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 The Mandalorian Comms Project

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Fenruul


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The Mandalorian Comms Project
« on: Mar 16, 2015, 05:50 PM »
The Mandalorian Comms Project

What This Project Is
The Mandalorian Comms Project is a project based around a collective building of soundscapes based around Star Wars "radio chatter", built of cybernetic sounds, existing Star Wars sounds, and potential voice. The aim of this project is to create these soundscapes so they can be used on costumes, at events and booths, and fan films.

How this Project Works
The project will be based around downloadable soundscapes that can be formatted into one track or a playlist that are usable within Star Wars Costumes. My recommendation is to have a phone or MP3 player that can accept these mp3 files and format them into playlists, and pipe them through a speaker, either plug (such as an Aker Voice Amp) or bluetooth (an iFrogz Tadpole, a magnificent pouch friendly speaker: http://www.amazon.com/iFrogz-Tadpole-wireless-Bluetooth-Speaker/dp/B00HY803OY).

Mandalorian Comms have been said to be inside the helmet within a few canon sources, but with the creative liberty this organization takes and as these comms are actual squad correspondence, it can be said that this comm usage can be used as "background noise" for effect and should really be limited to Swarzy sounds and not much voice excluding "background chatter". This may potentially change, but for now I feel it would be best that we stick to computer and radio style sounds.

What You Can Do
If you would like to contribute to this project, please send me a PM or leave a response on here. When this project first started, I was receiving a large sum of PMs based around just voice acting, but please understand that this project does not involve just voice acting, it also needs background noise, soundscapes and sound effects to create a final project. As this project is getting started again (April 19th, 2016) please understand that voice acting is A POSSIBILITY, and will be addressed in the future.

What I currently need are databases of sound files and sound effects (radio static, beeps, cybernetic/cyberpunk effects), but if you are handy with an audio program such as Audacity or Ableton, please by all means feel free to add your own compositions and ideas.

Current resources we have are the "Current Sound Files" section in this post, and we also have a complete selection of separated audio tracks from the Geonosis level of Republic Commando, which contains radio chatter from troops, which will be posted soon.

IF YOU HAVE ANY QUESTIONS RELATING TO THIS PROJECT, PLEASE PM OR ASK HERE

Current Sound Files:
Test File: https://www.dropbox.com/s/remp19yfcm5az3q/mandalorian_chatter_test_1.wav?dl=0
Comm Start Up- Programming Initiated: https://www.dropbox.com/s/rpxztqn4yka8see/Mandalorian_Comm_Startup_1.wav?dl=0
Comm Start Up- Please Stand By: https://www.dropbox.com/s/oldfrjkxaa74p5r/Mandalorian%20Comm%20Start%20Up%202.wav?dl=0
Comm Transfer 1: https://www.dropbox.com/s/gts6py3jpou20qe/Mandalorian%20Chatter-%20Transfer%201.wav?dl=0
Comm Transfer 2: https://www.dropbox.com/s/ww01z9bgbvw1trp/Mandalorian%20Chatter-%20Transfer%202.wav?dl=0

« Last Edit: Apr 19, 2016, 11:21 AM by Fenruul » Logged
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Fenruul


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Re: Continuous Comm Chatter Project Thread UPDATE 03/17/15
« Reply #1 on: Mar 17, 2015, 09:27 PM »
03/17/15 NEW FILE ADDED

Comm Start Up- Programming Initiated
Comm Transfer 1
Comm Transfer 2

The first is a linear sound compilation to play at the beginning of loops and playlists.
The second and third are loops to play inbetween tracks to give the appearance of scanning, changing frequencies, and timing out on radio transmissions.

These are copyright free and open to use, as is all of my comm files excluding demo.

« Last Edit: Mar 17, 2015, 11:55 PM by Fenruul » Logged
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Fenruul


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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/17/15
« Reply #2 on: Mar 18, 2015, 03:32 PM »
03/18/15 NEW FILE ADDED

Comm Start Up- Please Stand By
Same as last start up: Play at the beginning of your sound loops.

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bassplaya


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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/17/15
« Reply #3 on: Mar 18, 2015, 03:45 PM »
Just a couple of quick questions, are you looking for more of a radioplay type script or random chatter. Also is this just a passive detail for background noise

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Fenruul


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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/17/15
« Reply #4 on: Mar 18, 2015, 04:29 PM »
Just a couple of quick questions, are you looking for more of a radioplay type script or random chatter. Also is this just a passive detail for background noise
Hi there, it's going to be a mixture of both, and these current clips can be used as background detail if you please, but bear in mind they were made originally for cuts inbetween tracks. We're working on scripts right now in Muraan, and all help would be greatly appreciated.

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bassplaya


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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/18/15
« Reply #5 on: Mar 19, 2015, 12:17 PM »
Pm sent

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Fenruul


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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/18/15
« Reply #6 on: Mar 20, 2015, 10:45 AM »
Progress made halfway on Cantina Soundscape, expect a drop either this evening or tomorrow.

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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/18/15
« Reply #7 on: Mar 20, 2015, 11:36 AM »
These are really cool!  I'm excited to see what else you come up with.  I've always used the 501st Legion soundscapes when I troop as my TIE Reserve Pilot, and they always get a good reaction.

Fenruul


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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/22/15
« Reply #8 on: Mar 22, 2015, 09:42 PM »
03/22/15 NEW FILE ADDED

Comm Chatter- Casntina V1

A basic comm chatter in which you can add your sound files over if you please, this is a basic Cantina soundscape with four cantina songs from the Star Wars Universe. There will be a V2 version of this with more filling sounds and a possible chatter log.

Project down the line is now a Comm Break Tool Box using sounds recorded by me. Alongside that will be a Start Up Tool Box.

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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/22/15
« Reply #9 on: Apr 14, 2015, 06:58 AM »
Morning bud, If you're still looking for voices to add I'm game. Drop me a PM with a few script lines and a best practice method and lets get the Chat Net up!

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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/22/15
« Reply #10 on: May 11, 2015, 05:33 PM »
watching with interest. I was considering running some of the republic commando mandoa chants through a filter to broadcast for some of my own loops.

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Korran Orainn


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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/22/15
« Reply #11 on: May 21, 2015, 09:04 AM »
Really nice work so far Vod, been dying for something like this but my audio skills are awful(!)

Would be really cool to get more like yours; nice long sound clips of miscellaneous chatter. Would be cool to get some Mando'a in there! :3

Re: Mandalore Sound Systems Comm Chatter UPDATE 03/22/15
« Reply #12 on: May 31, 2015, 11:49 AM »
This is so cool!! Forgive my question as im new to all this, but what would you load these sounds onto?? Is there a specific type of speaker?? Or player?? I would really like to do this with my kit. Thanks

Lucius


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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/22/15
« Reply #13 on: May 31, 2015, 12:27 PM »
This is so cool!! Forgive my question as im new to all this, but what would you load these sounds onto?? Is there a specific type of speaker?? Or player?? I would really like to do this with my kit. Thanks

A lot of the voice amps you can get like the Aker have a seperate voice jack for connecting another sound source. Hypothetically you can hook these up to your phone and play them through your voice amp speaker for ambience.

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Re: Mandalore Sound Systems Comm Chatter UPDATE 03/22/15
« Reply #14 on: May 31, 2015, 02:04 PM »
Yes i was looking at the aker 1505 and saw that it can have a mic and audio source at the same time .... Ordering one today!! :)

 


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