Costume Requirements

  • Great Sith Wars
    Early
  • Mandalorian Wars Crusader
  • Knights of the Old Republic Neo-Crusader
  • Rise of the Empire/Legacy Modern
  • Post-Imperial Post-Imperial

Helmet

General Helmet Information:

  • Modern era style Mandalorian helmet.
  • Both canon and custom helmets from this era are allowed. However, all custom helmets will be judged on a case by case basis regardless of what elements it contains. The App team reserves the right to deny any custom helmets it does not deem fitting for the modern era.
  • A list of approved helmet styles for each era, both canon and custom, can be found here: Helmet Reference Images and Era Guide. This list is not exhaustive.
  • If you are unsure if your helmet is approvable, please contact The Item Approval Team: App Team Q&A
  • Full t-shaped visor dark enough to obscure the wearer’s face.
  • No modified Hasbro clone helmets.
  • Rubies 1-piece Boba Fett helmets will no longer be accepted for use by the club.

 

Commercially Available Helmets:
Commercially available Boba Fett helmets, such as the Target helmet or the Black Series helmet, are allowed for custom Mandalorians with the following changes:

  • Fill in the Boba Fett dent.
  • If the wearer’s face is visible through the standard visor, it must either be replaced or obscured.
  • Manufacturer seams must be removed or hidden.

 

Helmet Visor Information:

  • If the full length of the vertical part of the visor is not hidden, it must reach the bottom of the helmet. If equipment, such as a breathing apparatus or other items are installed which hide the bottom of the visor, then the visor is not required to reach the bottom of the helmet.
  • If a helmet has angled mandibles, such as “The Mandalorian” has, the visor only has to reach the angled part of the mandibles. Angled mandibles should not extend more than ¼” or 6mm past the visor.
  • Visor should sit flush on inside of helmet. Gaps should be kept to a minimum and should not exceed ¼” or 6mm.
  • Custom visor designs are allowed. However, at least 2/3 of the total vertical t-portion must be apparent.
  • Vinyl or paint applications to a visor are prohibited.

 

Other Information:

  • Helmet size will be judged on a case by case basis. Generally, the helmet’s width should not greatly fall short of or exceed 1/2 the width of the wearer’s shoulders measured from armored shoulder plate to armored shoulder plate.
  • The Boba Fett helmet dent must be filled for any applicant who is not applying as Boba Fett.
  • If a Boba/Jango Fett rangefinder earcap is attached to either side of the helmet, the full earcap must be worn to ensure the base of the rangefinder stalk is covered. A rangefinder is not required, but the cover cap must still be in place.

If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

Mandalorian Pilot:

  • Helmet must feature a blast shield or pilot’s brow/mohawk ridge. If the blast shield contains a visor, it must obscure the wearer’s face.
  • Ear caps are required, but a rangefinder is optional.
  • Helmet must have either a breathing apparatus or at maximum two hoses which run from the helmet to the life support box worn on the chest or back.

Armor

Chest armor:

  • Must be fitted and spaced correctly and consistently depending on armor/body type. Generally, maximum spacing should equal no more than 1” or 2.5 cm between the collar/chest/abdomen plates and no more than ½” or 12 mm between the diamond and chest plates.
  • The Boba Fett style gap as seen in The Empire Strikes Back between the collar and chest plates is not allowed.
  • Must be of adequate size in proportion to your chest area. Chest plates should not exceed 1” or 2.5 cm beyond the outside edge of the collar at maximum.
  • Abdomen plate should be proportionally sized to chest plates.
  • Abdomen plates and backplates may not extend past the edge of the flak vest and may not touch accepted waist items.
  • Rivet/Chicago screw attachments will be heavily scrutinized for quality relating to color composition and matching. Rivets and Chicago Screws should be painted to match the surrounding armor plate; exceptions will be made on case by case basis if the rivet/chicago screws match the armor’s secondary or tertiary colors.
  • Armor plates used for custom costumes cannot include the same dents and weathering that appear on canon costumes. They must be visibly modified with effort put in to alter the look and are judged on a case by case basis.
  • Armor worn on the front of the torso must include a collar plate, chest plates, a chest diamond, and an abdomen plate. Custom styles are allowed. However, if you are unsure whether or not your design will be approved, you should ask the app team here: App Team Q&A
  • If a Boba or Jango Fett style abdomen plate is being used, the height of the plate must be approximately 1/2 the measurement of the width.
  • A chest diamond is not required if the applicant is wearing Boba Fett Holiday Special style chest plates. It is required in all other cases.
  • Sabine-style chest armor is approvable for custom costume applicants with modifications. Applicants must add an abdomen plate as well as a collar plate that covers the upper chest area between the shoulders horizontally and between the throat and the top of the chest armor vertically.
  • Unmodified Rebels Imperial Commando chest armor is not approved for custom costume applicants.
  • Rebels-style female and male armor is approved for custom applicants. Costumes using these armor styles must adhere to the custom CRLs in all respects.

 

Legacy Armor:

  • Legacy chest armor must not have any gaps between collar, chest, chest diamond, and abdomen armor.

 

Mandalorian Pilot:

  • Consists of collar armor, right and left chest plates, abdomen plate, and optional center diamond.
  • All armor must attach securely to the vest with proper spacing.
  • Rivet/Chicago screw attachments will be heavily scrutinized for quality relating to color composition and matching. Rivets and Chicago Screws should be painted to match the surrounding armor plate; exceptions will be made on case by case basis if the rivet/chicago screws match the armor’s secondary or tertiary colors.
  • A life support box or other breathing apparatus is required.
  • If the life support box is worn on the backplate, a center diamond is required.
  • Life support box must rest securely on the front torso armor or be mounted to the backplate.
  • Life support box may be attached directly to the armor or it may have its own harness system.
  • Life support box harness system must be made from leather, cotton, vinyl, or nylon.
  • Life support box must feature a system of switches, knobs and buttons that appear well integrated into the prop and not simply glued on.
  • Life support box must have one or two locations for hoses to be affixed. There must be a flange on the box where the hose and the box meet.

 

Body Armor:

  • Knees and a cod piece are the minimum of lower armor required. Soft cod or loincloth is acceptable, as well as shin/knee combo plates (shnees) being an acceptable variant for knees.
  • If shnees are used, the knee area must be physically distinguishable from the shin plate even if connected. An example of this would be to hinge the knee part of the shnee or add trauma plates to the top part. Simply extending an existing design or giving the top part a different paint job will not be accepted.
  • If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
  • Asymmetrical armor is allowed, e.g. applicants can have only one shin, one thigh plate, or a combination of different styles, such as a separate knee and shin on one leg, and a shnee on the other.
  • A cod piece or loin cloth is required. Either may be counted as one piece of armor below the waist. Soft cod armor may also be used as well as hard cod armor and loin cloths. However, soft cod armor must look in-universe and be of high quality. Examples would include Darth Vader and Biker Scout-style soft armor.
  • If a hard codpiece is used, it must be fitted/shaped/proportionate to the wearer. Flat plates will be denied.
  • Rivet/Chicago screw attachments will be heavily scrutinized for quality relating to color composition and matching. Rivets and Chicago Screws should be painted to match the surrounding armor plate; exceptions will be made on case by case basis if the rivet/chicago screws match the armor’s secondary or tertiary colors.
  • The top edge of the cod plate must be fully covered by an accepted waist item.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor and shknees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another like that seen on the heavy infantry mandalorians or their appropriate era counterparts.

 

Mandalorian Pilot:

  • Knee armor at minimum is required. Cod/loin cloth is not required but approvable.
  • Rebels-style Mandalorian pilot shin armor is allowed instead of knees

 

Sports Armor:

  • All visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted for any new applicant who wishes to apply for Official Membership within the MMCC unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece. This also includes any of the above style padding used in Expanded Universe artwork by non-Mandalorian characters.
  • Plates should be sized correctly so that they are proportionate to your body size.

 

Back covering:

  • A hard backplate or other armored cover, such as a hard backpack, jetpack, air tank, etc. is required.
  • The back covering must cover at least 2/3 the overall width and length of the back.
  • If hard backpacks or jetpacks are used, they must completely cover the back as to make it unknown that there is no backplate present.
  • If soft backpacks are used, they must be used in conjunction with a hard backplate.
  • The top of the backplate cannot extend past the width of the collar plate
  • Capes and dusters can be used in lieu of an armored back covering. Please see the Soft Parts section for further details.
  • Back plate cannot overlap or touch the waist items.
  • Jetpacks should be proportional to the wearer in size and shape.

 

Legacy Armor:

  • Legacy-style back armor must not have any gaps between plates.

 

Mandalorian Pilot:

  • A wraparound collar or backplate that extends to the wearer’s shoulder blades is required.
  • Smaller backplates that cover only 1/3 of the overall length of the back are allowed unless the life support box is worn on the back, in which case a standard backplate must be worn.

 

Shoulder Armor:

  • Is not required to be Fett-style.
  • Must be centered above the bicep muscle and cover the deltoid area.
  • The top edge of the plate can either be lined up with the shoulder seam or sit slightly above it.
  • The gap between shoulder plates and collar/backplate should not be more than 2” or 5 cm.
  • Must be mounted evenly on both sides.
  • Double plates are acceptable.
  • ARC trooper-style shoulder pauldrons are allowed in conjunction with regular shoulder armor, but not in lieu of them.
  • Shoulder armor must be mounted evenly on both sides and be attached on top of the flak vest sleeve caps, if the flak vest has sleeve caps. Shoulder armor mounted under the sleeve cap on the flak vest is reserved for Canon Book of Boba Fett characters only.

 

Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane Rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

 
If unsure, please contact an Applicant Team member for clarification.
 
Acceptable Armor Attachment Methods:

  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets
  • Screws (if visible, screw head must be filled and sanded smooth)
  • Strapping
  • Leather and nylon strapping may be exposed.
  • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color matched to flight suit.

 

Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

 

Further Information:
Unmodified armor pieces from any modern Mandalorian armor template including Boba, Jango, Legacy, The Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, unmodified shoulder armor cannot be used in the place of knees. The shoulder armor can look similar to the knee armor in this case, but they cannot be the exact same template.

Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exception is metal and cold cast resin, both of which can pass for an in-universe material.

If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

Gauntlets

Gauntlets:

  • Some form of armor or rigid covering on the lower arms, including but not limited to gauntlets, hard bracers, or armored gloves.
  • If sports armor is used, it must be highly modified to no longer look like sports armor.
  • Forearm coverings are designed to give the appearance of heavy armor for protection and/or striking weapon and/or weapons platforms.
  • Unmodified armor pieces from the Boba, Jango, and Legacy templates are not permitted to be used in place of gauntlets. For example, Jango shin armor cannot be used as gauntlets.

 

Forearms must be fully covered by one of the following:

  • Full or half/bracer-style hard shell gauntlets that cover at least 2/3 of the length of the forearm from wrist to elbow and at least half of the circumference.
  • If half bracers are used, they must display a permanent, in-universe method of securing them to the forearm, such as leather or nylon straps.
  • Armored gloves must have a long cuff which covers at least 2/3 of the length of the forearm. The cuff must have armor which cannot extend past the glove and covers at least half the circumference of the forearm.
  • Materials such as vinyl, pleather, and thin leather or suede will not be acceptable as a use for forearm covering. They can be used as a method of mounting half bracers but are not permissible alone.
  • Renaissance fair/LARP/reenactment bracers and unmodified leather bracers are not approvable.
  • Wraps are not permitted to replace gauntlets
  • If a Boba/Jango Fett-style left arm gauntlet is being used on either arm, the rocket cradle must house a rocket or other weapon system.
  • If a Boba Fett/The Mandalorian-style left arm gauntlet is being used on either arm, the forward recessed tray cannot be left blank and must be filled in with either a canon calculator board or other greeblie.

 

Mounted Weapons Systems:

  • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way. Weapon systems that appear to be simply glued on will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform.

 

Further Information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Flight suit sleeves must not protrude from the end of the gauntlets.
  • If full or half bracers are used, gloves may not extend past them or over them.
  • If armored gloves are used, the armored section may not extend past the cuff of the glove.
  • If full bracers are used, they must close together securely as to make sure that no gap is visible between both halves.
  • No skin can be visible between gloves and gauntlets.
  • If foam is used to pad the inside of the gauntlets, applicants must make sure that no foam can be easily visible.

 

Mandalorian Pilot:

  • Sabine Season 2-style gauntlets may be worn as long as they are worn over a glove with a long cuff that extends the length of the gauntlets.
  • If Mandalorian pilots use half gauntlets, they are allowed to have gloves that extend past the gauntlet.

Soft Parts

Armor/flak vest:

  • Armor/flak vest must be worn under armor plates including Legacy plates
  • MOLLE/TAC and paintball style vests may be used without any modification. However, the armor must be of a canon or custom style that completely covers the vest. If the vest is visible, it must be modified sufficiently to no longer appear as a store bought MOLLE/TAC vest.
  • Vests may be traditional Boba/Jango-style or custom style. If you have a question about your vest, please see the App Team Q+A: App Team Q&A
  • Ensure vest is properly fitted/tailored to you. Baggy and oversized vests are not acceptable. Zipper pull tabs and velcro must be completely hidden from sight.
  • The vest must be comprised of solid color block(s). No printed fabric may be used as part of a vest.
  • The flak vest must properly fitted/tailored to you. Baggy and/or bunching fabric will not be accepted.
  • Zipper pull tabs/sliders and velcro must be completely hidden from sight.
  • Laces, zippers, parachute buckles, velcro and cloth or leather strapping are all acceptable methods of closure. Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden via a sleeve or another acceptable concealment option.
  • Zippers must be color matched with flight suit/flak vest.
  • The vest must not extend past waist items. If the vest is covered by one or more items, the flak vest must be pulled taut and not bunch up at the waist
  • Vest fabric must be thick enough to support armor plates without sagging, creasing, or wrinkling and be constructed from quality fabric. Suggested materials include cotton or cotton twill, nylon, duck cloth, leather/imitation leather, or quilted fabric. Stretch materials may only be used if they are form fitting and reinforced enough to support the armor plates without sagging.
  • Vests can be made of multiple panels of different solid colors.
  • T-shirts are not acceptable as armor vest material.
  • Any additional torso coverings that cover the flight suit but go under the vest must have sleeves that end above mid-bicep, and must not extend past the bottom of the lowest waist item.

 

Mandalorian Pilot:

  • A neck seal is required and must be the same color as the flak vest or flight suit.

 

Flight Suit:

  • Flight suit must fit snugly to the wearer.
  • One or two piece flight suit designs are acceptable.
  • If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece.
  • With double sleeved flight suits, contrast of color is acceptable on the arms so long as either the short or longer sleeve match the bottom and torso of the flightsuit.
  • Short-sleeved flight suits are allowed so long as sleeve is no shorter than mid-bicep.
  • Accents such as bloodstripes and elbow reinforcements are permitted so long as they are sewn on in a quality manner and maintain the appearance of being one piece.
  • If the flight suit collar does not fully cover the neck, a neck seal will be required. Neck seals can be separate pieces or built into the flight suit or vest. (We should not be able to see any visible skin showing between the flight suit and helmet from any angle.)
  • Zipper tabs must be hidden from view.
  • Gloves must not be attached to flight suit.
  • External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open.
  • The flight suit must be a solid color. No printed fabric may be used as part of a flight suit. Fabrics with woven patterns or that are embossed are acceptable and judged on a case by case basis.
  • Flight suit can have panels of different colors as long as it still appears to be one piece.
  • Flight suit sleeves must not protrude from the end of the gauntlets.
  • Stretch panels made from elastic or another flexible material are allowed so long as they are hidden from view. Examples of this include items like underarm gussets.
  • Zipper pull tabs/sliders must be hidden from view.
  • Boba Fett “Hakama” style pants as seen in “The Mandalorian” are prohibited from use with custom Mandalorian costumes

 

Mandalorian Pilot:

  • Full length sleeves are required.
  • The flight suit must feature pouch style pockets with a flap closure on the front of the thigh.
  • Thigh plates on Pilots are prohibited.

 

Dusters, Capes, and Ponchos:

  • Dusters, Capes, and Ponchos are acceptable replacements for a backplate provided they sufficiently hide the lack of a backplate and can be used in conjunction with a backplate.
  • Dusters, Capes, and Ponchos must have weathering consistent with that found on the rest of the costume.
  • Dusters, Capes, and Ponchos must fit the Star Wars aesthetic and are judged on a case by case basis.
  • Dusters must be worn open to show the chest armor underneath.
  • Dusters may not be used to mount any armor plating.
  • Dusters may not have long sleeves. Capped sleeves are acceptable.
  • Capped sleeves may obscure the shoulder armor.
  • Dusters must not have the appearance of Jedi robes. For this reason, dusters of rough cotton or wool will be closely examined.
  • Capes used in lieu of a backplate must be of sturdy material and more substantial than a raw cut piece of material.
  • Ponchos should not include earthly elements or patterns and should fit with the Star Wars aesthetic.
  • When trooping, all armor must be worn under the poncho. The poncho is NOT a replacement for chest and shoulder armor.
  • When applying with a poncho, photos should be submitted without the poncho so all plates are visible. An extra photo of the applicant should be submitted with the poncho present.
  • Dusters, Capes and Ponchos should have weathering consistent with the rest of the kit. If the duster, cape or poncho is weathered, holes in the garment should be strategically placed so that the absence of a back plate is not visible through the item. Weathered edges on the garment are acceptable, however, the fabric at the edge of the garment should not be unraveling or fraying. The edge can be tattered and distressed but should not look like the fabric is falling apart.
  • Shemaghs are not allowed.

 

Mandalorian Pilot:

  • Pilots cannot wear capes or dusters.

 

Kamas & Loin Cloths:

  • Kamas are acceptable.
  • Loin cloths are an acceptable replacement for cod armor or can be used in conjunction with cod armor and/or a kama.
  • Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered.
  • Loin cloths must be more substantive than a single piece of rectangular fabric hanging from the belt and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.
  • Loin cloths must be constructed in such a way as to be distinctly separate from any kama’s the wearer might also have.
  • Loin cloths cannot be wider than 3/4 of the width of the front of the wearer’s body and at a minimum should be kept within 1/8 to 1/4 of the wearer’s waist circumference.
  • Loin cloths must extend to at LEAST 1/2 the length of the wearers thigh and no further than the wearer’s knee – these will be judged on a case by case basis.
  • Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered and fully cover the wearer’s groin.
  • Loin cloths should not extend past the knees, and those that do will be judged on a case by case basis.
  • Loin cloths and kamas must be distinctly separate garments from the flak vest.
  • Kamas must cover at least 1/3 of the total waist circumference.
  • Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.

 

Waist Items:

  • You must have at least two of the following items in any combination: ammo belt, girth belt or waist sash, holster belt.
  • A bandoleer may be used in lieu of an ammo belt. If this is the case, then a sash or girth belt must be worn across the waist.
  • Waist items must be worn around the waist.
  • No cell phone pouches on ammo belts.
  • The top edge of the cod plate or loin cloth must be fully covered by an accepted waist item.
  • Sashes and scarves being used as waist items must be tailored and constructed to appear as a quality in-universe part of the costume and fit the general aesthetic of the costume.
  • Modern tactical gear must be modified to no longer appear off the shelf. One example of the minimum level of modification would be the pouches used by First Order heavy troopers.

 

Mandalorian Pilot:

  • At least one belt and ejection harness is required.
  • Girth belts or sashes are not required, but are allowed.
  • Belt must attach to the ejection harness.
  • The ejection harness must be made of cotton or nylon webbing.
  • Harness consists of a vertical strap(s) that extend(s) from the belt to the area just below the knee.
  • If there is only one vertical strap, it must be worn between the legs. If there are two vertical straps, one must be worn on the outside of each leg.
  • Vertical strap(s) must connect to a loop that wrap(s) around each leg individually just below the knee.

