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 Boba Fett ROTJ SE BRL

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Mi'ix


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Boba Fett ROTJ SE BRL
« on: Jan 11, 2019, 04:51 PM »
Boba Fett ROTJ SE

Helmet
  • Dome and cheeks must be painted an olive-green color (matte).
  • Upper cheeks must be painted black (matte).
  • Mandibles, brow, rear band, and key slots must be painted dark red (matte).
  • The rear panels must be painted a dark blue-green color (matte).
  • The right ear must be an earthen/tan color (matte) with a black upside-down “U” shape with inset white shape. The lower area of the ear cap and the upper area of the lower ear must be painted silver. This ear must have appropriate decals applied to it to match references be they painted or pre-made decals.
  • The right ear must feature a rangefinder composed of a rangefinder stalk and rangefinder topper.
  • Rangefinder stalk must be metallic.
  • Rangefinder topper must be black with a translucent or off white lower piece,  and a black framed viewfinder window. Topper must have 2 functional red LEDs on the top and a white LED in the translucent block.
  • The left ear must be an olive green color (matte) slightly more green than the dome and cheeks. A white upside-down “U” shape must appear at the top portion. This ear must have appropriate decals applied to it to match references be they painted or pre-made decals.
  • 14 kill stripes must be painted on the left side of the dome. They must be painted yellow and fade to orange as they progress to the back of the helmet. They shall not touch the helmet brow.
  • A borden connector greeblie must appear on the inner lower portion of the right cheek.
  • The front left side of the dome must prominently feature the famous dent.
  • The paint chipping and weathering on the helmet must be painted to match visual references as closely as possible both in color and in weathering pattern. While the weathering pattern of the ROTJ SE Hero Helmet is similar in damage pattern and weathering to the ESB Hero helmet, it features additional damage and weathering.
  • The rear key slots must feature a Casio MQ-1 circuit board mounted behind the openings.

Flight Suit
  • Must be a cotton or cotton blend one or two-piece garment colored grey with a very subtle blue hue and must fit snuggly to the wearer.
  • Must have long sleeves with short sleeves on top of them. Each short sleeve has a double row of stitching on the bottom edge.
  • Cargo-style thigh pouches must be present with inward facing flaps.
  • Each ankle must have shin pockets separated into two compartments.
  • Flight suit must be weathered to match references.

Spats
  • The top of the boot is covered by a fabric spat of similar color to the flight suit and weathered to match visual references.
  • Spats should be long enough to cover the top of the boots and secure in the back with Velcro. Front of the spat should have a curved shape.

Hip Pouches
  • Colors and weathering must match ROTJ SE references.
  • Must have mirrored angled flaps at the top angling back.
  • Must hang by flaps that have the same full width as the pouch body and must be mounted to the back of the ammo belt.

Neck Seal
  • Quilted neck seal made from the same tackle twill fabric or material of similar appearance as the vest featuring five horizontal ribs.
  • Must close in the front with Velcro or hooks.

Flak Vest
  • Must be quilted and made of tackle twill or a material of similar appearance in a very light grey color.
  • Must have two short shoulder tabs to mount the shoulder armor. These must be quilted and feature vertical ribs running from the bottom to the shoulder seam.
  • Must be short enough to stop before hitting the girth belt and must close in the back.
  • Must have slits cut in the back to feed the jetpack harness straps through.

Boots
  • Must be made of grey canvas or similar material with black leather or leather-like piping running in four lines from toe to ankle.
  • Must have black U-shaped cutouts on each side.
  • Must have white, flat soles.
  • Must have two spikes attached at the toe via a plate. Spikes must be metal or appear to be metal.
  • Must be weathered to match references.

Chest Armor
  • Consists of collar armor, right and left chest plates, ab plate, and center diamond.
  • Must appear to be at least 3mm thick with rounded edges.
  • Must be painted a medium-dark green (matte). All plates must feature exposed silver damage and exposed yellow damage.
  • Chest diamond must feature an inset, silver/white rectangle.
  • All plates must be painted and weathered to match references both in color and weathering pattern.
  • Left chest plate must feature two cut-out horizontal bars with the upper bar being narrower than the bottom. They must be backed by an illuminated red, flashing display.
  • The right breast plate must feature a decal in the upper right. This can be painted to match references or may be a pre-made decal.
  • All armor must attach securely to the vest with proper spacing.
  • Collar armor must connect to back plate via 4 square metallic studs.

Back Armor
  • Must appear to be at least 3mm thick with rounded edges.
  • Must be medium-dark green (matte) and must feature exposed silver damage and exposed yellow damage.
  • Must be painted and weathered to match references both in color and weathering pattern.
  • Must have two rectangular slots over the shoulder blades to allow the jetpack harness straps to feed through.
  • Must have extended upper “collar” portion.
  • Must have curved cutout at the bottom.

Shoulder Armor
  • Must appear to be at least 3mm thick with rounded edges. Must have six points and must curve around the upper arm.
  • Must be a deep yellow (matte) with exposed silver damage.
  • Must be painted and weathered to match references both in color and weathering pattern.
  • Left shoulder must feature a red ROTJ-specific Mythosaur skull set on a white background.

Cod Armor
  • Must appear to be at least 3mm thick with rounded edges. Must wrap around the front of the body and connect to the kidney armor via 2 square silver studs.
  • Cod armor must be painted medium-dark green (matte) and must feature exposed silver and yellow damage.
  • Must feature a large dent on the left side of the raised front plate.
  • Must feature two connected rectangular shapes on the right hand side.
  • A grey/white nylon or elastic strap runs from the bottom of the cod armor to the bottom of the kidney armor.

