulse Rifle are allowed on custom Mandalorian kits, however, they are not allowed for canon kit use. These weapons are not the proper scale for canon use. All of these commercially available canon weapons, whether they are from costume companies such as Rubies or toy weapons such as Nerf, must adhere to the above-stated modification for toy weapons.
  • Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
  • Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
  • Nerf weapons must also be sufficiently modified so as to no longer be recognizable as a typical “Out of the box” Nerf blaster, this includes but is not limited to:
    • Swapping and altering parts
    • Kitbashing and use of greeblies
    • Sanding off triangle patterns
    • Altering weapon stocks
    • Rails must be as much as possible removed or obscured
    • Manufacturer screw holes MUST be filled and smoothed.
  • A tutorial on altering Nerf weapons can be found HERE.
  • All Nerf weapons will be approved on a case-by-case basis.

 

Additional Weapon Information:

  • Applicants must provide pictures of both sides of each weapon they intend to troop with when applying. Upload will be available on the application.
  • The Personnel Officer and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case-by-case basis.

Additional Info

Quality Clause:
All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie-quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
 
 
Crossover Kits:
Crossover, Cross-genre, or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
 
Cross-genre kits will not be accepted. Cross-genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
 
 
80%/20% Rule:
In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case-by-case basis. The post-imperial survivor style is an exception to the 80/20 rule.
 
 
Failed Canon/Legends Kits:
A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flight suit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
 
 
Lightsabers:
Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly so as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
 
No full-bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
 
 
Jedi/Sith:
No Jedi-Mandos or Sith-Mandos.
 
 
Face Character Items:
No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives, and other non-unique weapons or small props. Parts and themes from non-face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
 
 
Earth Culture References:
Items that are considered to be too recognizable as an item, symbol, or pattern from a real-world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters, or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
Medical Devices and Mobility Aids:
Medical devices and mobility aids are not in violation of the Earth Culture References Clause and must be treated with respect and consideration. While creativity and customization are encouraged in costuming, no builder should be required to modify any medical devices or mobility aids. If a builder or applicant chooses to modify their own equipment, they are welcome to do so, but this is entirely their personal choice. Always prioritize safety, comfort, and well-being when working on or discussing modifications.
 
 
Alien Mandalorians:
Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
 
Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case-by-case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the Approval Team Q&A HERE
 
 
Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane Rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

 
If unsure, please contact the Approval Team Q&A here for further clarification: HERE
 
3D Prints:
The use of 3D-printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print artifacts (print lines, z-axis, seams, etc) remain.
 
 
Prop Finishing Methods
All armor parts and props should have no visible construction methods, including but not limited to: bondo, putty, resin, filler, 3d print artifacts, or sanding marks, raw or unfinished parts, or unmodified toy materials. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe like bone or other organic materials such as cracked leather, hammered metal, severely weathered parts, or the like.
 
All painted parts should have an even and consistent finish. Rushed, excess paint that results in runs, poor paint interactions, and uneven paint jobs will not be accepted. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. Orange peel and other paint textures will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Any costume that heavily incorporates textures will be judged on a case-by-case basis.
 
Any holes in armor that extend to the soft goods, such as those made by display lights and slots for strapping or armor, must be utilized or backed with era appropriate material. For example, this could mean adding display lights, trauma plating, strapping, metal mesh, or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 
Acceptable Armor Attachment Methods:

  • Armor attachments are only permitted to be visible when explicitly stated that they may be visible or exposed. This includes but is not limited to: velcro, snaps, pin-backs, magnets, studs and grommets.
    • Velcro
    • Magnets
    • Snaps
    • Bolts
    • Rivets – may be visible. If visible, must be painted like the surrounding armor
    • Screws – may be visible. If visible, screw head must be filled, sanded smooth, and painted like the surrounding armor
    • Strapping
    • Leather and nylon strapping — are permitted to be visible
    • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color-matched to the flight suit.

 
Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

 
 
Greeblies:
Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
 
“Naked” circuit boards glued onto items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case-by-case basis.
 
The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
 
 
Family Friendly/Safety:
Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibit the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
 
This LFL/MMCC policy is not limited to trophies but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case-by-case basis. Previously approved sigils that feature images of humanoids or other creatures that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case-by-case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
 
Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor-era aesthetic on a case-by-case basis.
 
Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
 
Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real-world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
 
Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material, or attachment method modification or removal of the offending item is compulsory.
 
 
Symbols:
The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil that is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
 
Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos, and sigils may be used across eras only in the event that a symbol, logo, or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the Crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a Modern era symbol cannot appear on a Crusader era kit.
 
 
Costumes Approved by Other Organizations:
The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration by the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and a high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
 
 
The Don’t List:
These items/concepts should NOT be used in your custom Mandalorian costume character.

  • No soft armor/Halloween costumes/Mando pajamas or Onesies.
  • No tennis shoes/sneakers.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
  • No glitter paint allowed for armor or props.
  • Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.

 
In an attempt to help protect recruits from subpar, overpriced, or otherwise non-approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: <a href="https://mandalorianmercs.org/forum/index.php?topic=109101.0]Recaster and Bad Vendor Alert Thread
 
 
Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1080×1920 resolution. You will need the following photos for the application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet-off front-facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An additional photo of the wearer should be submitted with the cape or poncho present.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case-by-case basis may an item be removed from a costume to improve an application.

Requirements Last Revised: February 2025

The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.

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