Crusader Costume Requirements

  • Great Sith Wars
    Early Crusader
  • Mandalorian Wars Comic Crusader
  • Knights of the Old Republic Neo Crusader
  • SW:TOR Tech Crusader

Helmet

Helmet

General Helmet Information

  • Early Mandalorian masks with a cowl or full head cover is approvable.
  • Cowl must be made of an approvable material such as:
    • Canvas
    • Vinyl
    • Leather
    • Cast Urethane rubber
  • Breathing hoses/tubes are a REQUIRED element in this era.
  • All custom helmets and masks will be judged on a case-by-case basis regardless of what elements they contain. The Approval Team reserves the right to deny any custom helmets or masks they do not deem fitting for this armor style.
  • Helmet size will be judged on a case-by-case basis. Generally, the helmet’s width should not greatly exceed or fall short of ½ the width of the shoulders measured from the armored shoulder plate to the armored shoulder plate.
  • A list of approved helmet styles for each style, both canon and custom, can be found HERE.
  • If you are unsure if your helmet is approvable, please submit a picture of the front, both sides, and back of the helmet to the Approval Team’s Question & Answer Team HERE.

Helmet Visor

  • T-shaped or Y-shaped visor that is dark enough to obscure the wearer’s face is required.
  • The visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed 0.25in / 6mm.
  • Custom visor designs allowed. However, at least ⅔ of the total vertical T or Y area must be apparent.
  • Vinyl or paint applications to a visor are prohibited.

Additional Early Crusader Information

  • All armor designs must closely resemble Mandalorian armor from the Early Crusader era or be designed similarly.
  • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Early Crusader.
  • Helmets should have an organic feel. It should appear to be bone, leather and/or rough pounded metal.
  • All masks and helmets will be held up against the Gore Clause of the CRLs. See Additional Information.
    • If applicants include damage or weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

Armor

Armor

Chest Armor

  • A one-piece chest plate based on comic references is required.
  • Leather or leather-like armor is highly encouraged. Hard chest plates are acceptable if using approvable materials, such as rough pounded metal or bone.
  • An ab plate is required.
  • Leather, leather-like, or cloth are the only materials acceptable for straps in this era. Nylon straps are NOT acceptable.
  • Visible plastic clips/belt closures are NOT acceptable.
  • Rivets and screws used for attaching Early Crusader armor can be painted to match the armor or can be left a metallic color. Visible screw heads must be filled and sanded smooth.
  • Visible plastic clips/belt closures are NOT acceptable.
  • Armor must be fitted correctly depending on armor/body type. It must be of adequate size in proportion to your chest area. The ab plate should be proportionally sized to the chest plate. In general, armor fitment should resemble comic references.

Back Covering

  • Some form of back covering (armor, backpack, air tank, cape, poncho, etc.) is required.
  • All back coverings must cover at least 2/3 the overall width and length of the back.
  • Backplate cannot overlap or touch the waist items.
  • Jetpacks are NOT acceptable in this era.

Shoulder armor

  • Shoulder armor is required on both shoulders. Many designs are acceptable.
  • Most shoulder armor of this era is large and covers the entire shoulder to protect the shoulder joint.
  • Must be mounted evenly on both sides.
  • Must be centered above the bicep muscle and cover the deltoid area.
  • Additional body armor, such as bicep and elbow plates, should not overlap or crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another.

Lower Body Armor

  • A codpiece or loin cloth is required.
    • Codpieces must be fitted/shaped/proportionate to the wearer.
  • Knee plates are required.
  • Shin coverage is required. This can be in the form of armor, wraps, gaiters, puttees, tall boots, or the like.
    • Shin coverage must be at least ¾ of the vertical portion of the wearer’s shin. Minimum it should also wrap ¼ of the shin. Shin coverage must be at the front, but can wrap around the wearer’s entire calf.
    • It is highly recommended that the style of shin (wraps, gaiters, puttees) covering and forearm covering match.
  • Adding more armor to the lower body is allowed, but not required.
  • Thigh plates are highly recommended.
  • Thigh, knee, shin, or schnee plates must be used in pairs if worn. Single plates are prohibited.
  • Additional body armor, such as tasset, thigh, knee plates, shin armor and shnees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented.

Shnees

  • A shin/knee (shnee) combination can be used in lieu of knee plates.
  • If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
  • If shnees are used, the knee area must be distinguishable from the shin plate even if connected. Simply extending an existing design will not be accepted.

Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
  • Flexible 3D print materials are permitted and will be judged on a case-by-case basis. All 3D printed elements on a costume are subject to compliance, safety/gore, and quality rules.
  • If unsure, please contact an Approval Team member for clarification. Here is the link to file a question to the Q&A HERE

Acceptable Armor Attachment Methods:

  • Armor must attach securely to the wearer.
  • Armor attachment methods are not permitted to be visible, unless otherwise stated.
  • Velcro
  • Magnets
  • Snaps
  • Bolts
  • Rivets – permitted to be visible, if painted the same color as the surrounding armor
  • Screws – permitted to be visible, screw head must be filled/ sanded smooth and painted the same color as the surrounding armor
  • Leather and nylon strapping- permitted to be visible
  • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs”. See Soft Parts – Armor Strapping for more details.

Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

 

Additional Early Crusader Info

  • All armor designs must closely resemble Mandalorian armor from the Early Crusader era or be designed similarly.
  • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Early Crusader.
  • Armor should have an organic feel to it. It should appear to be bone, leather and/or rough pounded metal.
  • The use of sentient or non-human teeth, spikes and/or bones in armor and adornments are highly recommended. Please see Gore Clause in Additional Information.
  • If applicants include damage or weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

Gauntlets

Gauntlets:

  • Some form of armor or rigid covering on the lower arms is required.
  • Forearms must be fully covered by one of the following:
    • Fabric wraps from the wrist to at least 3/4 up the forearm. Wraps must be of high quality. Acceptable styles of fabric wraps are those worn by, but not limited to Tusken Raiders, Kaleesh, and Quinlan Vos.
    • Full or half/bracer style hard shell gauntlets.
    • Rigid heavy leather bracers which wrap at least 3/4 of the way around the forearm are acceptable.
  • Non-rigid materials such as vinyl, pleather, and thin leather or suede are prohibited for use as a forearm covering. Pleathers or vinyl COULD be made into strips for wraps but are unacceptable as bracers.
  • Laces are HIGHLY discouraged as a method to secure these types of bracers. Preferred methods would be belting or buckles.
  • Flight suit sleeves must not protrude from the end of the gauntlets.
  • Gloves may not extend past the upper part of the gauntlets.
  • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed by either poking out the top of the gauntlet or bunched up at the wrist.
  • No skin can be visible between gloves and gauntlets.

Mounted Weapon Systems:

  • No skin can be visible between gloves and gauntlets.
  • Mounted weapons must appear to be mounted to a piece of armor in a practical and functional way.
  • Weapon systems that appear to be ‘just glued on’ will not be accepted.