 

Armor Strapping:

  • External strapping must be of an in-universe material. Examples include but are not limited to tactical web belting (such as nylon or cotton) and leather.
  • Elastic strapping is generally unacceptable for external use with the following exceptions:
    • Knees, elbows and “Boba thongs” only and dyed or painted to match the flight suit as best as possible as to not stand out.
  • Nylon strapping does not need to match the color of the flight suit.
  • Parachute clips should be modified to fit the Star Wars aesthetic or hidden. Examples of such modifications include painting them to appear metal and applying weathering to match the costume. At minimum, the weathering must be consistent with the rest of the costume.

 

Gloves:

  • Full fingered or fingerless gloves are acceptable.
  • Gloves must be made of a substantial, sturdy material.
  • Labels and brand names must be removed or permanently covered.
  • Gloves must fully cover the front and back of the palm and wrist.
  • Gloves must be completely tucked into the gauntlet. Glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

 

Mandalorian Pilot:

  • Fingerless gloves are not allowed.

 

Boots:

  • Combat/utility boots are considered the primary accepted boot.
  • Boots must at least reach ankle height.
  • Boots must have a sturdy sole. Boba/TK-style boots are the exception.
  • Labels and brand names should be removed or permanently covered.
  • Shoelaces and eyelets on the front of the boot must be covered with armor or some sort of boot/ankle spat if on the front of the boot. Laces on back or sides are discouraged but are acceptable.
  • High heel/stiletto boots are not acceptable. Wedge and chunky style heels are acceptable. Maximum allowed height for heels is 3” or 7.5 cm.
  • Laces on gaiters and half-chaps are acceptable. If used, they cannot have front facing laces
  • Exposed zipper closures on boots are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps or an extension flap.
  • Elastic boot armor strapping is allowed if high quality elastic that is the same color as the boot is used. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.
  • Straps and buckles on boots are acceptable as long as they appear in-universe.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

Weapon

General Weapon Information:

  • At least one ranged or close combat weapon of Star Wars universe-style (not Earthly-looking).
  • Weapons should be more substantial than a hold out blaster or simple knife. These types of weapons are considered secondary weapons in nature and are not significant enough to act as a primary weapon.
  • Ranged or close combat weapons can be integrated into the rest of your costume, such as gauntlet mounted blades or flamethrowers or shoulder mounted cannons. These must be clear and visibly identifiable weapons, e.g. just a pair of knee darts or wrist rockets will not be accepted as the minimum required weapon.
  • Integrated ranged weapons must have a substantial ammunition supply, such as ammo hoppers, blaster charges or fuel tanks.
  • Commercially available toy weapons MUST have labels/logos removed and be repainted.
  • Toy weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible.
  • The commercially available canon weapons for Boba Fett’s EE-3 or Din Djarin’s Amban Phase Pulse Rifle, are allowed on custom Mandalorian kits, however, they are not allowed for canon kit use . These weapons are not the proper scale for canon use. All of these commercially available canon weapons, whether they are from costume companies such as Rubies or a toy weapon such as Nerf, must adhere to the above stated modification for toy weapons.
  • Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
  • Nerf and other similar toy weapons must have labels/logos removed and repainted.
  • Projectile toy weapons must also have all inner workings removed or rendered inoperable.
  • Nerf and toy weapons must also be sufficiently modified as to no longer be recognizable as a typical out of the box toy blasters. This includes but is not limited to:
    • Swapping and altering parts
    • Kitbashing and use of greeblies
    • Sanding off triangle patterns
    • Altering weapon stocks
    • Rails must be as much as possible removed or obscured
    • All Nerf weapons will be approved on a case by case basis.
    • Manufacturer screw holes MUST be filled and smoothed.
  • A tutorial on altering Nerf weapons can be found HERE.
  • Close combat weapons cannot be existing real world weapons, such as katanas, maces, bayonets, etc.. Applicants should use existing Star Wars-style weapons, such as vibro weapons, beskads, crush gauntlets, or come up with their own design based on the Star Wars aesthetic.
  • Close combat weapons cannot have any sharp points or edges.
  • Applicants must provide pictures of both sides of each weapon they intend to troop with when applying. Upload will be available on the application.
  • Any close combat weapon, whether scratch-built or a modified real world weapon, cannot have a cutting edge or a sharp tip regardless of the material used in its construction.

 

Mandalorian Pilot:

  • Small sidearm or small carbine is required. No bulky, lengthy, or heavy weapons.
  • Survival knife allowed but not required.
  • Jetpacks are not approvable for pilots.

Additional Info

Quality Clause:
All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An application costume may have no technical violations. However, if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include, but are not limited to, materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
 

Crossover Kits:
Crossover, Cross-Genre or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
 
Cross-Genre kits will not be accepted. Cross-Genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
 

80%/20% Rule:
In general a crossover kit should have at least 80% Mandalorian parts and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case by case basis.
 

Failed Canon/Legends Kits:
A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom, but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flightsuit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
 

Lightsabers:
Lightsaber/darksaber hilts may be worn as trophies, but must be visibly damaged significantly as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
 
No full bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Bardan Jusik, Kad Skirata, Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
 

Jedi/Sith:
No Jedi-Mandos or Sith-Mandos.
 

Face Character Items:
No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives and other non-unique weapons or small props. Parts and themes from non face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
 

Earth Culture References:
Items that are considered to be too recognizable as an item, symbol, or pattern from a real world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
 

Alien Mandalorians:
Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
 
Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case by case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit. A link to the App Team Q&A can be found here for further clarification: App Team Q&A
 

Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane Rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

 
If unsure, please contact the App Team Q&A here for further clarification: App Team Q&A
 

Quality of Armor/Prop Material:
All armor parts and props should have no visible construction methods including but not limited to Bondo, putty, filler, 3-D print lines or sanding marks. All finished parts should have an even and smooth finish. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe such as bone or other organic materials, cracked leather, hammered metal, severely weathered parts, etc
 
All painted parts should have an even and consistent finish. Rushed, excess paint resulting in runs, and uneven paint jobs will not be accepted. Orange peel in paint application will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Currently, orange peel is only approvable on Medium-Heavy to Heavy weathered costumes. Any weathering that incorporates orange peel will be judged on a case-by-case basis.
 
Any holes in armor that would give the observer reason to believe the plate was compromised to the soft goods must be backed with era appropriate material. For example, this could mean display lights, trauma plating, metal mesh or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 

Acceptable Armor Attachment Methods:

  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets
  • Screws (if visible, screw head must be filled and sanded smooth)
  • Strapping
  • Leather and nylon strapping may be exposed
  • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color matched to flight suit

 

3D Prints:
The use of 3D printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print lines remain.
 

Greeblies:
Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
 
“Naked” circuit boards glued on to items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case by case basis.
 
The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
 

Family Friendly/Safety:
Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibits the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
 
This LFL/MMCC policy is not limited to trophies, but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures’ that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case by case basis. Previously approved sigils that feature images of humanoids or other creatures’ that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case by case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
 
Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor era aesthetic on a case by case basis.
 
Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
 
Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material or attachment method modification or removal of the offending item is compulsory.
 

Symbols:
The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil which is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The App Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, CAO Team, PR Team and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
 
Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos and sigils may be used across eras only in the event that a symbol, logo or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a modern era symbol cannot appear on a crusader era kit.
 
Symbols, logos and sigils may be used across eras only in the event that a symbol, logo or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a modern era symbol cannot appear on a crusader era kit.
 

Costumes Approved by Other Organizations:
The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration into the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain “canon” Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this we share similar costume requirements with these other organizations to help ensure costume consistency and high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
 

Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Please make sure your pictures are at least 1920×1080 resolution. You will need the following photos for application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet off front facing photo any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
Photos should be taken against a neutral (preferably white or contrasting to the armor scheme) background with lighting that exposes all of the details of your armor and soft parts.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case by case basis may an item be removed from a costume to improve an application.
 

The Don’t list
These items/concepts should NOT be used in your custom Mandalorian costume character.

  • No soft armor/Halloween costumes/Mando pajamas or Onesies.
  • No tennis shoes/sneakers
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
  • No glitter paint allowed for armor or props.
  • Schubiwon/Shubiwan armour is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armour.

 

In an attempt to help protect recruits from subpar, overpriced, or otherwise non approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: Recaster and Bad Vendor Alert Thread

Modern Canon Costumes

Boba Fett (Supertrooper)

Boba Fett (RoTJ) Costume Requirements

Boba Fett (RoTJ SE) Costume Requirements

Boba Fett (ESB) Costume Requirements

Jango Fett (Kamino) Costume Requirements

Jango Fett (Geonosis) Costume Requirements

Kal Skirata Costume Requirements

Pre Vizsla (TCW: Season 2) Costume Requirements

Death Watch Grunt (TCW: Season 2) Costuming Requirements

Sabine Wren V1 (Rebels: Season 1)

Sabine Wren V2 (Rebels: Season 2)

Sabine Wren – Light Gear (Rebels: Season 3)

Sabine Wren – Action Gear (Rebels: Season 3)

Sabine Wren – Lothal Civilian Disguise (Rebels: Season 4)

Sabine Wren – Action Gear (Rebels: Season 4)

Mandalorian SuperCommando Captain

Fenn Rau, Protector of Concord Dawn

Rebels Mandalorian Pilot (A)

Rebels Mandalorian Pilot (B)

Imperial Super Commandos (Rebels: Season 3)

Gar Saxon, Imperial Super Commando Commander (Rebels: Season 3)

Clan Wren Male (A) – SW Rebels

Clan Wren Male (B) – SW Rebels

Clan Wren Female (A) – SW Rebels

Clan Wren Female (B) – SW Rebels

Bo-Katan (TCW)

Bo-Katan (Rebels: Season 4)

Death Watch Nite Owl (TCW: Seasons 4-5)

Jaster Mereel

Duchess Satine – Lawless Costume

Duchess Satine – Rose Outfit Costume

Duchess Satine – Red Dress Costume

Duchess Satine – Ceremonial Gown Costume

Duchess Satine – Dragonfly Dress Costume

Cadet Lagos

Cadet Soniee

Cadet Korkie

Cadet Amis

Bo-Katan (TCW: Season 7)

Sabine Wren Epilogue (Rebels: Season 4)

Weathered Boba Fett  – (The Mandalorian: Season 2)

Repainted Boba Fett – (The Mandalorian: Season 2)

Open Seasons – Death Watch Grunt

Open Seasons – Jaster Mereel

Open Seasons – Jango Fett Jedi Brawl

Open Seasons – Montross

Open Seasons – Tor Vizsla

Open Seasons – True Mandalorian Grunt

Open Seasons – Young Jango Fett

Mandalorian Civilians (1-8)

Requirements Last Revised: Spring 2022

The Mandalorian Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Applications team are volunteering their personal time to the Mandalorian Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPLICATIONS TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Apps Team through Official channels.

