Helmet
Helmets:
- Applicants with questions about whether or not their helmet can work for Post Imperial should submit a picture of the front, both sides, and back of their helmet to the Approval Team’s Question & Answer Team HERE.
- Both canon and custom helmets from both the Modern Era and Post Imperial style are allowed. However, all custom helmets will be judged on a case by case basis, regardless of what elements they contain. The Approval Team reserves the right to deny any custom helmets it does not deem fitting for this Armor style
- Full T visor is required.
- T-visor is dark enough to obscure the wearer’s face.
- Rubies 1-piece Boba Fett helmets will not be accepted for use by the club.
- Commercially available Boba Fett helmets, such as the Target helmet or the Black series helmets, are allowed for custom Mandalorians with the following changes:
- Fill in the Boba Fett dent. For the Boba Fett Black Series helmets the paint damage sculpted into the helmets must also be removed.
- If the wearer’s face is visible through the standard visor, the visor must either be replaced or obscured.
- Manufacturer seams must be removed or hidden.
- If a helmet has angled mandibles, such as Din Djarin has, the visor only has to reach the angled part of the mandibles.
- Visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed ¼” / 6mm.
- Vinyl or paint applications to a visor are prohibited.
- Helmet size will be judged on a case by case basis. Generally, the helmet’s width should not greatly fall short of or exceed 1/2 the width of the shoulders measured from armored shoulder plate to armored shoulder plate.
- If a Boba/Jango Fett rangefinder or canon earcap is attached to either side of the helmet, the full earcap must be worn to ensure the base of the rangefinder stalk is covered. A rangefinder is not required, but the cover cap must still be in place.
- A list of approved helmet styles for each style, both canon and custom, can be found HERE
- If you are unsure if your helmet is approvable, please contact the Approval Team Q&A HERE
- If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
Armor
Chest Armor:
- One-piece chest plate based on Din Djarin version 1 armor, Din Djarin version 2 armor (Beskar armor), Paz Vizsla armor, the Armorer’s chest plate, Bo Katan’s chest plate, Koska Reeves’, Axe Woves Season 3 and other members of the Covert’s chest plates are allowed.
- Custom chest plate designs are allowed if they are modifications to Din Djarin version 1 armor, Din Djarin version 2 armor (Beskar armor), Paz Vizsla armor, the Armorer’s chest plate, Bo Katan’s chest plate, Koska Reeves’, Axe Woves’ Season 3 chest plate or other member of the Covert’s chestplate. Custom modifications to these plates will be assessed on a case by case basis. Ask the Approval Team Q&A HERE for custom modification to canon plates.
- The ab plate is optional for the Din Djarin version 1 armor and the Paz Vizsla armor. Din Djarin version 2 armor (Beskar armor) and any custom modified plate designs must be worn with the ab plate.
- Ab plate configurations for Din Djarin version 1 armor or the Paz Vizsla armor are as follows:
- Din Djarin version 1 armor may be worn with A) The chest plate only, B) Chest plate and the ab plate.
- Paz Visla variations are, A) Chest plate only, B) Chest plate and diaphragm plate, C) Chest plate, diaphragm plate and ab plate.
- Modern Era collar plates and standard epaulettes are accepted but not require.
- Armor must be fitted correctly depending on armor/body type. It must be of adequate size in proportion to your chest area.
- Ab plate should be proportionally sized to chest plate.
- Armor plates may extend 1-2″/2.5-5 cm past the bottom edge of the flak vest, but may not touch accepted waist items.
- Rivets and screws used for attaching armor must be painted to match armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
- Armor plates used for custom costumes cannot include the same dents and weathering that appear on canon costumes. They must be visibly modified to appear visually distinct and will be judged on a case by case basis.
Lower Body Armor:
- Some form of Shin coverage is required. This can be in the form of armor, wraps, gaiters, puttees, or the like.
- Shin coverage must be at least 3/4 of the vertical portion of the wearer’s shin. Mininum it should also wrap around 1/4 of the shin. Shin coverage must be at the front, but can wrap around the wearer’s entire calf
- Minimum armor combination is required:
- Both knees.
- No less than 3 pieces of lower body armor to include: cod plate, tasset plates (single plate or a set), thigh plates (single plate or a set), knee plates (single plate or a set), shin plates (single plate or a set), and or kidney plate.