 

Handplates:

  • Hand plates are optional for this style.
  • Hand plates must be sized proportionally to the glove so as not to overhang off any part of the hand or conflict with the Gauntlets

 

Additional Early Crusader Info:

  • All armor designs must closely resemble Mandalorian armor from the Early Crusader era or be designed similarly.
  • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Early Crusader.
  • If applicants include damage or weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

Soft Parts

Soft Parts

Armor/Flak Vest

  • A flak vest is NOT a required element in this era. Armor can be attached directly to the flight suit or strapped onto the body.
  • If using a vest:
    • It must be properly fitted/tailored to you. Baggy and oversized vests are not acceptable.
    • If using a vest, the flak vest should be pulled taut and not bunch up at the waist items. The flak vest can be covered by one or more waist items. However, the vest must not extend beneath the bottom of the waist items.
  • Vest fabric must be of a quality fabric that is thick enough to support armor plates without sagging, creasing, or wrinkling.
    • T-shirts are NOT acceptable as armor vest material.
    • Suggested materials include cotton or cotton twill, duck cloth, leather/imitation leather, or quilted fabric.
    • Stretch materials may only be used if they are form-fitting and reinforced enough to support the armor plates without sagging.
  • Laces, zippers, parachute buckles, velcro, and cloth or leather strapping are all acceptable methods of closure.

Flight Suit

  • A fully “sealed” flight suit is required for this era. Sleeveless or bare arms are NOT acceptable.
  • One or two-piece flight suit designs are acceptable.
    • If using two separate pieces, they must give the illusion of a one-piece flight suit by using the same color and material for each piece (we should not be able to tell the difference).
  • The flight suit must be properly fitted/tailored to the body.
  • The flight suit must be a solid color.
  • No printed fabric may be used as part of a flight suit. Fabrics with woven or embossed patterns are acceptable and judged on a case-by-case basis.
  • Stretch panels made from elastic or another flexible material are NOT allowed.
  • Long sleeves must not protrude from the end of the gauntlets.
  • Leather or leather-like materials are highly recommended.Zipper tabs/sliders must be hidden from view. Zippers must be color-matched with a flight suit/flak vest.
  • External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open.

Neck Seal

  • If the flight suit (or vest, if used) collar does not fully seal the neck, a neck seal will be required. Neck seals can be separate pieces or built into the flight suit or vest (we should not be able to see any visible skin showing between the flight suit and helmet from any angle.)

Gloves

  • Full-fingered gloves are required to meet the fully “sealed” flight suit requirement.
  • Gloves must be made of a substantial sturdy material.
  • Labels and brand names must be removed or covered.
  • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

Boots

  • Combat/Utility boots are considered the primary accepted boot for armor.
  • Labels and brand names must be removed or covered.
  • Shoe-laces should be covered with armor or some sort of boot/ankle spat.
  • High heels/stiletto female boots are not acceptable Mandalorian armor attire. Platform, wedge, and “chunky” heels are acceptable.
  • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

Ammo Belt and Pouches

  • Must have either an ammo/girth/holster belt or waist sash, or any combination of these four items.
  • Pouches should be kept to a minimum and not of the type used on modern or post imperial era Mandalorians.
  • Leather, leather-like, or cloth are the only materials acceptable for belts, straps, and pouches in this era. Nylon straps, belts, or pouches are NOT acceptable.
  • Visible plastic clips/belt closures are NOT acceptable.

 

Other Soft Parts

Capes, Kamas, and Loincloths:

 
Capes

  • Capes may be worn in lieu of a backplate.
  • Capes must have weathering consistent with that found on the rest of the costume.
  • Capes must fit the Star Wars/Early Crusader aesthetic and are judged on a case-by-case basis.
  • Capes must be of sturdy material and be more substantial than a raw cut piece of material.
  • When trooping, all armor must be worn under the cape.
  • Shemaghs are not allowed.
  • When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An extra photo of the wearer should be submitted with the cape or poncho present.Soft back coverings can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor.
  • Soft/hard backpacks/packs are acceptable alternatives.
  • Dusters cannot be worn with this style of armor.

 
Kamas

  • Kamas are permitted in this style.
  • Kamas must be distinctly separate garments from the flak vest.
  • Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that complements the overall costume quality.
  • Kamas must cover at minimum 1/3 of the total waist circumference.
  • Kamas may be either a one-piece garment or comprised of multiple panels as long as all other coverage requirements are met.

 
Loin Cloths

  • Loin cloths must be constructed in such a way as to be distinctly separate from any kamas the wearer might also have.
  • Loin cloths cannot be wider than 3/4 of the width of the front of the wearer’s body and at a minimum should be kept within 1/8 to 1/4 of the wearer’s waist circumference.
  • Loin cloths must extend to at LEAST 1/2 the length of the wearers thigh and no further than the wearer’s knee – these will be judged on a case by case basis.
  • Loin cloths are an acceptable replacement for cod armor or can be used in conjunction with cod armor and/or a kama.
  • Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered.
  • Loin cloths must be more substantive than a single piece of rectangular fabric hanging from the belt and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that compliments the overall costume quality.

Armor Strapping

  • External strapping if used must be of leather or faux leather to match comic references.
  • Elastic strapping is generally unacceptable for external use with the following exceptions:
    • If fully hidden from view by armor accessories such as kamas, ammo pouches, capes, holsters, etc. It is recommended to use a higher quality elastic rather than the inexpensive “sew on” type in the event the coverage moves and it’s exposed.
    • It should match the flight suit in color or colors that compliment the overall color palette of the costume.
    • On the knees and elbows it must be dyed or painted to match the flight suit as best as possible.
    • For boot armor, strapping must be of high-quality elastic. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.

Additional Early Crusader Info

  • All soft part designs must closely resemble Mandalorian soft parts from the Early Crusader era or be designed similarly.
  • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Styles from other eras are prohibited for Early Crusader. For example, Post Imperial flight suits will not be permitted.
  • If applicants include damage or weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
  • All soft parts must be fully constructed garments before undergoing weathering. Each piece should have finished edges to prevent unraveling or fraying, ensuring the durability and integrity of the garment. No components should consist of merely raw, unprocessed fabric.

Weapon

Weapons

  • At least one weapon of Early/Sith Wars style.
  • Ancient melee weapons and ancient style blasters are preferred.
  • Any weapon from all other eras and styles are prohibited for Early Crusader.
    • Use of reference pics provided is highly recommended. There are many different designs for the crusader era weapons. Basing your designs off an already published design is your best option.
  • Fully metal melee weapons are prohibited.
  • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
  • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
  • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general Modern or Post Imperial Era weapons are NOT acceptable.
  • The Personnel Officer and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case by case basis.