Helmet

Helmets

  • Helmet or mask with full head cover. Visor of “T” or “Y” style that cannot be seen through from front.
  • Must LOOK like a Mandalorian helmet from Early/Sith wars Era or designed similarly.
  • Breathing hoses/tubes are a REQUIRED element in this era.
  • Use of clone helmets or modern era Mando helmets are NOT acceptable.
  • Vinyl or paint applications to a visor are prohibited.

Armor

Body Armor

  • Modern Era armor is NOT acceptable for this era.
    MUST be fitted and spaced correctly depending on armor/body type.
  • Chest plate is required. Note that most chest armor of this era is one piece and made of leather or leather-like materials. Hard chest plates are also acceptable.
  • Ab plate is required.
  • Cod piece or loin cloth is required.
  • Armor should have an organic feel to it. It should appear to be bone, leather and/or rough pounded metal.
  • The use of teeth, spikes and/or bones in armor and adornments are highly recommended.
    Rivets used to attach armor must be painted to match armor.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor and shknees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another like that seen on the heavy infantry mandalorians or their appropriate era counterparts.

 

Back covering:

  • Some form of back covering is required. (Backpack, back armor, air tank, cape, cloak, etc.)
  • Must cover at least 2/3 the overall width and length of the back.
  • Jetpacks are NOT acceptable in this era.

 

Shoulder armor:

  • Some form of shoulder armor. Note that most shoulder armor of this era is large and covers the entire shoulder as to protect the shoulder joint.

 

Knees:

  • Some form of knee covering is required.
  • A Shin/Knee combo plate (Shnees) is an acceptable variant for knees.

Gauntlets

Gauntlets

  • Some form of armor or rigid covering on the lower arms (Gauntlets, hard bracers, and quality handwraps).
  • Forearms must be fully covered by one of the following:
    • Fabric wraps from the wrist to at least 3/4 up the forearm. Wraps must be of high quality. Acceptable styles of fabric wraps are those worn by, but not limited to Tusken Raiders, Kaleesh, and Quinlan Vos.
    • Full or half/bracer style hard shell gauntlets.
    • Heavy leather bracers which wrap at least 3/4 of the way around the forearm.
    • Laces are HIGHLY discouraged as a method to secure these types of bracers. Preferred methods would be belting or buckles.
  • Materials such as vinyl, pleather, and thin leather or suede will NOT be acceptable as a use for forearm covering. Pleathers or vinyl COULD be made into strips for wraps but are unacceptable as bracers.
    Modern era gauntlets are NOT acceptable.

Soft Parts

Armor/flak vest:

  • NOT a required element in this era. Armor can be attached directly to the flight suit or strapped onto body.
  • T-shirt vests are not acceptable as armor/flak vests.
    If you choose to use a vest, ensure the vest is properly fitted/tailored for you. Baggy and over-sized vests are not acceptable.

 

Neck Seal:

  • Some form of neck seal is required to meet the fully “sealed” flight suit requirement.
  • Neck seals can be separate pieces or built into the flight suit.

 

Flight suit:

  • You must have a properly fitted/tailored flight suit.
  • One or two piece flight suit designs are acceptable. If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece. (We should not be able to tell the difference.)
  • A fully “sealed” flight suit is required for this era. Meaning, no visible skin showing. Fingerless gloves and sleeveless or bare arms are NOT acceptable.
    Leather or leather-like materials are highly recommended.

 

Capes, kamas, and loin cloths:

  • Full or half capes can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor and cover the entire back area (From the base of the neck (or thereabouts) to at last mid lower back and full coverage across the width of the back.)
  • Loin cloths should be worn UNDER the belt or waist sash.

 

Ammo belt and pouches:

  • You must have either an ammo/girth/holster belt or waist sash, or any combination of these four items.
    Pouches should be kept to a minimum and not of the type used on modern era Mandalorians.
  • Leather, leather-like, or cloth are the only materials acceptable for belts, straps, and pouches in this era. Nylon straps, belts, or pouches are NOT acceptable.
    Visible plastic clips/belt closures are NOT acceptable.

 

Gloves:

  • Full fingered gloves are required to meet the fully “sealed” flight suit requirement.
  • Labels and brand names must be removed or covered.
  • Gloves must be completely tucked into the gauntlet. Glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

 

Boots:

  • Combat/Utility boots are considered the primary accepted boot for armor.
  • Labels and brand names must be removed or covered.
    Shoe-laces should be covered with armor or some sort of boot/ankle spat.
  • High heels/stiletto female boots are not acceptable Mandalorian armor attire. Platform, wedge, and “chunky” heels are acceptable.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

Weapon

Weapons

  • At least one weapon of Early/Sith Wars style.
  • Ancient melee weapons and ancient style blasters are preferred.
  • Modern era weapons are NOT acceptable.

 

Mounted Weapon Systems

  • Mounted weapons must appear to be mounted to a piece of armor in a practical and functional way. Weapon systems that appear to be ‘just glued on’ will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform.

Additional Info

Greeblies:

  • ‘Naked’ circuit boards glued on to items as greeblies are no longer acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the 70s tech aesthetic of the films. Any use of exposed circuit boards as greeblies will be highly scrutinized.
  • Greeblies made out of common items such as electronics components must be modified or used in such a way that they are not immediately recognizable. These components are still very much available for greeblie use as always, but creativity with modification and/or placement is suggested. We highly encourage the use of uncommon or obscure items as greeblies.

 

Quality of Armor/Prop Material:
Any holes in armor that would give the observer reason to believe the plate was compromised to the soft goods must be backed with era appropriate material. For example, this could mean display lights, trauma plating, metal mesh or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 

Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Leather
  • Urethane Rubber
  • Worbla (not strong enough for armor plates in a single layer, but great for sculpted detail)

 

Acceptable armor attachment methods:

  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets
  • Strapping

 

Unacceptable armor attachment methods:

  • Tape
  • Glue

 

Lightsabers:

  • Lightsaber/darksaber hilts may be worn as trophies or tools.
  • No full bladed lightsabers/darksabers may be carried unless your character is portraying an *in-canon* lightsaber/darksaber wielding mando (i.e., Bardan Jusik, Kad Skirata, Pre Viszla).

 

Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Please make sure your pictures are at least 1920×1080 resolution. You will need the following photos for application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet off front facing photo any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
Photos should be taken against a neutral (preferably white or contrasting to the armor scheme) background with lighting that exposes all of the details of your armor and soft parts.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case by case basis may an item be removed from a costume to improve an application.
 

The Don’t list

These items/concepts should NOT be used in your custom Mandalorian costume character:

  • Absolutely no spring loaded weapons or devices will be allowed. All such devices, including foam dart launchers of any kind, must operate manually. Otherwise they must be rendered inoperable.
  • No soft armor/Halloween costumes/Mando pajamas
  • No tennis shoes/sneakers
  • No stiletto/high heel boots.
  • No visible zippers or closures on flight suit or armor/flak vest.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No Jedi-Mandos or Sith-Mandos. “Force-adept” or “Force-sensitive” Mandos are acceptable.
  • No modern era helmets, gauntlets, chest or body armor.
  • No visible nylon or elastic strapping.
  • No visible shoe laces.
  • No blood, gore, or human skulls.
  • No “modern” or “common” off the shelf camo patterns may be used. Camo patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process. Officially barred “off the shelf” camo patterns: Woodland, Tiger Stripe, 3 Color Desert, MARPAT, Real Tree, Mossy Oak, ACU, Urban, 6 Color Desert, Swiss Alpineflague, and MultiCam.
  • EVA foam is not an acceptable armor building material for the MMCC. EVA foam MAY be considered for use on parts such as “soft cods” and “soft” knees. It will be a suitable material to back plating on knees and such for comfort. Any EVA that is visible, ie. soft cods and soft knees, will be HIGHLY scrutinized. It is HIGHLY recommended that if you choose this route, you heavily incorporate the App Team in the WIP and apply any suggestions to increase the probability of acceptance.
  • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted by any new applicants who wish to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece.
  • No contemporary technology unless hidden or cleverly disguised. (Examples: Exposed IPods, Iphones, Cell phones, Calculators, PDAs, or Palm devices)

Early Canon Costumes

More information coming soon.

Requirements Last Revised: Spring 2015

The Mandalorian Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Applications team are volunteering their personal time to the Mandalorian Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPLICATIONS TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Apps Team through Official channels.

Helmet

Helmet:

  • Full helmet with visor of “T”, “TT”, or “+” style that cannot be seen through from front.
  • Must LOOK like a Mandalorian helmet from late/crusader era or designed similarly. Please try to either exactly duplicate, or heavily base your helmet design after those in the reference pics.
  • Masks are NOT acceptable for this era. Mandalore the
  • Ultimate is the only exception.
  • Use of clone helmets or modern era Mando helmets are NOT acceptable.
  • Vinyl or paint applications to a visor are prohibited.

Armor

Chest/body armor:

  • Modern-era chest armor is NOT acceptable for this era.
  • MUST be fitted and spaced correctly depending on armor/body type.
  • Ab plate is required.
  • Use of leather straps are recommended for this era.
  • Use of reference pics provided is highly recommended. There are many different designs for the crusader era armor. Basing your designs off an already published design is your best option.
  • Groin must have hard or padded armor covering (can be replaced with loin cloth).
  • Use of lower body armor is highly recommended, but not required.
  • Rivets used to attach armor must be painted to match armor.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor and shknees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another like that seen on the heavy infantry mandalorians or their appropriate era counterparts.