- A shin/knee (shnee) combination can be used in lieu of knee plates. A shnee is considered one plate, not two separate plates, towards the total count of 3 lower body plates.
- If shnees are used, the knee area must be distinguishable from the shin plate even if connected. Simply extending an existing design will not be accepted.
- If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
- Adding more armor to the lower body is allowed but not required.
- Asymmetrical armor is allowed, e.g. applicants can have two thigh plates of different designs, or a shin and a thigh on one side. This combination must still adhere to the minimum amount of armor required.
- If a codpiece is used, it must be fitted/shaped/proportionate to the wearer. Flat plates will be denied.
- If a codpiece is used, the top edge must meet or be covered by an acceptable waist item
- Soft and hard codpieces may be used. Both count as armored per the minimum armor rule.
- Rivets and screws used for attaching armor must be painted to match armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
- Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor and shknees should may only overlap where canonically acceptable
OR
Sports Armor:
- ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted for any new applicant who wishes to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece. This also includes any of the above style padding used in Expanded Universe/Legends artwork by non-Mandalorian characters.
Back Covering:
- A hard backplate is required, even if a cape is worn.
- The back covering must cover at least 2/3 the overall width and length of the back. As a general guideline, the top edge of the backplate must be positioned near the top of the applicant’s shoulders and be within the top 1/3 of the wearer’s back.
- Back plate cannot overlap or touch the waist items.
- Back plate cannot exceed the length of the flak vest.
- Jetpacks can be used in lieu of a backplate, so long as the jetpack is proportional to the wearer.
- Backplates should match styles and designs as seen in “The Mandalorian” Disney Plus series. For the most part, any plates that come over the shoulders to bridge the area between the front and back of armor should be Epaulettes in style and design (ie: completely separate pieces of torso armor). Backplates also may not wrap around the sides of the wearer extensively. OT Boba and Jango Fett style backplates are prohibited for this style and era.
- The only time any sort of back plate extension will be permitted is if the builder is using epaulette armor in the same fashion as Paz Vizsla, Bo Katan or Koska Reeves.
Shoulder Armor:
- Shoulder armor may be used as a set or be asymmetrical with only one plate used for trooping. All applicants MUST apply for approval wearing two shoulder armor plates. For trooping purposes after approval a single shoulder plate may be worn. If a single shoulder plate is worn for trooping the attachment method for the missing shoulder plate must NOT be visible. The area of the flak vest and flight suit normally covered by the absent plate must be fully weathered to match the rest of the flak vest and flight suit.
- Must be centered above the bicep muscle and cover the deltoid area.
- The top edge of the plate can either be lined up with the shoulder seam or sit slightly above it.
- Must be mounted evenly on both sides.
- Double plates are acceptable.
- Shoulder armor must be mounted evenly on both sides and be attached on top of the flak vest sleeve caps, if the flak vest has sleeve caps. Shoulder armor mounted under the sleeve cap on the flak vest is reserved for Canon Book of Boba Fett characters only.
Acceptable Armor Material:
- Sintra
- Kydex
- PVC
- ABS
- Styrene
- Fiberglass
- Metal
- Fiberglassed/resined paper board
- Urethane Rubber
- Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
- Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
- 3D print materials that are rigid in nature. Flexible 3D print materials may only be used be used as a backing for other materials as long as it is not visible. The Personnel Officer and Approval Team reserve the right to judge sturdy 3D print materials on a case by case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore and quality rules
- If unsure, please contact an Applicant Team member for clarification.
Acceptable Armor Attachment Methods:
- Velcro
- Magnets
- Snaps
- Bolts
- Rivets
- Screws – if visible, screw head must be filled and sanded smooth
- Strapping
- Leather and nylon strapping, which may be exposed
- Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs”
Unacceptable Armor Attachment Methods:
- Tape
- Glue
Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, unmodified shoulder armor cannot be used in the place of knees. The shoulder armor can look similar to the knee armor in this case, but they cannot be the exact same template.
Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material.
If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
Gauntlets
Gauntlets:
- Full style hard shell gauntlets that cover at least 2/3 of the length of the forearm from wrist to elbow and completely cover the circumference.