Commercially Available Weapons

  • Commercially available toy weapons MUST have labels/logos removed and be repainted.
  • Toy/prop weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible. The construction of prop weapons may employ real Philips and flathead screws, but they must be near flush with the surface and not recessed. All screws must be painted and weathered to match the weapon.
  • Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
  • Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
  • Nerf weapons must also be sufficiently modified as to no longer be recognizable as a typical “Out of the box” Nerf blaster, this includes but is not limited to:
    • Swapping and altering parts
    • Kitbashing and use of greeblies
    • Sanding off triangle patterns
    • Altering weapon stocks
    • Rails must be as much as possible removed or obscured
    • Manufacturer screw holes MUST be filled and smoothed.
  • A tutorial on altering Nerf weapons can be found HERE.
  • All Nerf weapons will be approved on a case-by-case basis.

Additional Weapon Information

  • Applicants must provide pictures of both sides of each weapon they intend to troop with when applying. Upload will be available on the application.
  • The Personnel Officer and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case-by-case basis.

Additional Info

Quality Clause:
All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie-quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
 
 
Crossover Kits:
Crossover, Cross-genre, or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
 
Cross-genre kits will not be accepted. Cross-genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
 
 
80%/20% Rule:
In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case-by-case basis. The post-imperial survivor style is an exception to the 80/20 rule.
 
 
Failed Canon/Legends Kits:
A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flight suit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
 
 
Lightsabers:
Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly so as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
 
No full-bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
 
 
Jedi/Sith:
No Jedi-Mandos or Sith-Mandos.
 
 
Face Character Items:
No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives, and other non-unique weapons or small props. Parts and themes from non-face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
 
 
Earth Culture References:
Items that are considered to be too recognizable as an item, symbol, or pattern from a real-world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters, or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
 
Medical Devices and Mobility Aids:
Medical devices and mobility aids are not in violation of the Earth Culture References Clause and must be treated with respect and consideration. While creativity and customization are encouraged in costuming, no builder should be required to modify any medical devices or mobility aids. If a builder or applicant chooses to modify their own equipment, they are welcome to do so, but this is entirely their personal choice. Always prioritize safety, comfort, and well-being when working on or discussing modifications.
 
Alien Mandalorians:
Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
 
Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case-by-case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the Approval Team Q&A HERE
 
 
Acceptable Armor Material:

  • Sintra
  • Kydex
  • PVC
  • ABS
  • Styrene
  • Fiberglass
  • Metal
  • Fiberglassed/resined paper board
  • Urethane Rubber
  • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

 
If unsure, please contact the Approval Team Q&A here for further clarification: HERE
 
 
3D Prints:
The use of 3D-printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print artifacts (print lines, z-axis, seams, etc) remain.
 
 
Prop Finishing Methods
All armor parts and props should have no visible construction methods, including but not limited to: bondo, putty, resin, filler, 3d print artifacts, or sanding marks, raw or unfinished parts, or unmodified toy materials. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe like bone or other organic materials such as cracked leather, hammered metal, severely weathered parts, or the like.
 
All painted parts should have an even and consistent finish. Rushed, excess paint that results in runs, poor paint interactions, and uneven paint jobs will not be accepted. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. Orange peel and other paint textures will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Any costume that heavily incorporates textures will be judged on a case-by-case basis.
 
Any holes in armor that extend to the soft goods, such as those made by display lights and slots for strapping or armor, must be utilized or backed with era appropriate material. For example, this could mean adding display lights, trauma plating, strapping, metal mesh, or another solid material so as not to see the underlying soft parts or attachment methods underneath.
 
 
Acceptable Armor Attachment Methods:

  • Armor must securely attach to the wearer.
  • Armor attachments are only permitted to be visible when explicitly stated that they may be visible or exposed. This includes but is not limited to: velcro, snaps, pin-backs, magnets, studs and grommets.
    • Velcro
    • Magnets
    • Snaps
    • Bolts
    • Rivets – may be visible. If visible, must be painted like the surrounding armor
    • Screws – may be visible. If visible, screw head must be filled, sanded smooth, and painted like the surrounding armor
    • Leather and nylon strapping — are permitted to be visible
    • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color-matched to the flight suit.

 
Unacceptable Armor Attachment Methods:

  • Tape
  • Glue

 
Greeblies:
Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
 
“Naked” circuit boards glued onto items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case-by-case basis.
 
The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
 
 
Family Friendly/Safety:
Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibit the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
 
This LFL/MMCC policy is not limited to trophies but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case-by-case basis. Previously approved sigils that feature images of humanoids or other creatures that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case-by-case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
 
Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor-era aesthetic on a case-by-case basis.
 
Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
 
Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real-world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
 
Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material, or attachment method modification or removal of the offending item is compulsory.
 
 
Symbols:
The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil that is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
 
Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos, and sigils may be used across eras only in the event that a symbol, logo, or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the Crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a Modern era symbol cannot appear on a Crusader era kit.
 
 
Costumes Approved by Other Organizations:
The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration by the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and a high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
 
The Don’t List:
These items/concepts should NOT be used in your custom Mandalorian costume character.

  • No soft armor/Halloween costumes/Mando pajamas or Onesies.
  • No tennis shoes/sneakers.
  • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  • No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
  • No glitter paint allowed for armor or props.
  • Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.

 
In an attempt to help protect recruits from subpar, overpriced, or otherwise non-approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: Recaster and Bad Vendor Alert Thread
 
Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1080×1920 resolution. You will need the following photos for the application:

  • Front
  • Back
  • Left Side
  • Right Side
  • Front facing without helmet
  • Weapons close-up. One picture of both sides of each weapon must be submitted for review.
  • When taking the helmet-off front-facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
  • When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An additional photo of the wearer should be submitted with the cape or poncho present.
  • When applying with case-by-case custom items, include additional photos of the item to be considered for approval.
  • All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case-by-case basis may an item be removed from a costume to improve an application.

Requirements Last Revised: June 2025

The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.

Helmet

Helmet

General Helmet Information

  • A helmet is required.
  • Masks are NOT acceptable for custom costumes of this era.
  • All custom helmets and masks will be judged on a case-by-case basis regardless of what elements they contain. The Approval Team reserves the right to deny any custom helmets or masks they do not deem fitting for this armor style.
  • Helmet size will be judged on a case-by-case basis. Generally, the helmet’s width should not greatly exceed or fall short of ½ the width of the shoulders measured from the armored shoulder plate to the armored shoulder plate.
  • A list of approved helmet styles for each style, both canon and custom, can be found HERE
  • If you are unsure if your helmet is approvable, please submit a picture of the front, both sides and back of the helmet to the Approval Team’s Question & Answer Team HERE

Helmet Visor

  • Full helmet with a visor of “T”, “TT”, or “+” style dark enough to obscure the wearer’s face is required.
  • The visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed ¼” / 6mm.
  • Custom visor designs allowed. However, at least ⅔ of the total vertical T or Y area must be apparent.
  • Vinyl or paint applications to a visor are prohibited.

