Great point! I know I eventually want to make each part of the kit as if everyone is analyzing it, but you're right, most people aren't going to be looking at my feet. Someone in my clan said it needs to be more than raw fabric, so I'll pretty them up before application, but for my con deadline I'll fix the fit and leave them as is.
It's about time I tackled the part of the kit that scares me the most:
the flightsuit. The things I need to do to make it wearable are to tailor it, add a neck seal, and add undersleeves. I decided to start with the neck seal.
I've gotten better at drafting armor patterns, but boy howdy, fabric patterns are a lot harder!
I started with a paper template. I measured a rectangle with the height/circumference of my neck, taped it into a circle, traced that circle onto paper, and extended the skirt outwards (with extra space for the v-neck). After trying that on, the back of the neck pulled up pretty badly. I realized the back of the neck piece needed to be extended so that the skirt would lay nicely on my shoulders / back.

That fit better, so I decided to move away from the paper template and test it on an old bedsheet.



'Daww, baby's first hem! And boy, can you tell.

This was a great practice piece to learn about seam allowance, right/wrong sides to mark on, and feeding curves through a sewing machine.
I figured I should try it on with the balaclava to ensure it covers my neckmeat.

The skirt doesn't sit flawlessly on my shoulders, but under my flightsuit, it looks great and serves its purpose. In the future perhaps I'll play with it until it sits perfectly even without the flightsuit on top. For now, it's time to transfer this to the final fabric!
Fun fact, if you wear a balaclava with a raw 3D print, then it feels like you have a T-visor and then you'll grab your armor templates and stare in the mirror for 20 minutes.

Oya!!