- Gauntlets may be used as a set or be asymmetrical with only one gauntlet used for trooping. All applicants MUST apply for approval wearing two gauntlets. For trooping purposes after approval a single gauntlet may be worn. If a single gauntlet is worn for trooping the attachment method for the missing gauntlet must NOT be visible. The area of the flight suit normally covered by the absent gauntlet must be fully weathered to match the rest of the flight suit. If a single gauntlet is worn the cuff of the flight suit must be tight fitting so no skin is visible between the cuff of the flight suit and the glove.
- If sports armor is used, it must be highly modified to no longer look like sports armor.
- Forearm coverings are designed to give the appearance of heavy armor for protection and/or striking weapon and/or weapons platforms.
- Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, Jango shin armor cannot be used as gauntlets.
- Materials such as vinyl, pleather, and thin leather or suede will NOT be acceptable to use as a forearm covering.
- Ren Fair/Larp/Reenactment bracers and unmodified-Leather bracers are not approvable.
- If a Boba/Jango Fett style left arm gauntlet is being used on either arm, the rocket cradle must house a rocket or other weapon system.
- If a Boba Fett/Din Djarin style left arm gauntlet is being used on either arm, the forward recessed tray cannot be left blank and must be filled in with either a canon calculator board, keypad, or other greeblie.
Mounted Weapons Systems:
- Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way. Weapon systems that appear to be “just glued on” will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform, while Din Djarin’s “Whistling Birds” launcher is recessed in his gauntlet.
Further information:
- If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
- Flight suit sleeves must not protrude from the end of the gauntlets.
- Gloves may not extend past the upper part of the gauntlets.
- Bracers must close together securely as to make sure that no gap is visible between both halves.
- No skin can be visible between gloves and gauntlets.
- If foam is used to pad the inside of the gauntlets, applicants must make sure that no foam can be easily visible.
Soft Parts
Armor/flak vest:
- Armor/flak vest must be worn under armor plates.
- MOLLE/TAC and paintball style vests may be used with some modification. Also, the armor must be of a canon style that completely covers the vest.
- Vests may be traditional Boba/Jango/Din Djarin style or custom style. If you have a question about your vest, see the Approval Team Q+A HERE.
- Ensure the vest is properly fitted/tailored to you. Baggy and oversized vests are not acceptable. Zipper pull tabs/sliders and Velcro must be completely hidden from sight.
- Vest can be made of multiple panels of different solid color or sturdy material like vinyl or leather in the same style or inspired by the vests of Bo Katan and Koska Reeves from the second season of The Mandalorian. However, no printed fabric may be used as part of a vest. Woven/textured/embossed fabrics are not considered printed fabrics and are approvable on a case by case basis. These types of fabrics must not conflict with the Earth Culture Reference Clause under the Additional Info section of the CRLs.
- Laces, zippers, parachute buckles, velcro and cloth or leather strapping are all acceptable methods of closure. Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden via a sleeve or another acceptable concealment option.
- Zippers must be color matched with flight suit/flak vest. Zipper tabs/sliders must be hidden from view.
- The vest must not extend past waist items. If the vest is covered by one or more waist items, the flak vest must be pulled taut and not bunch up at the waist.
- Vest fabric must be of a quality fabric that is thick enough to support armor plates without sagging, creasing, or wrinkling. Suggested materials include cotton or cotton twill, nylon, duck cloth, leather/imitation leather, or quilted fabric. Stretch materials may only be used if they are form fitting and reinforced enough to support the armor plates without sagging.
- T-shirts are NOT acceptable as armor vest material.
Flight suit:
- Flight suit must fit snugly to the wearer.
- One or two piece flight suit designs are acceptable.
- If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece. (We should not be able to tell the difference).
- With double sleeved flight suits, contrast of color is acceptable on the arms so long as either the short or longer sleeve match the bottom and torso of the flightsuit.
- Accents such as bloodstripes and elbow reinforcements are permitted so long as they are sewn on in a quality manner and maintain the appearance of being one piece.
- If the flight suit collar does not fully cover the neck, a neck seal will be required. Neck seals can be separate pieces or built into the flight suit or vest. (We should not be able to see any visible skin showing between the flight suit and helmet from any angle.)
- Zipper tabs/sliders must be hidden from view.
- Gloves must not be attached to the flight suit.
- External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open. Military style cargo pockets are not approvable for this style
- The flight suit must be a solid color. No printed fabric may be used as part of a flight suit. Fabrics with woven or embossed patterns are acceptable and judged on a case by case basis.