Additional Comic Crusader Information

  • All armor designs must closely resemble Mandalorian armor from the Comic Crusader era or be designed similarly.
  • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Comic Crusader.
  • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

Armor

Armor

Chest Armor

  • Chest armor is required based on comic references of the Comic Crusader Era.
  • A collar plate may be used depending upon the design of the armor.
  • Ab plate is required.
  • Use of leather straps is recommended for this era.
  • Armor must be fitted correctly depending on armor/body type. It must be of adequate size in proportion to your chest area. In general, armor fitment should resemble comic references.
  • Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.

Back Covering

  • Some form of back covering (armor, backpack, back armor, cape, cloak, etc.) is required.
  • Backplate cannot overlap or touch the waist items.
  • Jetpacks are acceptable in this era.
  • When using a cape without a backplate, the lack of backplate should not be noticeable.
  • Modern/Post Imperial era “Boba/Jango Style” jetpacks are NOT acceptable.

Shoulder Armor

  • Shoulder armor is required on both shoulders. Many designs are acceptable.
  • Must be mounted evenly on both sides.
  • Must be centered above the bicep muscle and cover the deltoid area.
  • Segmented shoulder plates may be used depending upon the design of the armor.
  • Must be mounted evenly on both sides.
  • Must be attached on top of the flak vest sleeve caps if the flak vest has sleeve caps.
  • Shoulder pauldrons are allowed, in conjunction with regular shoulders, and must be proportional to the wearer.
  • Additional body armor, such as bicep and elbow plates, should not overlap or crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another.

Lower Body Armor

  • Cod, soft cod or loin cloth is required.
    • Codpieces must be fitted/shaped/proportionate to the wearer
  • Use of lower body armor is highly recommended, but not required.
  • Rivets and screws used for attaching Early Crusader armor can be painted to match the armor or can be left a metallic color. Visible screw heads must be filled and sanded smooth.
  • Additional body armor, such as cod, tasset, thigh, knee plates, shin armor and shnees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces.This section does not apply to plates meant to be segmented or those attached to one another.

Shnees

  • A shin/knee (shnee) combination can be used in lieu of knee plates.
  • If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
  • If shnees are used, the knee area must be distinguishable from the shin plate even if connected. Simply extending an existing design will not be accepted.

Sports Armor

  • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted for any new wearer who wishes to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece. This also includes any of the above style padding used in Expanded Universe/Legends artwork by non-Mandalorian characters.

Additional Armor Information

  • Acceptable Armor Material
    • Sintra
    • Kydex
    • PVC
    • ABS
    • Styrene
    • Fiberglass
    • Metal
    • Fiberglassed/resined paper board
    • Urethane Rubber
    • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
  • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
  • 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis.
  • All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
  • If unsure, please contact an Applicant Team member for clarification. Here is the link to file a question to the Q&A HERE
  • Acceptable Armor Attachment Methods

    • Armor attachment methods are not permitted to be visible, unless otherwise stated.
      • Velcro
      • Magnets
      • Snaps
      • Bolts
      • Rivets – permitted to be visible, if painted the same color as the surrounding armor
      • Screws – permitted to be visible, screw head must be filled/ sanded smooth and painted the same color as the surrounding armor
      • Strapping – permitted to be visible
      • Leather strapping- permitted to be visible
      • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs”. See Soft Parts – Armor Strapping for more details.
    • Unacceptable Armor Attachment Methods
      • Tape
      • Glue

    Additional Comic Crusader Information

    • All armor designs must closely resemble Mandalorian armor from the Comic Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Comic Crusader.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
    • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material. See Additional Info for further details.

    Gauntlets

    Gauntlets:

    • Some form of armor or rigid covering on the lower arms (Gauntlets, hard bracers, and quality handwraps) is required.
    • Forearms must be fully covered by one of the following:
      • Fabric wraps from the wrist to at least 3/4 up the forearm. Wraps must be of high quality. Acceptable styles of fabric wraps are those worn by, but not limited to Tusken Raiders, Kaleesh, and Quinlan Vos.
        • Materials such as vinyl, pleather, and thin leather or suede will NOT be acceptable as a use for forearm covering. Pleathers or vinyl COULD be made into strips for wraps but are unacceptable as bracers.
      • Full or half/bracer style hard shell gauntlets.
        • Full hard shell style gauntlets that cover at least 2/3 of the length of the forearm from wrist to elbow and completely cover the circumference.
        • Gauntlets must close together securely to make sure that no gap is visible between both halves.
      • Heavy leather bracers which wrap at least 3/4 of the way around the forearm.
        • Laces are HIGHLY discouraged as a method to secure these types of bracers.
          Preferred method would be belting or buckles.
    • Flight suit sleeves must not protrude from the end of the gauntlets.
    • Gloves may not extend past the upper part of the gauntlets.
    • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed by either poking out the top of the gauntlet or bunched up at the wrist.
    • No skin can be visible between gloves and gauntlets.

    Mounted Weapons Systems

    • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way.
    • Weapon systems that appear to be “just glued on” will not be accepted.

    Handplates

    • Hand plates are optional for this style.
    • Hand plates must be sized proportionally to the glove so as not to overhang off any part of the hand or conflict with the Gauntlets

    Additional Comic Crusader Information

    • All armor designs must closely resemble Mandalorian armor from the Comic Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Comic Crusader.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
    • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material. See Additional Info for further details.

    Soft Parts

    Soft Parts

    Armor/Flak Vest

    • Flak Vest is NOT a required element in this era. Armor can be attached directly to the flight suit or strapped onto the body.
    • If using a vest:
      • It must be properly fitted/tailored to you. Baggy and oversized vests are not acceptable.
      • If using a vest, the flak vest should be pulled taut and not bunch up at the waist items.
      • The flak vest can be covered by one or more waist items. However, the vest must not extend beneath the bottom of the waist items.
      • Vest fabric must be of a quality fabric that is thick enough to support armor plates without sagging, creasing, or wrinkling.
    • T-shirts are NOT acceptable as armor vest material.
      • Suggested materials include cotton or cotton twill, duck cloth, leather/imitation leather, or quilted fabric.
      • Stretch materials may only be used if they are form-fitting and reinforced enough to support the armor plates without sagging.
    • Laces, zippers, parachute buckles, velcro, and cloth or leather strapping are all acceptable methods of closure.
    • Zippers and zipper tabs must be color-matched with a flight suit/flak vest. Zipper tabs/sliders must be hidden from view.
    • Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden.

    Flight Suit

    • A fully “sealed” flight suit is required for this era. Sleeveless or bare arms are NOT acceptable.
    • One or two-piece flight suit designs are acceptable.
      • If using two separate pieces, they must give the illusion of a one-piece flight suit by using the same color and material for each piece (we should not be able to tell the difference).
    • The flight suit must be properly fitted/tailored to the body.
    • Double sleeves are approvable with this style.
      • With double sleeved flight suits, contrast of color is acceptable on the arms if the shorter sleeve matches the color of the flight suit.
    • The flight suit must be a solid color.
      • No printed fabric may be used as part of a flight suit. Fabrics with woven or embossed patterns are acceptable and judged on a case-by-case basis.
    • Stretch panels made from elastic or another flexible material are allowed.
    • Long sleeves must not protrude from the end of the gauntlets.
    • Zipper tabs/sliders must be hidden from view. Zippers must be color-matched with a flight suit/flak vest.
    • External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open.

