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Armor Construction / Re: 1st Build WIP Galaxies Based
« Last post by Tramp Graphics on Today at 02:18 AM »
Stick with the single plate for each knee.
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Thanks Venix!

I plan to weather the armor, just wanted to have it all finished and attached first.  I still need to finish my cod piece and back plate.

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Armor Construction / Re: 1st Build WIP Galaxies Based
« Last post by GregDaniels813 on Today at 01:15 AM »
Thanks Tramp. So I tried taking a better shot of the leg pieces. I am not sure if I want to just do the three pieces (shin, knee, thigh) or if I want the 2nd knee piece, so I tried both on either leg to see what people thought. What needs to change here?

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Helmets / Range finders or earpieces for post Imperial helmet
« Last post by Garandalorian on Today at 01:08 AM »
I have a raw print of a post imperial helmet (Din's) i was wondering if anyone knows where i could buy rangefinders or earpieces used by the covert mandos.

Like the ones seen in S1E3
https://1.bp.blogspot.com/-rKIZ2oWwGYs/Xd3qjjIwJRI/AAAAAAAAjs4/4n884knRheE7bxlBiJFhyEz-4ndxrPkGQCLcBGAsYHQ/s1600/man%2B0308.png
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Armor Construction / Re: Tramp’s Mando Kit WIP
« Last post by Tramp Graphics on Today at 12:11 AM »
You are right in your assumption here, at least that’s what I was pointing to as well. I see that these are pockets that are apart of the pants. The issue here is that they give the appearance of the pants being overly baggy, and appearance is what the app team is going to be focused on. Looking closely at the pictures, the pockets appear to be sewn onto the top layer of the pants, so if you were to remove them, the pants should still be fully intact and clean, so you could still use them for any other purposes. Can be removed with a seam ripper and a few minutes.

I searched through the Q&A section to get app team rulings on these types of pockets, and here is what I found;
- source: Question - Zippers and Pockets
-source: Question - Various Soft-Part questions.

And lastly, if you decide you really want to go the route of keeping them, they would need to be altered a bit:-source: Question - Vertx pants

Yes, I am keeping the cargo pockets, and am keeping them functional since I do intend to make use of them to store miscellaneous items as needed, at least with the right thigh pocket, since the left one is blocked by my holster. I chose BDUs for my flight suit, not only for their “military” appearance, but also for their functionality.

As for whether or not they’re “in universe” despite being on the sides of the thighs, rather than in front, yes, it is. At least one, if not more Resistance soldiers in The Last Jedi have cargo pockets on the sides of his thighs, as seen in this shot here:



Both the tall, dark skinned gentleman and the smaller, young lady next to him, as well as the bearded gentleman on the other side of Admiral Holdo, have cargo pockets on the sides of their thighs, so, yes, they are “in universe”.

It should also be noted that the majority of my soft goods are actual military surplus, the only exceptions being my vest, Kama, boots, and gloves. This was because my persona is a soldier, not a bounty hunter.  I wanted proper, functional, military gear for my soft goods, as befits a soldier.
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Armor Construction / Re: Tramp’s Mando Kit WIP
« Last post by Tenaz on Nov 28, 2021, 10:23 PM »
I’m not sure what you mean that the knees poof out because of the knee armor. The only part that might be “proofing out” is the cargo pockets on the outside of each thigh, unless you’re talking about what the knee plates are attached too. You might be confusing the knee pads under the armor plates with the pant leg. My knee plates are attached to industrial knee pads being used as plate carriers.

You are right in your assumption here, at least that’s what I was pointing to as well. I see that these are pockets that are apart of the pants. The issue here is that they give the appearance of the pants being overly baggy, and appearance is what the app team is going to be focused on. Looking closely at the pictures, the pockets appear to be sewn onto the top layer of the pants, so if you were to remove them, the pants should still be fully intact and clean, so you could still use them for any other purposes. Can be removed with a seam ripper and a few minutes.

I searched through the Q&A section to get app team rulings on these types of pockets, and here is what I found;

Quote
While slit pockets nee to be hidden, thigh pockets like Boba's are allowed, these are usually more front centred rather than side. The main reason for removal of cargo pockets is that store bought tend to have the pockets on the side and often low enough that they get in the way of the knees.
- source: Question - Zippers and Pockets

Quote
Any pockets that fall under armour or are close enough that they can keep pushing armour out of place (knees or thighs are the usual) must be removed.
-source: Question - Various Soft-Part questions.

And lastly, if you decide you really want to go the route of keeping them, they would need to be altered a bit:
Quote
cargo pockets should be ok if you can make them appear to be in-universe. Pad them out with foam or cloth to achieve the desired look of Fett's thigh pockets.
-source: Question - Vertx pants
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Weapons Armory / Re: Adding more grip?
« Last post by EricL on Nov 28, 2021, 10:07 PM »
I love this place. Any time I get stuck some folks here have an incredible set of solutions. I spin them together and smack myself for not thinking of something so simple in the first place! A solid wad of Sintra, cleaned up with filler - not a wad of filler just banged on there.  :o

The grip panel lines on the model are nice and simple, no reason I couldn’t transfer them along to the grip extension for a clean look. I’m planning for a copper or brass look for the grip “plates” (shared across all weapons on the kit) so it needs to look nice.

Thanks folks! 
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Armor Concepts / New to Mando building!
« Last post by Bogie on Nov 28, 2021, 07:04 PM »
Su cuy'gar anade!

I hope everyone has had an awesome holiday this past week. I am currently working on designing my armor and all that, and i have a few questions. Or at least one for now- is this helmet under terms with the group? Bought it a while ago from etsy and i just want to make sure its still good to use or if i need to get another.

Here is the helmet in question:




Thank you for taking the time to look! Ill be more active once my classes and other projects finish up in the next few weeks.

Vor'e tug'yc!
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Weapons Armory / Re: Adding more grip?
« Last post by Second Son on Nov 28, 2021, 03:15 PM »
The only wrong way to do it is one that falls off, really. 
Alternate, but similar solution: Cut a 6mm wide slot (about two table saw blades wide!) down the center of the handle, maybe at most an inch into it.  Cut a sintra profile of the handle extension with a tab that fits into the slot, glue the heck out of it/screw it in place/whatever permanent attachment method. Use apoxie or similar to sculpt the grip around the sintra profile, sand/prime paint away. You can add a butt cap to it still, I'm envisioning a square slot in the cap and a tab on the butt end of the sintra grip extender to give better gluing/cementing surface area. Sand the tab flush and spot fill smooth.

This would give you a stable base for your sculpting work, and a mechanical attachment to the main body - always better than just adhesives by themselves. It may also help give a physical base for a 'metal core with slabs of grip material on the sides' look for your handle paint job.

Good luck, the blaster is pretty cool already.

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Wow :o those came out great!! :like: The holsters look so nice with them! I love how you added the metel edge. So cool. I really like the colors too.

Thanks Triss, I appreciate it.  Only little update:  belt layout I have settled on for application (I have no illusions that it won't evolve) and I added some Space Grime to my blasters. 






Getting there.
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