- Flight suits can have multiple panels of different solid color or sturdy material such as vinyl or leather in the same style or inspired by the suits of Bo Katan and Koska Reeves from the second season of The Mandalorian. However, no printed fabric may be used as part of a vest.
- Flight suit sleeves must not protrude from the end of the gauntlets.
- Stretch panels made from elastic or another flexible material are allowed so long as they are hidden from view. Examples of this include items like underarm gussets.
- Short sleeves are not permitted in this style.
Capes & Ponchos:
- Capes and ponchos may be worn in addition to a hard backplate, but not in lieu of them.
- Capes and ponchos must have weathering consistent with that found on the rest of the costume.
- Capes and ponchos must fit the Star Wars aesthetic and are judged on a case by case basis.
- Capes and ponchos must be of sturdy material and be more substantial than a raw cut piece of material.
- When trooping, all armor must be worn under the cape and poncho. Whichever covering you choose is NOT a replacement for chest and shoulder armor.
- When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An extra photo of the applicant should be submitted with the cape or poncho present.
Kamas and Loin Cloths:
- Kamas are acceptable and can be of a canon or custom design.
- Kamas must be worn over or near the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.
- Kamas must cover at minimum 1/3 of the total waist circumference.
- Kamas may be either a one piece garment or comprised of multiple panels as long as all other coverage requirements are met.
- Kamas may fully encapsulate the waist of the wearer; in the style of a battle skirt or closing at the front
- A fully wrap around Battle Skirt may be used in lieu of a Kama.
- Battle skirts may not extend past the bottom of the knee plates and must not restrict movement
- Loin cloths are an acceptable replacement for cod armor or can be used in conjunction with cod armor and/or a kama.
- Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered.
- Loin cloths must be more substantive than a single piece of rectangular fabric hanging from the belt and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.
- Loin cloths must be constructed in such a way as to be distinctly separate from any kamas the wearer might also have.
- Loin cloths cannot be wider than 3/4 of the width of the front of the wearer’s body and at a minimum should be kept within 1/8 to 1/4 of the wearer’s waist circumference.
- Loin cloths must extend to at LEAST 1/2 the length of the wearers thigh and no further than the wearer’s knee – these will be judged on a case by case basis.
- Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered and fully cover the wearer’s groin.
- Loin cloths and kamas must be distinctly separate garments from the flak vest.
Other soft parts:
- Some form of Shin coverage is required. This can be in the form of armor, wraps, gaiters, puttees, tall boots, or the like.
- Cummerbunds or other soft covers that lay in the area between the flak vest and the belt items can be worn. The front may extend past the belt items, similar to the style worn by Din Djarin or other members of The Tribe.
- Dusters cannot be worn with this style of armor.
- Shemaghs are not allowed
- Scarves should be made of a quality material, and strive to match in-universe examples.
- Boba Fett “Hakama” style pants as seen in “The Mandalorian” are prohibited from use with custom Mandalorian costumes.
- Cummerbunds and aprons are substantial, structural pieces of padded fabric that add visual interest between the top of the belt and the bottom of the flak vest. If used they must be worn in a similar fashion as seen on multiple versions of Din Djarin or Axe Woves. Use of these soft parts is not required.
- If used, the cummerbund or apron must be worn in a manner that has it lay in the area between the flak vest and belt items so that the top edge of the cummerbund is hidden under the flak vest, while the bottom section around the waist doesn’t protrude past the belt or other waist items.
- Only the front center flap of the cummerbund or apron is allowed to protrude past the belt buckle. The visible flap may only extend a few inches or centimeters like that of members of the Covert. The bottom edges of the cummerbund or apron that go around the waist must not be seen.
- If a sash is used as a waist item under the belt, the loose ends may also hang below the belt in a fashion similar to the repainted version of Boba Fett from The Mandalorian Season 2.
- Clone/ARC Trooper pauldrons are prohibited from use in Post Imperial. To better maintain the aesthetic of the era, only pauldrons seen on Imperial troopers are permitted.
Ammo belt and pouches :
- You must have at least one of the following items: ammo belt or holster belt.
- A bandoleer may also be used but will not be counted towards the minimum amount of required belt items.
- Sashes, girth belts, or other waist items are allowed.
- No cell phone pouches are allowed on ammo belts.
- If a codpiece is used, the top edge must be fully covered by an accepted waist item.