    Neck Seal

    • If the flight suit (or vest, if used) collar does not fully seal the neck, a neck seal will be required. Neck seals can be separate pieces or built into the flight suit or vest (we should not be able to see any visible skin showing between the flight suit and helmet from any angle.)

    Gloves

    • Full-fingered gloves are required to meet the fully “sealed” flight suit requirement.
    • Gloves must be made of a substantial sturdy material.
    • Labels and brand names must be removed or covered.
    • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

    Ammo Belt, Waist Items and Pouches

    • All costumes of this style must utilize one of the following items:
      • Ammo belt
      • Girth belt or waist sash
      • Holster belt
    • Leather, leather-like, and cloth materials, pouches, ammo holsters, weapon holsters, and bandoliers are acceptable.
    • Sashes being used as belt items must be tailored and constructed to appear as a quality in-universe part of the costume and fit the general aesthetic of the costume.
    • Visible plastic clips/belt closures are NOT acceptable.
    • Modern tactical gear are NOT acceptable.
    • No cell phone pouches are allowed on ammo belts.

    Boots

    • Combat/Utility boots are considered the primary accepted boot for armor.
    • Boots must at least reach ankle height and have a sturdy sole.
    • Labels and brand names should be removed or covered.
    • Shoelaces and eyelets on the front of the boot MUST be covered with armor or some sort of boot/ankle spat if on the front of the boot. Laces on the back or sides are discouraged but are acceptable.
    • High heels/stiletto boots are not acceptable. Wedge and chunky-style heels are acceptable. The maximum allowed height for heels is 3”/7.5 cm.
    • Laces on gaiters and half-chaps are acceptable. If used, they cannot have front-facing laces.
    • Exposed zipper closures on boots and gaiters are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps or an extension flap.
    • Straps and buckles on boots and gaiters are acceptable as long as they appear in-universe.
    • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

     

    Other Soft Parts

    Capes and Ponchos

    • Capes may be worn in lieu of a backplate.
    • Capes must have weathering consistent with that found on the rest of the costume.
    • Capes must fit the Star Wars/Comic Crusader aesthetic and are judged on a case-by-case basis.
    • Capes must be of sturdy material and be more substantial than a raw cut piece of material.
    • When trooping, all armor must be worn under the cape.
    • Shemaghs are not allowed.
    • When applying with a cape, photos should be submitted without the covering so all plates are visible. An extra photo of the wearer should be submitted with the cape present. Soft back coverings can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor.
    • Soft/hard backpacks/packs are acceptable alternatives.
    • Dusters & ponchos cannot be worn with this style of armor.

    Kamas and Loin Cloths

     
    Kamas

    • Kamas and loin cloths are permitted in this style.
    • Kamas and loin cloths must be distinctly separate garments from the flak vest.
    • Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that complements the overall costume quality.
    • Kamas must cover at minimum 1/3 of the total waist circumference.
    • Kamas may be either a one-piece garment or composed of multiple panels as long as all other coverage requirements are met.

     
    Loin Cloths

    • Loin cloths must be constructed in such a way as to be distinctly separate from any kamas the wearer might also have.
    • Loin cloths cannot be wider than 3/4 of the width of the front of the wearer’s body and at a minimum should be kept within 1/8 to 1/4 of the wearer’s waist circumference.
    • Loin cloths must extend to at LEAST 1/2 the length of the wearers thigh and no further than the wearer’s knee – these will be judged on a case by case basis.
    • Loin cloths are an acceptable replacement for cod armor or can be used in conjunction with cod armor and/or a kama.
    • Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered.
    • Loin cloths must be more substantive than a single piece of rectangular fabric hanging from the belt and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that complements the overall costume quality.

     

    Armor Strapping

    • External strapping if used must be of leather or faux leather to match comic references.
    • Elastic strapping is generally unacceptable for external use with the following exceptions:
      • If fully hidden from view by armor accessories such as kamas, ammo pouches, capes, holsters, etc. It is recommended to use a higher quality elastic rather than the inexpensive “sew on” type in the event the coverage moves and it’s exposed.
      • It should match the flight suit in color or colors that complement the overall color palette of the costume.
      • On the knees and elbows it must be dyed or painted to match the flight suit as best as possible.
      • For boot armor, strapping must be of high-quality elastic. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.
      • The preferred method for the use of elastic strapping is to conceal it within the flight suit.

    Additional Comic Crusader Information

    • All soft part designs must closely resemble Mandalorian soft parts from the Comic Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Styles from other eras are prohibited for Comic Crusader. For example, Post Imperial flight suits will not be permitted.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
    • All soft parts must be fully constructed garments before undergoing weathering. Each piece should have finished edges to prevent unraveling or fraying, ensuring the durability and integrity of the garment. No components should consist of merely raw, unprocessed fabric.

    Weapon

    Weapons

    • At least one ranged or close combat weapon of Star Wars-universe style (not Earthly-looking).
    • Any weapon from future eras and styles are prohibited for Comic Crusader.
    • Use of reference pics provided is highly recommended. There are many different designs for the crusader era weapons. Basing your designs off an already published design is your best option.
    • Weapons should be more substantial than a hold-out blaster or simple knife. These types of weapons are considered secondary weapons in nature and are not significant enough to act as primary weapons.
    • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
    • Ancient melee weapons and ancient style blasters are acceptable.
      • Fully metal melee weapons are prohibited.
      • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
      • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
    • Foam is not an acceptable material for weapons.

    Commercially Available Weapons

    • Commercially available toy weapons MUST have labels/logos removed and be repainted.
    • Toy/prop weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible. The construction of prop weapons may employ real Philips and flathead screws, but they must be near flush with the surface and not recessed. All screws must be painted and weathered to match the weapon.
    • Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
    • Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
    • Nerf weapons must also be sufficiently modified as to no longer be recognizable as a typical “Out of the box” Nerf blaster, this includes but is not limited to:
      • Swapping and altering parts
      • Kitbashing and use of greeblies
      • Sanding off triangle patterns
      • Altering weapon stocks
      • Rails must be as much as possible removed or obscured

    Additional Info

    Quality Clause:
    All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie-quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
     
     
    Crossover Kits:
    Crossover, Cross-genre, or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
     
    Cross-genre kits will not be accepted. Cross-genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
     
     
    80%/20% Rule:
    In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case-by-case basis. The post-imperial survivor style is an exception to the 80/20 rule.
     
     
    Failed Canon/Legends Kits:
    A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flight suit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
     
     
    Lightsabers:
    Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly so as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
     
    No full-bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
     
     
    Jedi/Sith:
    No Jedi-Mandos or Sith-Mandos.
     
