Idea refinement, sorry about pictures, it was late when I finalised them
Pistoleer equipment, knife will have to shorter
The BRL Merge of Pistoleer and Weapon Master
Pistoleer/Shootist:
Armor:
Light-Medium armor (standard load).
Helmet must have RF (fast/multiple targeting).
Back plate (keeps the rats from shooting you in the back)
Standard or low-profile gauntlets.
Cod plate
Weapon(s):
Dual-pistols in specific combination(one heavy, one light or matched set) within easy reach of both hands. (No ankle holsters)
Throwing knife (2 maximum, must be throwing-specific, no longer than 8 inches max, must be sheathed/concealed but easily pulled).
1 (maximum) small explosive (Can be any in-universe grenade. Thermal Detonator, Flash-Bang, Fragmentation, Stun or Ion Grenade preferred).
Soft goods:
Belts/holsters/pouches/sheaths of leather or faux leather ONLY.
Sash may be worn in lieu of girth belt. (Must be high-quality fabric, 5-6 inches wide with enough length to be wrapped twice around the waist, tied at the side, with 15-18 inches hanging freely from both ends.)
Only Belt, low-slung, shoulder, and cross-draw holster rigs allowed.
Minor holster/belt "bling" (for swagger, can be metallic buckles or conchos)
Poncho, trenchvest, or kama
Accessories:
Reload power pack (2 maximum, must be openly visible, must match gun to seem "usable")
Pistol maintenance/cleaning pouch (wiping cloth, mock oilier, mock precision tools tools contained inside)
Optional Accessories
Jetpack/Jet BootsRemote Droid (for target practice/marksman training)Droid caller (if Remote droid is used)Bandolier/BandoleroWeaponsMaster BRL
Must have a sleek look, no excessive protrusions such as antenna, flamethrower housings, comm equipment, and rebreathers. RF are fine due to the iconic look of them. Weapons platform gauntlets are ok as long as they are not too bulky. Keep in mind that you will be dramaticly posing with said melee weapons so mobility is a must.
By this part I will have a Pre Viszla helmet and have been told that head cannons are very weapon master EG: shooting opponent to soften them up or put off guard
Chosen weapon will not require special types of armor. But when picking your weapon.. please keep the armor in mind. A Swordsman wont need the same armor pieces as someone with a polearm, etc etc.
Minimum Required Arm Armor - Pick 1 for both arms or 2 on 1 arm.
Elbow armorBicep armor
Heavily Reinforced GauntletsLarger shoulder bells - if you go this route, make sure they're really beefed up.
Hand armor is highly recommended.
* CAN do more if you so chose, but if you're going for the asymetrical look, make sure to keep it off balance, and dont stray into Heavy Assault territory :-p
Highly Suggested extra armor:
Neck armorDecap collar
Heel plate
Toe plate (not to be confused with boot plate)
Flank armorWeapons requirement:
Not too sure what to have yet suggestions would be good to keep with the feel of Savage if possibleIn universe melee weapon. The weapon you pick is probably the most important decision of this Profession. It must be EXTREMELY well made, and we as a team will be paying very close attention to the time, effort put into the weapons as well as the overall quality. You're a Weapons Master, your weapon is a prized possession as well as an extension of your will. Keep that in mind when going for this Profession. The list below is just examples, and you're not limited to them specifically.
Swords -beskar, vibro, primitive blade, cortosis blade, ryyk blade
Polearms- vibro staff, spear, static pike, force pike
Blunt Weapons- gaderffi, electro staff, quarterstaff
Cultural and Ethnic Weapons- Gaffi stick, darkblade, amphi-staves, lavnarok
Secondary weapons such as combat knives are allowed, but only if you have a main melee weapon. Throwing weapons are allowed, but count as combat-knives etc. unless they are a major kit component, such as a lavnarok.
Weaponmasters must also carry at least 1 ranged weapon. The weapon must have, or be of a size that fits in a holster
As always, advice welcome, please do comment