- Sashes and scarves being used as belt items must be tailored and constructed to appear as a quality in-universe part of the costume and fit the general aesthetic of the costume.
- Modern tactical gear must be modified to no longer appear “off the shelf”. One example of the minimum level of modification would be the pouches used by First Order Heavy Troopers.
Armor strapping:
- External strapping must be of an in universe material. Examples include but are not limited to tactical web belting and leather. Elastic strapping is generally unacceptable for external use (refer to the following exceptions). The preferred method for the use of elastic strapping is to conceal it within the flight suit.
- External elastic strapping may be used in the following manners:
- For boot armor strapping but must be of high quality elastic and the same color as the boot. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.
- On the knees, elbows and Mando “thongs” only and dyed or painted to match the flight suit as best as possible.
- If fully hidden from view by armor accessories such as kamas, ammo pouches, capes, holsters etc. It is recommended to use a higher quality elastic rather than the inexpensive “sew in” type in the event the coverage moves and it’s exposed. It is best that it match the flight suit in color or colors that compliment the overall color palette of the costume.
- Nylon strapping does not need to color match flight suit.
- Parachute clips should be modified to fit the Star Wars aesthetic, or hidden. Examples of such modifications include painting them to appear metal and applying weathering to match the costume. At minimum, the weathering must be consistent with the rest of the costume.
Gloves:
- Full fingered or fingerless gloves are acceptable.
- Gloves must be made of a substantial sturdy material.
- Labels and brand names must be removed or permanently covered.
- Gloves must fully cover the front and back of the palm and wrist.
- Gloves must be completely tucked into the gauntlet. Glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.
Boots:
- Combat/Utility boots are considered the primary accepted style of boot.
- Boots must at least reach ankle height.
- Must have a sturdy sole. Boba/TK style boots are the exception.
- Labels and brand names should be removed or permanently covered
- Shoelaces and eyelets on the front of the boot MUST be covered with armor or some sort of boot/ankle spat if on the front of the boot. Laces on back or sides are discouraged but are acceptable.
- High heels/stiletto boots are not acceptable. Wedge, and chunky style heels are acceptable. Maximum allowed height for heels is 3”/7.5 cm.
- Laces on gaiters and half-chaps are acceptable. If used, they cannot have front facing laces.
- Exposed zipper closures on boots are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps or an extension flap.
- Straps and buckles on boots are acceptable as long as they appear in-universe.
- Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.
If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
Weapon
Weapons:
- At least one ranged or close combat weapon of Star Wars-universe style (not Earthly-looking).
- Weapons should be more substantial than a hold out blaster or simple knife. These types of weapons are considered secondary weapons in nature and are not significant enough to act as a primary weapon.
- Ranged or close combat weapons can be integrated into the rest of your costume, such as gauntlet mounted blades or flamethrowers or shoulder mounted cannons. These must be clear and visibly identifiable weapons, e.g. just a pair of knee darts or wrist rockets will not be accepted as the minimum required weapon.
- Integrated ranged weapons must have a substantial ammunition supply, such as ammo hoppers, blaster charges or fuel tanks.
- Commercially available toy weapons MUST have labels/logos removed and be repainted.
- Toy/prop weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible. The construction of prop weapons may employ real Philips and flathead screws, but they must be near flush with the surface and not recessed. All screws must be painted and weathered to match the weapon.
- The commercially available canon weapons for Boba Fett’s EE-3 or Din Djarin’s Amban Phase Pulse Rifle, are allowed on custom Mandalorian kits, however, they are not allowed for canon kit use . These weapons are not the proper scale for canon use. All of these commercially available canon weapons, whether they are from costume companies such as Rubies or a toy weapon such as Nerf, must adhere to the above stated modification for toy weapons.
- Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
- Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
- Projectile toy weapons must also have all inner workings removed or rendered inoperable.
- Nerf weapons must also be sufficiently modified as to no longer be recognizable as a typical “Out of the box” Nerf blaster, this includes but is not limited to:
- Swapping and altering parts
- Kitbashing and use of greeblies
- Sanding off triangle patterns
- Altering weapon stocks
- Rails must be as much as possible removed or obscured
- A tutorial on altering Nerf weapons can be found HERE.
- All Nerf weapons will be approved on a case by case basis.
- Manufacturer screw holes MUST be filled and smoothed.