     
    Face Character Items:
    No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives, and other non-unique weapons or small props. Parts and themes from non-face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
     
     
    Earth Culture References:
    Items that are considered to be too recognizable as an item, symbol, or pattern from a real-world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters, or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
     
    Medical Devices and Mobility Aids:
    Medical devices and mobility aids are not in violation of the Earth Culture References Clause and must be treated with respect and consideration. While creativity and customization are encouraged in costuming, no builder should be required to modify any medical devices or mobility aids. If a builder or applicant chooses to modify their own equipment, they are welcome to do so, but this is entirely their personal choice. Always prioritize safety, comfort, and well-being when working on or discussing modifications.
     
    Alien Mandalorians:
    Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
     
    Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case-by-case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the Approval Team Q&A HERE
     
     
    Acceptable Armor Material:

    • Sintra
    • Kydex
    • PVC
    • ABS
    • Styrene
    • Fiberglass
    • Metal
    • Fiberglassed/resined paper board
    • Urethane Rubber
    • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
    • 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
    • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

     
    If unsure, please contact the Approval Team Q&A here for further clarification: HERE
     
     
    3D Prints:
    The use of 3D-printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print artifacts (print lines, z-axis, seams, etc) remain.
     
     
    Prop Finishing Methods
    All armor parts and props should have no visible construction methods, including but not limited to: bondo, putty, resin, filler, 3d print artifacts, or sanding marks, raw or unfinished parts, or unmodified toy materials. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe like bone or other organic materials such as cracked leather, hammered metal, severely weathered parts, or the like.
     
    All painted parts should have an even and consistent finish. Rushed, excess paint that results in runs, poor paint interactions, and uneven paint jobs will not be accepted. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. Orange peel and other paint textures will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Any costume that heavily incorporates textures will be judged on a case-by-case basis.
     
    Any holes in armor that extend to the soft goods, such as those made by display lights and slots for strapping or armor, must be utilized or backed with era appropriate material. For example, this could mean adding display lights, trauma plating, strapping, metal mesh, or another solid material so as not to see the underlying soft parts or attachment methods underneath.
     
     
    Acceptable Armor Attachment Methods:

    • Armor must securely attach to the wearer.
    • Armor attachments are only permitted to be visible when explicitly stated that they may be visible or exposed. This includes but is not limited to: velcro, snaps, pin-backs, magnets, studs and grommets.
      • Velcro
      • Magnets
      • Snaps
      • Bolts
      • Rivets – may be visible. If visible, must be painted like the surrounding armor
      • Screws – may be visible. If visible, screw head must be filled, sanded smooth, and painted like the surrounding armor
      • Leather and nylon strapping — are permitted to be visible
      • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color-matched to the flight suit.

     
    Unacceptable Armor Attachment Methods:

    • Tape
    • Glue

     
    Greeblies:
    Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
     
    “Naked” circuit boards glued onto items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case-by-case basis.
     
    The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
     
     
    Family Friendly/Safety:
    Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibit the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
     
    This LFL/MMCC policy is not limited to trophies but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case-by-case basis. Previously approved sigils that feature images of humanoids or other creatures that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case-by-case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
     
    Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor-era aesthetic on a case-by-case basis.
     
    Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
     
    Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real-world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
     
    Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material, or attachment method modification or removal of the offending item is compulsory.
     
     
    Symbols:
    The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil that is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
     
    Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos, and sigils may be used across eras only in the event that a symbol, logo, or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the Crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a Modern era symbol cannot appear on a Crusader era kit.
     
     
    Costumes Approved by Other Organizations:
    The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration by the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and a high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
     
    The Don’t List:
    These items/concepts should NOT be used in your custom Mandalorian costume character.

    • No soft armor/Halloween costumes/Mando pajamas or Onesies.
    • No tennis shoes/sneakers.
    • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
    • No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
    • No glitter paint allowed for armor or props.
    • Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.

     
    In an attempt to help protect recruits from subpar, overpriced, or otherwise non-approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: Recaster and Bad Vendor Alert Thread
     
    Application Photos:
    The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1080×1920 resolution. You will need the following photos for the application:

    • Front
    • Back
    • Left Side
    • Right Side
    • Front facing without helmet
    • Weapons close-up. One picture of both sides of each weapon must be submitted for review.
    • When taking the helmet-off front-facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
    • When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An additional photo of the wearer should be submitted with the cape or poncho present.
    • When applying with case-by-case custom items, include additional photos of the item to be considered for approval.
    • All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case-by-case basis may an item be removed from a costume to improve an application.

    Requirements Last Revised: June 2025

    The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

    Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.

    Helmet

    Helmet

    General Helmet Information

    • Helmet should have a hard face plate and the wearer’s head should be covered by a same color cowl extending to the neck with the face plate exposed. The cowl should be of a soft material that allows for flexing and turning of the head. Please try to either exactly duplicate, or heavily base your helmet design after those in the reference pics.
    • It is recommended to have structure in the cowl such that it does not slump around the wearer’s head and face. Must be sturdy enough to keep the faceplate in place.
    • Cowl must be made of an approvable material such as:
      • Canvas
      • Vinyl
      • Leather
      • Cast Urethane rubber
      • Masks without cowls are NOT acceptable for this era.
    • Helmets are encouraged to feature neck vents directly beneath the faceplate but not required to do so.
    • If vents are used, they must be backed with material such that the wearer’s neck is not visible.
    • Helmets may be adorned with items such as macrobinoculars, lights, antennae, and visors.
    • Hard shell/cowl helmets, such as repainted Royal Guard helmets, will NOT be acceptable for Neo Crusader usage.

    Helmet Visor

    • The visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed ¼” / 6mm.
    • Vinyl or paint applications to a visor are prohibited.

    Additional Neo Crusader Information

    • All armor designs must closely resemble Mandalorian armor from the Neo Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Neo Crusader.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
    • See Additional Information for painting requirements.

    Armor

    Armor

    Chest Armor

    • A one-piece chest/ab armor that must closely resemble Neo Crusader armor shown in KOTOR and in comics.
    • Chest/ab plate should feature a dramatic taper from chest to ab coverage as seen in references
    • Chest should extend from just below the clavicles to the beltline.
    • Chest should terminate behind the belt but not below.
    • Chest should have a visible line separating the pectoral sections
    • Chest should feature two insets or appear to have insets on the right chestplate.
    • Chest should feature an upside down U shaped line marking the “ab” section.
    • Armor must be fitted correctly depending on armor/body type. It must be of adequate size in proportion to your chest area. In general, armor fitment should resemble comic references.

    Back Covering

    • A hard backplate or other armored covering (hard backpack, jetpack, air tank, etc.) is required
    • Hard backplate must cover at least 2/3 the overall width and length of the back.
    • Backplate should be a Y or T shaped design that covers both shoulder blades and extends down to the belt line.
    • Jetpacks must match the designs seen in KOTOR and the comics. Modern/PI Era “Boba/Jango style” jetpacks are NOT acceptable.