 

Back covering:

  • Some form of back covering (backpack, back armor, cape, cloak, etc.)
  • Jetpacks are acceptable in this era.
  • Modern era “Boba/Jango style” jetpacks are NOT acceptable.
  • Note: When using a cape without a backplate, the lack of backplate should not be noticeable.

 

Shoulder armor:

  • Use of shoulder armor is required. Many designs are acceptable.

Gauntlets

Gauntlets/arm coverings:

  • Some form of armor or rigid covering on the lower arms (Gauntlets, hard bracers, and quality handwraps).
  • Forearms must be fully covered by one of the following:
  • Fabric wraps from the wrist to at least 3/4 up the forearm. Wraps must be of high quality. Acceptable styles of fabric wraps are those worn by, but not limited to Tusken Raiders, Kaleesh, and Quinlan Vos.
  • Full or half/bracer style hard shell gauntlets.
  • Heavy leather bracers which wrap at least 3/4 of the way around the forearm.
  • Laces are HIGHLY discouraged as a method to secure these types of bracers.
  • Preferred methods would be belting or buckles.
  • Materials such as vinyl, pleather, and thin leather or suede will NOT be acceptable as a use for forearm covering. Pleathers or vinyl COULD be made into strips for wraps but are unacceptable as bracers.
  • Modern era gauntlets are NOT acceptable.

Soft Parts

Armor/flak vest:

  • NOT a required element in this era. Armor can be attached directly to flight suit or strapped onto body.
  • T-shirt vests are not acceptable as armor vests.
  • Ensure vest is properly fitted/tailored for you. Baggy and over-sized vests are not acceptable.

 

Flight suit:

  • You must have a properly fitted/tailored flight suit or comparable under-armor clothing.
  • One or two piece flight suit designs are acceptable.
    If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece. (We should not be able to tell the difference.)
  • With double sleeved flight suits, contrast of color is acceptable on the arms if the shorter sleeve matches the color of the flight suit.
  • A fully “sealed” flight suit is required for this era. Fingerless gloves and sleeveless or bare arms are NOT acceptable.

 

Neck Seal:

  • Some form of neck seal is required to meet the full “sealed” flight suit requirement.
  • Neck seals can be separate pieces or built into the flight suit.

 

Capes, kamas, and loin cloths:

  • Soft back coverings can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor.
  • Full or half capes can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor and cover the entire back area. (From the base of the neck (or thereabouts) to at least mid lower back and full coverage across the width of the back.)
  • Soft/hard backpacks/packs are acceptable alternatives.
  • Loin cloths should be worn UNDER the belt or waist sash.

 

Ammo belt and pouches:

  • You must have either an ammo/girth/holster belt or waist sash, or any combination of these four items.
  • Leather, leather-like, and cloth tie materials, pouches, ammo holsters, weapon holsters, bandoliers are acceptable.
  • Visible plastic clips/belt closures are NOT acceptable.

 

Gloves:

  • Full fingered gloves are required to meet the fully “sealed” flight suit requirement.
  • Labels and brand names must be removed or covered.
  • Gloves must be completely tucked into the gauntlet. Glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

 

Boots:

  • Combat/Utility boots are considered the primary accepted boot for armor.
  • Labels and brand names should be removed or covered.
  • Shoe-laces should be covered with armor or some sort of boot/ankle spat.
  • High heels/stiletto female boots are not acceptable mandalorian armor attire. Platform, wedge, and “chunky” heels are acceptable.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

Weapon

Weapons:

  • At least one weapon of late/crusader style (not modern-looking).
  • Ancient melee weapons and ancient style blasters are acceptable.
  • Modern era weapons are NOT acceptable.

 

Mounted Weapons Systems:

  • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way.
  • Weapon systems that appear to be ‘just glued on’ will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform.

Additional Info

Greeblies:

  • ‘Naked’ circuit boards glued on to items as greeblies are no longer acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the 70s tech aesthetic of the films. Any use of exposed circuit boards as greeblies will be highly scrutinized.
  • Greeblies made out of common items such as electronics components must be modified or used in such a way that they are not immediately recognizable. These components are still very much available for greeblie use as always, but creativity with modification and/or placement is suggested. We highly encourage the use of uncommon or obscure items as greeblies.

 

Quality of Armor/Prop Material:
Any holes in armor that would give the observer reason to believe the plate was compromised to the soft goods must be backed with era appropriate material. For example, this could mean display lights, trauma plating, metal mesh or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 

Acceptable armor material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Leather
  • Urethane Rubber
  • Worbla (not strong enough for armor plates in a single layer, but great for sculpted detail)

 

Acceptable armor attachment methods:

  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets
  • Strapping

 

Unacceptable armor attachment methods:

  • Tape
  • Glue

 

Lightsabers:

  • Lightsaber/darksaber hilts may be worn as trophies or tools.
  • No full bladed lightsabers/darksabers may be carried unless your character is portraying an *in-canon* lightsaber/darksaber wielding mando (i.e., Bardan Jusik, Kad Skirata, Pre Viszla).

 

Suggested Components:

  • These items are not required, but are included as additional suggested costume components.
    Kama
  • Armor weathering (stains, dirt, dust, damage, etc.)
  • Use of Mando’a lettering and phrases on armor.
  • Leather straps or pouches, bandoliers or ammo belts.
  • Use of Crusader sigil in armor design.

 

Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Please make sure your pictures are at least 1920×1080 resolution. You will need the following photos for application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet off front facing photo any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
Photos should be taken against a neutral (preferably white or contrasting to the armor scheme) background with lighting that exposes all of the details of your armor and soft parts.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case by case basis may an item be removed from a costume to improve an application.
 

The DON’T List:

These items/concepts should NOT be used in your custom Mandalorian costume character.

  • Absolutely no spring loaded weapons or devices will be allowed. All such devices, including foam dart launchers of any kind, must operate manually. Otherwise they must be rendered inoperable.
  • No soft armor/Halloween costumes/Mando pajamas
  • No tennis shoes/sneakers
  • No stiletto/high heel boots.
  • No visible zippers or closures on flight suit or armor/flak vest.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No Jedi-Mandos or Sith-Mandos. “Force-adept” or “Force-sensitive” Mandos are acceptable.
  • No modern era helmets, gauntlets, chest or body armor.
  • No visible nylon or elastic strapping.
  • No visible shoe laces.
  • No blood, gore, or human skulls.
  • No “modern” or “common” off the shelf camo patterns may be used. Camo patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process. Officially barred “off the shelf” camo patterns: Woodland, Tiger Stripe, 3 Color Desert, MARPAT, Real Tree, Mossy Oak, ACU, Urban, 6 Color Desert, Swiss Alpineflague, and MultiCam.
  • EVA foam is not an acceptable armor building material for the MMCC. EVA foam MAY be considered for use on parts such as “soft cods” and “soft” knees. It will be a suitable material to back plating on knees and such for comfort. Any EVA that is visible, ie. soft cods and soft knees, will be HIGHLY scrutinized. It is HIGHLY recommended that if you choose this route, you heavily incorporate the App Team in the WIP and apply any suggestions to increase the probability of acceptance.
  • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted by any new applicants who wish to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece.
  • No contemporary technology unless hidden or cleverly disguised. (Examples: Exposed IPods, Iphones, Cell phones, Calculators, PDAs, or Palm devices)

Crusader Canon Costumes

More information coming soon.

Requirements Last Revised: Spring 2015

The Mandalorian Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Applications team are volunteering their personal time to the Mandalorian Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPLICATIONS TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Apps Team through Official channels.

Helmet

Helmet:

  • Full helmet of Neo-Crusader style is required.
  • Helmet should have a hard face plate and a hard helmet, the helmet should be covered by a same color cowl extending to the neck with the face plate exposed. The cowl should be of a soft material that allows for flexing and turning of the head. Please try to either exactly duplicate, or heavily base your helmet design after those in the reference pics.
  • Helmets may be adorned with items such as macrobinoculars, lights, antennae, and visors.
  • Masks are NOT acceptable for this era.
  • Hard shell/cowl helmets, such as repainted Royal Guard helmets, will NOT be acceptable for Neo Crusader usage.
  • Must be painted either red, blue, or metallic/non-metallic gold with white detailing to match references. All armored pieces must be painted the same color.
  • Vinyl or paint applications to a visor are prohibited.

Armor

Chest/body armor:

  • Modern-era chest armor is NOT acceptable for this era.
  • MUST be fitted and spaced correctly depending on armor/body type.
  • Single piece chest armor required.
  • Groin must have hard or padded armor covering.
  • Use of thigh armor is highly recommended, but not required.
  • Use of shin armor is required.
  • Full enclosure leg armor is recommended, but not required.
  • Boot armor is recommended, but not required.
  • Rivets used to attach armor must be painted to match armor.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor and shknees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another like that seen on the heavy infantry mandalorians or their appropriate era counterparts.

 

Back covering:

  • Single piece back armor is required. (Backpack, back armor, air tank, etc.) Must cover at least 2/3 the overall width and length of the back.
  • Jetpacks are acceptable in this era.
  • Modern era “Boba/Jango style” jetpacks are NOT acceptable.

 

Shoulder armor:

  • Use of shoulder armor is required. Many designs are acceptable.

 

Paint:

  • Must be painted either red, blue, or metallic/non-metallic gold with white detailing to match references. All armored pieces must be painted the same color.

Gauntlets

Gauntlets/arm coverings:

  • Full enclosure gauntlets required.
    Gauntlets with weapons are recommended for this era.
  • Hand armor is recommended, but not required.
  • Modern era gauntlets are NOT acceptable.
  • Must be painted either red, blue, or metallic/non-metallic gold with white detailing to match references. All armored pieces must be painted the same color.

Soft Parts

Armor/flak vest:

  • NOT a required element in this era. Armor can be attached directly to the flight suit or strapped onto body.
  • T-shirt vests are NOT acceptable as armor vests.
  • Ensure vest is properly fitted/tailored for you. Baggy and over-sized vests are NOT acceptable.

 

Flight suit:

  • You must have a properly fitted/tailored flight suit.
    One or two piece flight suit designs are acceptable.
  • If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece. (We should not be able to tell the difference.)
  • A fully “sealed” flight suit is required for this era. Fingerless gloves and sleeveless or bare arms are NOT acceptable.
  • Form fitting flight suits should be used for this era, they should have the sturdiness of a normal flight suit, but should hug the body.
  • Flight suits should be black, grey or match armor color.