- Close combat weapons cannot be existing real world weapons, such as katanas, maces, bayonets, etc… Applicants should use existing Star Wars style weapons, such as vibro weapons, Beskads, crush gaunts, or come up with their own design based on the Star Wars aesthetic.
- Close combat weapons cannot have any sharp points or edges.
- Any close combat weapon, whether scratch-built or a modified real world weapon, cannot have a cutting edge or a sharp tip regardless of the material used in its construction.
- Fully metal melee weapons are prohibited.
- If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
- Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
- Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
- The Personnel Officer and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case by case basis.
Applicants must provide pictures of both sides of each weapon they intend to troop with when applying. Upload will be available on the application.
Additional Info
Post-Imperial Pilots:
At this time, Post-Imperial Pilots are prohibited.
Quality Clause:
All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
Crossover Kits:
Crossover, Cross-Genre or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
Cross-Genre kits will not be accepted. Cross-Genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
80%/20% Rule:
In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case by case basis.
Failed Canon/Legends Kits:
A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flightsuit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
Lightsabers:
Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
No full bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
Jedi/Sith:
No Jedi-Mandos or Sith-Mandos.
Face Character Items:
No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives and other non-unique weapons or small props. Parts and themes from non face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
Earth Culture References:
Items that are considered to be too recognizable as an item, symbol, or pattern from a real world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
Alien Mandalorians:
Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case by case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the Approval Team Q&A HERE.
Acceptable Armor Material:
- Sintra
- Kydex
- PVC
- ABS/PLA/PETG
- Styrene
- Fiberglass
- Metal
- Fiberglassed/resined paper board
- Urethane Rubber
- Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
- Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
If unsure, please contact the Approval Team Q&A here for further clarification: HERE
Quality of Armor/Prop Material:
All armor parts and props should have no visible construction methods including but not limited to Bondo, putty, filler, 3-D print lines or sanding marks. All finished parts should have an even and smooth finish. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe such as bone or other organic materials, cracked leather, hammered metal, severely weathered parts, etc.
All painted parts should have an even and consistent finish. Rushed, excess paint resulting in runs, and uneven paint jobs will not be accepted. Orange peel in paint application will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Currently, orange peel is only approvable on Medium-Heavy to Heavy weathered costumes. Any weathering that incorporates orange peel will be judged on a case-by-case basis.
Any holes in armor that would give the observer reason to believe the plate was compromised to the soft goods must be backed with era appropriate material. For example, this could mean display lights, trauma plating, metal mesh or another solid material so as not to see the underlying soft parts or attachment methods underneath.
Acceptable Armor Attachment Methods:
- Velcro
- Magnets
- Snaps
- Bolts
- Rivets
- Screws (if visible, screw head must be filled and sanded smooth)
- Strapping (leather and nylon strapping may be exposed)
- Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color matched to flight suit.
3D Prints:
The use of 3D printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print lines remain.
Greeblies:
Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
“Naked” circuit boards glued on to items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case by case basis.
The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
Family Friendly/Safety:
Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibits the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
This LFL/MMCC policy is not limited to trophies, but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures’ that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case by case basis. Previously approved sigils that feature images of humanoids or other creatures’ that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case by case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor era aesthetic on a case by case basis.
Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material or attachment method modification or removal of the offending item is compulsory.
Symbols:
The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil which is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos and sigils may be used across eras only in the event that a symbol, logo or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a modern era symbol cannot appear on a crusader era kit.
Costumes Approved by Other Organizations:
The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration into the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1920×1080 resolution. You will need the following photos for application:
- Front
- Back
- Left Side
- Right Side
- Front facing without helmet
- Weapons close-up. One picture of both sides of each weapon must be submitted for review.
When taking the helmet-off front facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
Photos should be taken against a neutral (preferably white or contrasting to the armor scheme) background with lighting that exposes all of the details of your armor and soft parts.
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case by case basis may an item be removed from a costume to improve an application.
The Don’t List:
These items/concepts should NOT be used in your custom Mandalorian costume character.
- No soft armor/Halloween costumes/Mando pajamas or Onesies.
- No tennis shoes/sneakers.
- No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
- No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
- No glitter paint allowed for armor or props.
- Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.
In an attempt to help protect recruits from subpar, overpriced, or otherwise non approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: Recaster and Bad Vendor Alert Thread
Requirements Last Revised: October 2023
The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.
Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.