    Shoulder Armor

    • Shoulder armor is required on both shoulders.
    • Shoulder bells should feature a layered look with at least 2 layers for depth.
    • Must be mounted evenly on both sides.
    • Must be centered above the bicep muscle and cover the deltoid area.
    • The top edge of the plate can either be lined up with the flight suit’s shoulder seam or sit slightly above it.
    • Additional body armor, such as bicep and elbow plates, should not overlap or crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another.

    Lower Body Armor

    • A cod piece or loin cloth is required.
    • Cod plate must continue the lines of the chestplate above.
    • Soft cods can either be built into the flight suit or worn separately.
    • Use of thigh armor is highly recommended, but not required.
    • Use of shin armor is required. Schnees are optional.
    • Fully enclosed leg armor is recommended.
    • Additional body armor, such as cod, tasset, thigh, knee plates, shin armor and shnees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another.

    Shnees

    • A shin/knee (shnee) combination can be used in lieu of knee plates.
    • If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
    • If shnees are used, the knee area must be distinguishable from the shin plate even if connected. Simply extending an existing design will not be accepted.

    Sports Armor

    • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted for any new wearer who wishes to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece. This also includes any of the above style padding used in Expanded Universe/Legends artwork by non-Mandalorian characters.

    Acceptable Armor Material:

    • Sintra
    • Kydex
    • PVC
    • ABS
    • Styrene
    • Fiberglass
    • Metal
    • Fiberglassed/resined paper board
    • Urethane rubber
    • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
    • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
    • Flexible 3D print materials are permitted and will be judged on a case-by-case basis. All 3D printed elements on a costume are subject to compliance, safety/gore, and quality rules.
    • If unsure, please contact an Approval Team member for clarification. Here is the link to file a question to the Q&A HERE

    Acceptable Armor Attachment Methods:

    • Armor must attach securely to the wearer.
    • Armor attachment methods are not permitted to be visible, unless otherwise stated.
    • Velcro
    • Magnets
    • Snaps
    • Bolts
    • Rivets – permitted to be visible, if painted the same color as the surrounding armor
    • Screws – permitted to be visible, screw head must be filled/ sanded smooth and painted the same color as the surrounding armor
    • Leather and nylon strapping- permitted to be visible
    • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs”. See Soft Parts – Armor Strapping for more details.

    Unacceptable Armor Attachment Methods:

    • Tape
    • Glue

    Additional Neo Crusader Information

    • All armor designs must closely resemble Mandalorian armor from the Neo Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Neo Crusader.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
    • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material. See Additional Info for further details.
    • See Additional Info for additional painting requirements.

    Gauntlets

    Gauntlets

    • Fully enclosed gauntlets are required.
    • Gauntlets must be of simple geometric design and must extend ¾ of the length of the wearer’s forearm.
    • Flight suit sleeves must not protrude from the end of the gauntlets.
    • Gloves may not extend past the upper part of the gauntlets.
    • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.
    • No skin can be visible between gloves and gauntlets.

    Handplates

    • Hand plates are required for this style.
    • Hand plates must be sized proportionally to the glove so as not to overhang off any part of the hand or conflict with the gauntlets.

     

    Additional Gauntlet Information

    • All armor designs must closely resemble Mandalorian armor from the Neo Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Neo Crusader.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
    • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material. See Additional Info for further details.

    Soft Parts

    Soft Parts

    Flight Suit

    • A fully “sealed” flight suit is required for this era. Sleeveless or bare arms are NOT acceptable.
    • One or two-piece flight suit designs are acceptable.
      • If using two separate pieces, they must give the illusion of a one-piece flight suit by using the same color and material for each piece (we should not be able to tell the difference).
    • The flight suit must be properly fitted/tailored to the body.
    • Double sleeves are NOT approvable.
    • Flight suit must be black, grey or match armor color.
    • Flight suit should be form fitting with additional structure and fabric to provide weight.
    • No printed fabric may be used as part of a flight suit. Fabrics with woven or embossed patterns are acceptable and judged on a case-by-case basis.
    • Flight suits can have multiple panels of a different solid color and of sturdy materials such as vinyl or leather.
    • Stretch panels made from elastic or another flexible material are allowed.
    • Long sleeves must not protrude from the end of the gauntlets.
    • Zipper tabs/sliders must be hidden from view. Zippers must be color-matched with a flight suit

    Neck Seal

    • If the flight suit collar does not fully seal the neck, a neck seal will be required. Neck seals can be separate pieces or built into the flight suit (we should not be able to see any visible skin showing between the flight suit and helmet from any angle.)

    Gloves

    • Full fingered gloves are required to meet the fully “sealed” flight suit requirement.
    • Gloves must be made of a substantial sturdy material.
    • Labels and brand names must be removed or covered.
    • Gloves must be completely tucked into the gauntlet. Glove cuffs must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.
    • Gloves are recommended to be black or match the flight suit color.

    Ammo Belt and Pouches

    • A wearer must utilize a minimum of at least one of the following items: ammo belt, girth belt, holster belt, or waist sash.
    • Sashes being used as belt items must be tailored and constructed to appear as a quality in-universe part of the costume and fit the general aesthetic of the costume.
    • Leather, leather-like, webbing, or cloth are the only materials acceptable for belts, straps, and pouches in this era.
    • Visible plastic clips/belt closures are NOT acceptable.
    • No cell phone pouches are allowed on ammo belts.

    Boots

    • Chelsea boots are considered the primary accepted boot for armor.
    • Labels and brand names should be removed or covered.
    • Boots must be of sturdy make, preferably color-matched to the armor and the suit, black otherwise will work.
    • No visible closure or laces are permitted. If laces are present, gaiter or spats can be made to cover them so long as the illusion of a sturdy boot remains.
    • Boot armor is highly recommended.
    • High heels/stiletto female boots are not acceptable mandalorian armor attire. Platform boots are acceptable.
    • Laces on gaiters and half-chaps are acceptable. If used, they cannot have front-facing laces.
    • Exposed zipper closures on boots and gaiters are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps or an extension flap.
    • Straps and buckles on boots and gaiters are acceptable as long as they appear in-universe.
    • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

     

    Other Soft Parts

    Capes and Kamas

     
    Capes

    • Half capes can be worn in addition to the required back-plate.
    • Half Capes should be white, black, or match the color of the armor and other soft parts.
    • Half capes must have weathering consistent with that found on the rest of the costume.
    • Half capes must fit the Star Wars/Neo Crusader aesthetic and are judged on a case-by-case basis.
    • Half capes must be of sturdy material and be more substantial than a raw cut piece of material.
    • When applying with a half cape, photos should be submitted without the covering so all plates are visible. An extra photo of the wearer should be submitted with the half cape or poncho present.Soft back coverings can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor.
    • Shemaghs are not allowed.
    • Full capes are NOT permitted.

     
    Kamas

    • Kamas are permitted in this style.
    • Kamas should be worn UNDER the belt or waist sash.
    • Kamas should be white, black, or match the color of the armor and other soft parts.
    • Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that complements the overall costume quality.
    • Kamas must cover at minimum 1/3 of the total waist circumference.
    • Kamas must be no longer than knee height.
    • Loin cloths are not permitted for this style.