 

Neck Seal:

  • Some form of neck seal is required to meet the full “sealed” flight suit requirement.
  • Neck seals can be separate pieces or built into the flight suit.

 

Capes, kamas, and loin cloths:

  • Half capes can be worn in addition to the required back-plate.
  • Kamas are acceptable and should be worn UNDER the belt or waist sash.
  • Loincloths can be worn in addition to the required groin covering and should be worn UNDER the belt or waist sash.
  • Soft cods can either be built into the flight suit or worn separately.

 

Ammo belt and pouches:

  • You must have either an ammo/girth/holster belt or waist sash, or any combination of these four items.
  • Leather, leather-like, or cloth are the only materials acceptable for belts, straps, and pouches in this era.
  • Nylon straps, belts, or pouches are NOT acceptable.
  • Visible plastic clips/belt closures are NOT acceptable.

 

Gloves:

  • Full fingered gloves are required to meet the fully “sealed” flight suit requirement.
  • Labels and brand names must be removed or covered.
  • Gloves must be completely tucked into the gauntlet. Glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

 

Boots:

  • Combat/Utility boots are considered the primary accepted boot for armor.
  • Labels and brand names should be removed or covered.
  • Shoe-laces should be covered with armor or some sort of boot/ankle spat.
  • High heels/stiletto female boots are not acceptable mandalorian armor attire. Platform boots are acceptable.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

Weapon

Weapons:

  • At least one weapon of neo-crusader style (not modern-looking).
  • Ancient melee weapons and ancient style blasters are acceptable.
  • Late/crusader era weapons are acceptable.
  • Modern era weapons are NOT acceptable.

 

Mounted Weapons Systems:

  • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way.
  • Weapon systems that appear to be ‘just glued on’ will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform.

Additional Info

Suggested Components:
These items are not required, but are included as additional suggested costume components.

  • Kama
  • Armor weathering (stains, dirt, dust, damage, etc.)
  • Use of Mando’a lettering and phrases on armor.
  • Leather straps or pouches, bandoliers or ammo belts.
  • Capes, kamas, and loincloths encouraged.
  • Use of Neo-Crusader sigil in armor design.

 

Greeblies:

  • ‘Naked’ circuit boards glued on to items as greeblies are no longer acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the 70s tech aesthetic of the films. Any use of exposed circuit boards as greeblies will be highly scrutinized.
  • Greeblies made out of common items such as electronics components must be modified or used in such a way that they are not immediately recognizable. These components are still very much available for greeblie use as always, but creativity with modification and/or placement is suggested. We highly encourage the use of uncommon or obscure items as greeblies.

 

Acceptable armor material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Leather
  • Urethane Rubber
  • Worbla (not strong enough for armor plates in a single layer, but great for sculpted detail)

 

Acceptable armor attachment methods:

  • Velcro
    Magnets
    Snaps
    Bolts
    Rivets
    Strapping

 

Unacceptable armor attachment methods:

  • Tape
  • Glue

 

Lightsabers:

  • Lightsaber/darksaber hilts may be worn as trophies or tools.
  • No full bladed Lightsabers/darksabers may be carried unless your character is portraying an *in-canon* Lightsaber/darksaber wielding mando (i.e., Bardan Jusik, Kad Skirata, Pre Viszla).

 

Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Please make sure your pictures are at least 1920×1080 resolution. You will need the following photos for application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet off front facing photo any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
Photos should be taken against a neutral (preferably white or contrasting to the armor scheme) background with lighting that exposes all of the details of your armor and soft parts.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case by case basis may an item be removed from a costume to improve an application.
 

The Don’t List:

These items/concepts should NOT be used in your custom Mandalorian costume character.

  • Absolutely no spring loaded weapons or devices will be allowed. All such devices, including foam dart launchers of any kind, must operate manually. Otherwise they must be rendered inoperable.
  • No soft armor/Halloween costumes/Mando pajamas
  • No tennis shoes/sneakers
  • No stiletto/high heel boots.
  • No visible zippers or closures on flight suit or armor/flak vest.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No Jedi-Mandos or Sith-Mandos. “Force-adept” or “Force-sensitive” Mandos are acceptable.
  • No modern era helmets, gauntlets, chest or body armor.
  • No visible nylon or elastic strapping.
  • No visible shoe laces.
  • No blood, gore, or human skulls.
  • No “modern” or “common” off the shelf camo patterns may be used. Camo patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process. Officially barred “off the shelf” camo patterns: Woodland, Tiger Stripe, 3 Color Desert, MARPAT, Real Tree, Mossy Oak, ACU, Urban, 6 Color Desert, Swiss Alpineflague, and MultiCam.
  • EVA foam is not an acceptable armor building material for the MMCC. EVA foam MAY be considered for use on parts such as “soft cods” and “soft” knees. It will be a suitable material to back plating on knees and such for comfort. Any EVA that is visible, ie. soft cods and soft knees, will be HIGHLY scrutinized. It is HIGHLY recommended that if you choose this route, you heavily incorporate the App Team in the WIP and apply any suggestions to increase the probability of acceptance.
  • ALL visible sports armor up to and including soccer shin guards and any combination sport or
  • SWAT/Military/Occupational foot/shin/knee pads will not be accepted by any new applicants who wish to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece.
  • No contemporary technology unless hidden or cleverly disguised. (Examples: Exposed IPods, Iphones, Cell phones, Calculators, PDAs, or Palm devices)

Neo-Crusader Canon Costumes

More information coming soon.

Requirements Last Revised: Spring 2015

The Mandalorian Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Applications team are volunteering their personal time to the Mandalorian Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPLICATIONS TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Apps Team through Official channels.

Helmet

Helmets:

  • Applicants with questions about whether or not their helmet can work for Post Imperial should submit a picture of the front, both sides, and back of their helmet to the Approval Team’s Question & Answer Team HERE.
  • Both canon and custom helmets from both the Modern Era and Post Imperial style are allowed. However, all custom helmets will be judged on a case by case basis, regardless of what elements they contain. The App Team reserves the right to deny any custom helmets it does not deem fitting for either of these eras.
  • Full T-shaped visor dark enough to obscure the wearer’s face.
  • Rubies 1-piece Boba Fett helmets will not be accepted for use by the club.
    Commercially available Boba Fett helmets, such as the Target helmet or the Black series helmets, are allowed for custom Mandalorians with the following changes:

    • Fill in the Boba Fett dent. For the Boba Fett Black Series helmets the paint damage sculpted into the helmets must also be removed.
    • If the wearer’s face is visible through the standard visor, the visor must either be replaced or obscured.
    • Manufacturer seams must be removed or hidden.
  • If the full length of the vertical part of the visor is not hidden, it must reach the bottom of the helmet. If equipment, such as a breathing apparatus or other items, is installed which hides the bottom of the visor, then the visor is not required to reach the bottom of the helmet.
  • If a helmet has angled mandibles, such as Din Djarin has, the visor only has to reach the angled part of the mandibles.
  • Visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed ¼” / 6mm.
  • Custom visor designs are allowed. However, at least 2/3 of the total vertical T portion must be apparent.
  • Vinyl or paint applications to a visor are prohibited.
  • Helmet size will be judged on a case by case basis. Generally, the helmet’s width should not greatly fall short of or exceed 1/2 the width of the shoulders measured from armored shoulder plate to armored shoulder plate.
  • If a Boba/Jango Fett rangefinder or canon earcap is attached to either side of the helmet, the full earcap must be worn to ensure the base of the rangefinder stalk is covered. A rangefinder is not required, but the cover cap must still be in place.
  • A list of approved helmet styles for each style, both canon and custom, can be found HERE
  • If you are unsure if your helmet is approvable, please contact the App Team Q&A HERE
  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

Armor

Chest Armor:

  • One-piece chest plate based on Din Djarin version 1 armor, Din Djarin version 2 armor (Beskar armor), Paz Vizsla Heavy Infantry armor, the Armorer’s chest plate, Bo Katan’s chest plate, and Koska Reeve’s chest plate are allowed. All other chest plate designs are restricted.
  • Custom chest plate designs are allowed if they are modifications to Din Djarin version 1 armor, Din Djarin version 2 armor (Beskar armor), Paz Vizsla Heavy Infantry armor, the Armorer’s chest plate, Bo Katan’s chest plate and Koska Reeve’s chest plate. Custom modifications to these plates will be assessed on a case by case basis.  Ask the App Team Q&A HERE for custom modification to canon plates.
  • The ab plate is optional for the Din Djarin version 1 armor and the Paz Vizsla Heavy Infantry armor.  Din Djarin version 2 armor (Beskar armor) and any custom modified plate designs must be worn with the ab plate.
  • Ab plate configurations for Din Djarin version 1 armor or the Paz Vizsla Heavy Infantry armor are as follows:
    • Din Djarin version 1 armor may be worn with the chest plate only or with the ab plate
    • Paz Visla Heavy Infantry variations are, A) Light Infantry: chest plate only, B) Medium Infantry: chest plate and diaphragm plate, C) Heavy Infantry: chest plate, diaphragm plate and ab plate.
  • Modern Era chest and collar plates, such as Boba or Jango Fett plates, Rebels, Clone Wars, or Star Wars: Galaxies plates, or custom variants thereof, will not be accepted.
  • Armor must be fitted correctly depending on armor/body type. It must be of adequate size in proportion to your chest area. The chest plate should not exceed 1” / 3cm beyond the outside edge of the backplate at maximum.
  • Ab plate should be proportionally sized to chest plate.
  • Armor plates may extend 1-2″ past the bottom edge of the flak vest, but may not touch accepted waist items.
  • Rivets and screws  used for attaching armor  must be painted to match armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
  • Armor plates used for custom costumes cannot include the same dents and weathering that appear on canon costumes. They must be visibly modified to appear visually distinct and will be judged on a case by case basis.