Kidney Armor
  • Must appear to be at least 3mm thick with rounded edges. Must wrap around the back of the body and connect to the cod armor via 2 square silver studs.
  • Kidney armor must be painted medium-dark green (matte) and must feature exposed silver and yellow damage.

Knee Armor
  • Must appear to be at least 3mm thick with rounded edges. Must curve under the bottom of the knee at the bottom.
  • Knee armor must be painted deep yellow and must feature exposed silver and tan damage. Left knee must be a lighter yellow than the right knee. The color of the left knee must match that of the Pre-pro 2 left knee plate.
  • Must be painted to match references in both color and weathering pattern. Left knee is the same color and damage pattern as the Pre-pro 2 left knee plate.
  • Right knee must feature a large dent on the lower left. Left knee must feature the same dent pattern as the Pre-pro 2 left knee plate.
  • Left knee must feature 2 identical silver cylindrical dart launchers on the outside. The right knee must feature 1 cylindrical dart launcher and 1 smaller, conical, tapered metal piece on the outside with the dart launcher being placed below the conical piece.
  • The inner section of both knees must feature an upside down “F” shape that matches references.
  • Knee armor must be secured to the leg with elastic strips. The elastic on the right knee must be grey and the elastic on the left knee must be yellow.

Left Gauntlet
  • Must be a red/burgundy color (matte) and must feature exposed sliver damage.
  • Must be painted to match references in both color and weathering pattern.
  • Must feature a MQ-1 Calculator keypad on the wrist, a dental expander greeblie mounted above the keypad, and a rocket mounted on the top of the gauntlet. All pieces must be painted to match references in color and weathering pattern.
  • Optional braided hose attaches to rear of rocket and feeds behind backplate via flightsuit sleeve.
  • Flamethrower housing is to be mounted on the outer portion of the gauntlet and must include two nozzles protruding from the open end and two momentary push buttons mounted to the top of the housing.
  • A round, flat red LED must be featured near the inner elbow side of the gauntlet.
  • The lower shell of the gauntlet must feature 3 indents on the inner portion.

Right Gauntlet
  • Must be a red/burgundy color (matte) and must feature exposed sliver damage.
  • Must be painted to match references in both color and weathering pattern.
  • Must feature 4 small silver darts mounted towards the front, two silver switches mounted facing the outside of the gauntlet, and whipcord housing on the outside of the gauntlet. All pieces must be painted to match references in color and weathering pattern.
  • Two darts must feature black tips.
  • 2 empty hose connectors are attached to the whipcord housing. The top connector protrudes from the back of the whipcord housing. The bottom connector is secured to the bottom of the whipcord housing, and has a ¼” tube with an angled return end running down the bottom of the whipcord housing.
  • Whipcord housing must feature a black ¼” tube extending the length of the open area, centered within.
  • One braided rubber hose is mounted on the back of the gauntlet and must run up the short sleeve of the flight suit.

Jetpack
  • Must be painted medium blue, silver, white, black, deep yellow, and red/ burgundy and must feature exposed silver damage.
  • Must be painted to match references in both color and weathering pattern.
  • Must have red “piano keys” mounted horizontally across the top of the main body.
  • Must have a silver beacon light on the left and a silver stabilizer on the right painted to match visual details.
  • Beacon must feature a white internal LED or bulb inside.
  • Lettering, pin-striping, and symbols must match visual references.
  • Jetpack must fit snugly against the back plate without sagging and must be supported by white nylon/canvas straps which extend from the slots in the back plate.

Ammo Belt
  • Must be a medium brown leather or leather like material that secures via tan Velcro in the rear.
  • Must feature white weathering/damage.
  • Must feature 14 ammo pouches with no gaps in between. Must have snaps on the 1st, 2nd and 5th pouches (from left to right).
  • Pouches and belt must feature stitching consistent with references.
  • Must have 6 decorative grommets on the back.

Gloves
  • Must be light grey cotton with quilted patches on the back of each hand and on the fingers.
  • Patches on the back of each hand must feature vertical stitches and the patch on the right glove must be larger than the patch on the left.
  • Must have a white cuff on each glove.

Cape
  • Olive green canvas cape hung from the outer stud on the left shoulder. Must be approximately 30” wide by 36” long.
  • Must be tattered and weathered to match references.

Girth Belt
  • Must be a dark red burgundy multi-strand rope that wraps around the body with 4 silver buckles in the rear.
  • Must have a gap in the rear with the buckles being connected by black straps.

Wookie Braids
  • Consists of 5 individual straight braids arranged in an accurate order, with the accurate black and red ties. 2 Blonde, 1 black, 1 grey, 1 brown hung from the right shoulder.
  • Braids must be arranged to match visual references.

Shin Tools
  • Must have 1 Sonic Beam Weapon (Patterson Squeegee), 1 Anti-Security Blade (Cutoff portion of the Patterson squeegee combined with 2 stylus brush parts), 1 Survival Knife (Patterson chemical stirrer), and 1 Jetpack Adjustment Tool (silver metal cylinder).
  • Must be constructed, painted, and weathered to match references in color and weathering pattern.

EE-3 Blaster Carbine
  • Must be a Webley No. 1 MK I Flare gun or replica constructed to match references.
  • Barrel must feature t-tracks constructed and mounted to match visual references and a tapered opening at the end of the barrel.
  • Must have an ASI or similar 4x20 scope mounted to the top via brackets.
  • Optionial “Half Scope” in place of full scope.
  • Must have accurate stock greeblies.
  • Must be painted and weathered to match references in color and weathering pattern.

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