 
Lower Body Armor:

  • Minimum of either combination is required:
    • Armored codpiece and both knees.
    • No less than 4 pieces of lower body armor to include: tasset plates (single plate or a set), thigh plates (single plate or a set), knee plates (single plate or a set), shin plates (single plate or a set), and or kidney plate.
  • A shin/knee (shnee) combination can be used in lieu of knee plates. A shnee is considered one plate, not two separate plates, towards the total count of 4 lower body plates.
  • If shnees are used, the knee area must be distinguishable from the shin plate even if connected. Simply extending an existing design will not be accepted.
  • If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
  • Adding more armor to the lower body is allowed but not required.
  • Asymmetrical armor is allowed, e.g. applicants can have two thigh plates of different designs or one standard knee plate on one leg and a shnee on the other. This combination must still adhere to the minimum amount of armor required.
  • If a codpiece is used, it must be fitted/shaped/proportionate to the wearer. Flat plates will be denied.
  • If a codpiece is used, the top edge must be fully covered by an accepted waist item.
  • Soft and hard codpieces may be used. Both count as armored per the minimum armor rule.
  • Rivets and screws used for attaching armor must be painted to match armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
  • Additional body armor, such as bicep, elbow, cod, tasset, thigh, knee plates, shin armor and shknees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another like that seen on the heavy infantry mandalorians or their appropriate era counterparts.

 
Sports Armor:

  • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted for any new applicant who wishes to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece. This also includes any of the above style padding used in Expanded Universe/Legends artwork by non-Mandalorian characters.

 
Back Covering:

  • A hard backplate is required, even if a cape is worn.
  • The back covering must cover at least 2/3 the overall width and length of the back. As a general guideline, the top edge of the backplate must be positioned near the top of the applicant’s shoulders and be within the top 1/3 of the wearer’s back.
  • The width of the top of the backplate cannot extend past the width of the chest plate.
  • Back plate cannot overlap or touch the waist items.
  • Back plate cannot exceed the length of the flak vest.
  • Jetpacks can be used in lieu of a backplate, so long as the jetpack is proportional to the wearer.
  • To conform more with styles we have seen consistent with the Post Imperial Era, back plates are no longer allowed to have extensions that come up the back over the shoulder like their modern era counterparts. The backplate should, for the most part, feature a straight, or slightly curved top edge.
  • The only time any sort of back plate extension will be permitted is if the builder is using epaulette armor in the same fashion as Paz Vizsla, Bo Katan or Koska Reeves.

 
Shoulder Armor:

  • Shoulder armor may be used as a set or be asymmetrical with only one plate used for trooping.  All applicants MUST apply for approval wearing two shoulder armor plates.  For trooping purposes after approval a single shoulder plate may be worn.  If a single shoulder plate is worn for trooping the attachment method for the missing shoulder plate must NOT be visible. The area of the flak vest and flight suit normally covered by the absent plate must be fully weathered to match the rest of the flak vest and flight suit.
  • Must be centered above the bicep muscle and cover the deltoid area.
  • The top edge of the plate can either be lined up with the shoulder seam or sit slightly above it.
  • Must be mounted evenly on both sides.
  • Double plates are acceptable.
  • Shoulder armor must be mounted evenly on both sides and be attached on top of the flak vest sleeve caps, if the flak vest has sleeve caps. Shoulder armor mounted under the sleeve cap on the flak vest is reserved for Canon Book of Boba Fett characters only.

 
Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane Rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
  • If unsure, please contact an Applicant Team member for clarification.

 
Acceptable Armor Attachment Methods:

  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets
  • Screws – if visible, screw head must be filled and sanded smooth
  • Strapping
  • Leather and nylon strapping, which may be exposed
  • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color matched to flight suit.

 
Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

 
Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, unmodified shoulder armor cannot be used in the place of knees. The shoulder armor can look similar to the knee armor in this case, but they cannot be the exact same template.
 
Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material.
 
If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

Gauntlets

Gauntlets:

  • Full style hard shell gauntlets that cover at least 2/3 of the length of the forearm from wrist to elbow and completely cover the circumference.
  • Gauntlets may be used as a set or be asymmetrical with only one gauntlet used for trooping.  All applicants MUST apply for approval wearing two gauntlets.  For trooping purposes after approval a single gauntlet may be worn.  If a single gauntlet is worn for trooping the attachment method for the missing gauntlet must NOT be visible. The area of the flight suit normally covered by the absent gauntlet must be fully weathered to match the rest of the flight suit. If a single gauntlet is worn the cuff of the flight suit must be tight fitting so no skin is visible between the cuff of the flight suit and the glove.
  • If sports armor is used, it must be highly modified to no longer look like sports armor.
  • Forearm coverings are designed to give the appearance of heavy armor for protection and/or striking weapon and/or weapons platforms.
  • Unmodified armor pieces from any style Mandalorian armor template including Boba, Jango, Legacy, Clone Wars, and Rebels are not permitted to be used in place of other armor pieces. For example, Jango shin armor cannot be used as gauntlets.
  • Materials such as vinyl, pleather, and thin leather or suede will NOT be acceptable to use as a forearm covering.
  • Ren Fair/Larp/Reenactment bracers and unmodified-Leather bracers are not approvable.
  • If a Boba/Jango Fett style left arm gauntlet is being used on either arm, the rocket cradle must house a rocket or other weapon system.
  • If a Boba Fett/Din Djarin style left arm gauntlet is being used on either arm, the forward recessed tray cannot be left blank and must be filled in with either a canon calculator board, keypad, or other greeblie.

Mounted Weapons Systems:

  • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way. Weapon systems that appear to be “just glued on” will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform, while Din Djarin’s “Whistling Birds” launcher is recessed in his gauntlet.

Further information:

  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • Flight suit sleeves must not protrude from the end of the gauntlets.
  • Gloves may not extend past the upper part of the gauntlets.
  • Bracers must close together securely as to make sure that no gap is visible between both halves.
  • No skin can be visible between gloves and gauntlets.
  • If foam is used to pad the inside of the gauntlets, applicants must make sure that no foam can be easily visible.

Soft Parts

Armor/flak vest:

  • Armor/flak vest must be worn under armor plates.
  • MOLLE/TAC and paintball style vests may be used without any modification.
    However, the armor must be of a canon style that completely covers the vest.
  • Vests may be traditional Boba/Jango/Din Djarin style or custom style. If you have a question about your vest, see the App Team Q+A HERE.
  • Ensure the vest is properly fitted/tailored to you. Baggy and oversized vests are not acceptable. Zipper pull tabs/sliders and Velcro must be completely hidden from sight.
  • Vest can be made of multiple panels of different solid color or sturdy material like vinyl or leather in the same style or inspired by the vests of Bo Katan and Koska Reeves from the second season of The Mandalorian. However, no printed fabric may be used as part of a vest. Woven/textured/embossed fabrics are not considered printed fabrics and are approvable on a case by case basis. These types of fabrics must not conflict with the Earth Culture Reference Clause under the Additional Info section of the CRLs.
  • The flak vest must properly fitted/tailored to you. Baggy and/or bunching fabric will not be accepted.
  • Zipper pull tabs/sliders and velcro must be completely hidden from sight.
  • Laces, zippers, parachute buckles, velcro and cloth or leather strapping are all acceptable methods of closure. Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden via a sleeve or another acceptable concealment option.
  • Zippers must be color matched with flight suit/flak vest. Zipper tabs/sliders must be hidden from view.
  • The vest must not extend past waist items. If the vest is covered by one or more waist items, the flak vest must be pulled taut and not bunch up at the waist.
  • Vest fabric must be of a quality fabric that is thick enough to support armor plates without sagging, creasing, or wrinkling. Suggested materials include cotton or cotton twill, nylon, duck cloth, leather/imitation leather, or quilted fabric. Stretch materials may only be used if they are form fitting and reinforced enough to support the armor plates without sagging.
  • T-shirts are NOT acceptable as armor vest material.

 
Flight suit:

  • Flight suit must fit snugly to the wearer.
  • One or two piece flight suit designs are acceptable.
  • If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece. (We should not be able to tell the difference).
  • With double sleeved flight suits, contrast of color is acceptable on the arms so long as either the short or longer sleeve match the bottom and torso of the flightsuit.
  • Accents such as bloodstripes and elbow reinforcements are permitted so long as they are sewn on in a quality manner and maintain the appearance of being one piece.
  • If the flight suit collar does not fully cover the neck, a neck seal will be required. Neck seals can be separate pieces or built into the flight suit or vest. (We should not be able to see any visible skin showing between the flight suit and helmet from any angle.)
  • Zipper tabs/sliders must be hidden from view.
  • Gloves must not be attached to the flight suit.
  • External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open.
  • The flight suit must be a solid color. No printed fabric may be used as part of a flight suit. Fabrics with woven or embossed patterns are acceptable and judged on a case by case basis.
  • Flight suits can have multiple panels of different solid color or sturdy material such as vinyl or leather in the same style or inspired by the suits of Bo Katan and Koska Reeves from the second season of The Mandalorian. However, no printed fabric may be used as part of a vest.
  • Flight suit sleeves must not protrude from the end of the gauntlets.
  • Stretch panels made from elastic or another flexible material are allowed so long as they are hidden from view. Examples of this include items like underarm gussets.
  • Short sleeves are not permitted in this era.

 
Capes & Ponchos:

  • Capes and ponchos may be worn in addition to a hard backplate, but not in lieu of them.
  • Capes and ponchos must have weathering consistent with that found on the rest of the costume.
  • Capes and ponchos must fit the Star Wars aesthetic and are judged on a case by case basis.
  • Capes and ponchos must be of sturdy material and be more substantial than a raw cut piece of material.
  • When trooping, all armor must be worn under the cape and poncho. Whichever covering you choose is NOT a replacement for chest and shoulder armor.
  • When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An extra photo of the applicant should be submitted with the cape or poncho present.

 
Other soft parts:

  • Kamas are acceptable and can be of a canon or custom design. Kamas must cover at least 1/3 of the total waist circumference.
  • Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.
  • Cummerbunds or other soft covers that lay in the area between the flak vest and the belt items can be worn. The front may extend past the belt items, similar to the style worn by Din Djarin or other members of The Tribe.
  • Dusters cannot be worn with this style of armor.
  • Shemaghs are not allowed.
  • Loin cloths are not allowed.
  • Boba Fett “Hakama” style pants as seen in “The Mandalorian” are prohibited from use with custom Mandalorian costumes.
  • Two new additions to Mandalorian costuming soft parts in this era are that of the cummerbund and padded apron. The cummerbund and apron is a substantial, structural piece of padded fabric that adds visual interest between the top of the belt and the bottom of the flak vest. If used it must be worn in a similar fashion as seen on multiple versions of Din Djarin or Axe Woves. Use of these soft parts is not required.
  • If used, the cummerbund or apron must be worn in a manner that has it lay in the area between the flak vest and belt items so that the top edge of the cummerbund is hidden under the flak vest, while the bottom section around the waist doesn’t protrude past the belt or other waist items.
  • Only the front center flap of the cummerbund or apron is allowed to protrude past the belt buckle. The visible flap may only extend a few inches or centimeters like that of Din Djarin or Axe Woves. The bottom edges of the cummerbund or apron that go around the waist must not be seen.
  • If a sash is used as a waist item under the belt, the loose ends may also hang below the belt in a fashion similar to the repainted version of Boba Fett from The Mandalorian Season 2.
  • Clone/ARC Trooper pauldrons are prohibited from use in Post Imperial. To better maintain the aesthetic of the era, only pauldrons seen on Imperial troopers are permitted.

 
Ammo belt, pouches, and ejection harness:

  • You must have at least one of the following items: ammo belt or holster belt.
  • A bandoleer may also be used but will not be counted towards the minimum amount of required belt items.
  • Sashes, girth belts, or other waist items are allowed.
  • No cell phone pouches are allowed on ammo belts.
  • If a codpiece is used, the top edge must be fully covered by an accepted waist item.
  • Sashes and scarves being used as belt items must be tailored and constructed to appear as a quality in-universe part of the costume and fit the general aesthetic of the costume.
  • Modern tactical gear must be modified to no longer appear “off the shelf”. One example of the minimum level of modification would be the pouches used by First Order Heavy Troopers.

 
Armor strapping:

  • External strapping must be of an in universe material. Examples include but are not limited to tactical web belting and leather. Elastic strapping is generally unacceptable for external use (refer to the following exceptions). The preferred method for the use of elastic strapping is to conceal it within the flight suit.
  • External elastic strapping may be used in the following manners:
    • For boot armor strapping but must be of high quality elastic and the same color as the boot. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.
    • On the knees, elbows and Mando “thongs” only and dyed or painted to match the flight suit as best as possible.
    • If fully hidden from view by armor accessories such as kamas, ammo pouches, capes, holsters etc. It is recommended to use a higher quality elastic rather than the inexpensive “sew in” type in the event the coverage moves and it’s exposed. It is best that it match the flight suit in color or colors that compliment the overall color palate of the costume.
  • Nylon strapping does not need to color match flight suit.
  • Parachute clips should be modified to fit the Star Wars aesthetic, or hidden. Examples of such modifications include painting them to appear metal and applying weathering to match the costume. At minimum, the weathering must be consistent with the rest of the costume.

 
Gloves:

  • Full fingered or fingerless gloves are acceptable.
  • Gloves must be made of a substantial sturdy material.
  • Labels and brand names must be removed or permanently covered.
  • Gloves must fully cover the front and back of the palm and wrist.
  • Gloves must be completely tucked into the gauntlet. Glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

 
Boots:

  • Combat/Utility boots are considered the primary accepted style of boot.
  • Boots must at least reach ankle height.
  • Must have a sturdy sole. Boba/TK style boots are the exception.
  • Labels and brand names should be removed or permanently covered
  • Shoelaces and eyelets on the front of the boot MUST be covered with armor or some sort of boot/ankle spat if on the front of the boot. Laces on back or sides are discouraged but are acceptable.
  • High heels/stiletto boots are not acceptable. Wedge, and chunky style heels are acceptable. Maximum allowed height for heels is 3”.
  • Laces on gaiters and half-chaps are acceptable. If used, they cannot have front facing laces.
  • Exposed zipper closures on boots are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps or an extension flap.
  • Straps and buckles on boots are acceptable as long as they appear in-universe.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

Weapon

Weapons:

  • At least one ranged or close combat weapon of Star Wars-universe style (not Earthly-looking).
  • Weapons should be more substantial than a hold out blaster or simple knife. These types of weapons are considered secondary weapons in nature and are not significant enough to act as a primary weapon.
  • Ranged or close combat weapons can be integrated into the rest of your costume, such as gauntlet mounted blades or flamethrowers or shoulder mounted cannons. These must be clear and visibly identifiable weapons, e.g. just a pair of knee darts or wrist rockets will not be accepted as the minimum required weapon.
  • Integrated ranged weapons must have a substantial ammunition supply, such as ammo hoppers, blaster charges or fuel tanks.
  • Commercially available toy weapons MUST have labels/logos removed and be repainted.
  • Toy weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible.
  • The commercially available canon weapons for Boba Fett’s EE-3 or Din Djarin’s Amban Phase Pulse Rifle, are allowed on custom Mandalorian kits, however, they are not allowed for canon kit use . These weapons are not the proper scale for canon use. All of these commercially available canon weapons, whether they are from costume companies such as Rubies or a toy weapon such as Nerf, must adhere to the above stated modification for toy weapons.
  • Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
  • Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
  • Projectile toy weapons must also have all inner workings removed or rendered inoperable.
  • Nerf weapons must also be sufficiently modified as to no longer be recognizable as a typical “Out of the box” Nerf blaster, this includes but is not limited to:
    • Swapping and altering parts
    • Kitbashing and use of greeblies
    • Sanding off triangle patterns
    • Altering weapon stocks
    • Rails must be as much as possible removed or obscured
    • A tutorial on altering Nerf weapons can be found HERE.
    • All Nerf weapons will be approved on a case by case basis.
    • Manufacturer screw holes MUST be filled and smoothed.
  • Close combat weapons cannot be existing real world weapons, such as katanas, maces, bayonets, etc… Applicants should use existing Star Wars style weapons, such as vibro weapons, Beskads, crush gaunts, or come up with their own design based on the Star Wars aesthetic.
  • Close combat weapons cannot have any sharp points or edges.
  • Any close combat weapon, whether scratch-built or a modified real world weapon, cannot have a cutting edge or a sharp tip regardless of the material used in its construction.

Applicants must provide pictures of both sides of each weapon they intend to troop with when applying. Upload will be available on the application.

Additional Info

Post-Imperial Pilots:
At this time, Post-Imperial Pilots are prohibited.
 

Quality Clause:
All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
 

Crossover Kits:
Crossover, Cross-Genre or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
 
Cross-Genre kits will not be accepted. Cross-Genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
 

80%/20% Rule:
In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case by case basis.
 

Failed Canon/Legends Kits:
A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flightsuit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
 

Lightsabers:
Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
 
No full bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Bardan Jusik, Kad Skirata, Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
 

Jedi/Sith:
No Jedi-Mandos or Sith-Mandos.
 

Face Character Items:
No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives and other non-unique weapons or small props. Parts and themes from non face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
 

Earth Culture References:
Items that are considered to be too recognizable as an item, symbol, or pattern from a real world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
 

Alien Mandalorians:
Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
 
Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case by case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the App Team Q&A HERE.
 

Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS/PLA/PTG
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane Rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

 
If unsure, please contact the App Team Q&A here for further clarification: HERE
 

Quality of Armor/Prop Material:
All armor parts and props should have no visible construction methods including but not limited to Bondo, putty, filler, 3-D print lines or sanding marks. All finished parts should have an even and smooth finish. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe such as bone or other organic materials, cracked leather, hammered metal, severely weathered parts, etc.
 
All painted parts should have an even and consistent finish. Rushed, excess paint resulting in runs, and uneven paint jobs will not be accepted. Orange peel in paint application will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Currently, orange peel is only approvable on Medium-Heavy to Heavy weathered costumes. Any weathering that incorporates orange peel will be judged on a case-by-case basis.
 
Any holes in armor that would give the observer reason to believe the plate was compromised to the soft goods must be backed with era appropriate material. For example, this could mean display lights, trauma plating, metal mesh or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 

Acceptable Armor Attachment Methods:

  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets
  • Screws (if visible, screw head must be filled and sanded smooth)
  • Strapping (leather and nylon strapping may be exposed)
  • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color matched to flight suit.

 

3D Prints:
The use of 3D printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print lines remain.
 

Greeblies:
Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
 
“Naked” circuit boards glued on to items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case by case basis.
 
The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
 

Family Friendly/Safety:
Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibits the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
 
This LFL/MMCC policy is not limited to trophies, but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures’ that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case by case basis. Previously approved sigils that feature images of humanoids or other creatures’ that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case by case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
 
Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor era aesthetic on a case by case basis.
 
Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
 
Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material or attachment method modification or removal of the offending item is compulsory.
 

Symbols:
The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil which is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
 
Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos and sigils may be used across eras only in the event that a symbol, logo or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a modern era symbol cannot appear on a crusader era kit.
 
Symbols, logos and sigils may be used across eras only in the event that a symbol, logo or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a modern era symbol cannot appear on a crusader era kit.
 

Costumes Approved by Other Organizations:
The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration into the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
 

Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1920×1080 resolution. You will need the following photos for application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.

 
When taking the helmet-off front facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
 
Photos should be taken against a neutral (preferably white or contrasting to the armor scheme) background with lighting that exposes all of the details of your armor and soft parts.
 
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case by case basis may an item be removed from a costume to improve an application.
 

The Don’t List:
These items/concepts should NOT be used in your custom Mandalorian costume character.

  • No soft armor/Halloween costumes/Mando pajamas or Onesies.
  • No tennis shoes/sneakers.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
  • No glitter paint allowed for armor or props.
  • Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.

 

In an attempt to help protect recruits from subpar, overpriced, or otherwise non approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: Recaster and Bad Vendor Alert Thread

Post-Imperial Canon Costumes

Requirements Last Revised: November 2022

The Mandalorian Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Applications team are volunteering their personal time to the Mandalorian Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPLICATIONS TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Apps Team through Official channels.