     

    Armor Strapping

    • External strapping must be of an in-universe material. Examples include but are not limited to tactical web belting and leather.
    • Nylon strapping does not need to color-match the flight suit.
    • Elastic strapping is generally unacceptable for external use with the following exceptions:
      • If fully hidden from view by armor accessories such as kamas, ammo pouches, capes, holsters, etc. It is recommended to use a higher quality elastic rather than the inexpensive “sew on” type in the event the coverage moves and it’s exposed.
      • It should match the flight suit in color or colors that compliment the overall color palette of the costume.
      • On the knees and elbows it must be dyed or painted to match the flight suit as best as possible.
      • For boot armor, strapping must be of high-quality elastic. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.
      • The preferred method for the use of elastic strapping is to conceal it within the flight suit.
    • Parachute clips should be modified to fit the Star Wars aesthetic, or hidden. Examples of such modifications include painting them to appear metal and applying weathering to match the costume. At a minimum, the weathering must be consistent with the rest of the costume.

    Additional Neo Crusader Information

    • All soft part designs must closely resemble Mandalorian soft parts from the Neo Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Styles from other eras are prohibited for Neo Crusader.
    • If wearers include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
    • All soft parts must be fully constructed garments before undergoing weathering. Each piece should have finished edges to prevent unraveling or fraying, ensuring the durability and integrity of the garment. No components should consist of merely raw, unprocessed fabric

    Weapon

    Weapon

    • At least one ranged or close combat weapon of Star Wars-universe style (not Earthly-looking).
      Any weapon from future eras and styles are prohibited for Neo Crusader.
    • Weapons should be more substantial than a hold-out blaster or simple knife. These types of weapons are considered secondary weapons in nature and are not significant enough to act as primary weapons.
    • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
    • Ancient melee weapons and ancient style blasters are acceptable.
    • Fully metal melee weapons are prohibited.
    • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
    • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
    • Foam is not an acceptable material for weapons.

    Commercially Available Weapons

    • Commercially available toy weapons MUST have labels/logos removed and be repainted.
    • Toy/prop weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible. The construction of prop weapons may employ real Philips and flathead screws, but they must be near flush with the surface and not recessed. All screws must be painted and weathered to match the weapon.
    • Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
    • Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
    • Nerf weapons must also be sufficiently modified as to no longer be recognizable as a typical “Out of the box” Nerf blaster, this includes but is not limited to:
      • Swapping and altering parts
      • Kitbashing and use of greeblies
      • Sanding off triangle patterns
      • Altering weapon stocks
      • Rails must be as much as possible removed or obscured

    Additional Info

    Additional Neo Crusader Painting Information:
    Armor Painting Guide

    • Must be painted either red, blue, metallic silver or metallic/non-metallic gold with white detailing to match references.
    • Helmet and Cowl must be color matched with the optional vents being grey or silver.
    • All armor must be painted in the same color as the helmet and cowl.
      • Striping accent paints should be white or offwhite.
      • Torso armor must feature geometric stripes as seen in visual references.
      • Thigh and shin armor that is used must also feature these geometric stripes.
      • Both Gauntlets feature the geometric stripes.

     
    Quality Clause:
    All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie-quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
     
     
    Crossover Kits:
    Crossover, Cross-genre, or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
     
    Cross-genre kits will not be accepted. Cross-genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
     
     
    80%/20% Rule:
    In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case-by-case basis. The post-imperial survivor style is an exception to the 80/20 rule.
     
     
    Failed Canon/Legends Kits:
    A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flight suit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
     
     
    Lightsabers:
    Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly so as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
     
    No full-bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan). Mandalorian Knights are not approvable.
     
     
    Jedi/Sith:
    No Jedi-Mandos or Sith-Mandos.
     
     
    Face Character Items:
    No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives, and other non-unique weapons or small props. Parts and themes from non-face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
     
     
    Earth Culture References:
    Items that are considered to be too recognizable as an item, symbol, or pattern from a real-world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters, or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
     
    Medical Devices and Mobility Aids:
    Medical devices and mobility aids are not in violation of the Earth Culture References Clause and must be treated with respect and consideration. While creativity and customization are encouraged in costuming, no builder should be required to modify any medical devices or mobility aids. If a builder or applicant chooses to modify their own equipment, they are welcome to do so, but this is entirely their personal choice. Always prioritize safety, comfort, and well-being when working on or discussing modifications.
     
    Alien Mandalorians:
    Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
     
    Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case-by-case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the Approval Team Q&A HERE
     
     
    Acceptable Armor Material:

    • Sintra
    • Kydex
    • PVC
    • ABS
    • Styrene
    • Fiberglass
    • Metal
    • Fiberglassed/resined paper board
    • Urethane Rubber
    • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
    • 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
    • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

     
    If unsure, please contact the Approval Team Q&A here for further clarification: HERE
     
     
    3D Prints:
    The use of 3D-printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print artifacts (print lines, z-axis, seams, etc) remain.
     
     
    Prop Finishing Methods
    All armor parts and props should have no visible construction methods, including but not limited to: bondo, putty, resin, filler, 3d print artifacts, or sanding marks, raw or unfinished parts, or unmodified toy materials. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe like bone or other organic materials such as cracked leather, hammered metal, severely weathered parts, or the like.
     
    All painted parts should have an even and consistent finish. Rushed, excess paint that results in runs, poor paint interactions, and uneven paint jobs will not be accepted. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. Orange peel and other paint textures will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Any costume that heavily incorporates textures will be judged on a case-by-case basis.
     
    Any holes in armor that extend to the soft goods, such as those made by display lights and slots for strapping or armor, must be utilized or backed with era appropriate material. For example, this could mean adding display lights, trauma plating, strapping, metal mesh, or another solid material so as not to see the underlying soft parts or attachment methods underneath.
     
     
    Acceptable Armor Attachment Methods:

    • Armor must securely attach to the wearer.
    • Armor attachments are only permitted to be visible when explicitly stated that they may be visible or exposed. This includes but is not limited to: velcro, snaps, pin-backs, magnets, studs and grommets.
      • Velcro
      • Magnets
      • Snaps
      • Bolts
      • Rivets – may be visible. If visible, must be painted like the surrounding armor
      • Screws – may be visible. If visible, screw head must be filled, sanded smooth, and painted like the surrounding armor
      • Leather and nylon strapping — are permitted to be visible
      • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color-matched to the flight suit.

     
    Unacceptable Armor Attachment Methods:

    • Tape
    • Glue

     
    Greeblies:
    Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
     
    “Naked” circuit boards glued onto items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case-by-case basis.
     
    The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
     
     
    Family Friendly/Safety:
    Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibit the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
     
    This LFL/MMCC policy is not limited to trophies but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case-by-case basis. Previously approved sigils that feature images of humanoids or other creatures that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case-by-case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
     
    Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor-era aesthetic on a case-by-case basis.
     
    Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
     
    Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real-world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
     
    Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material, or attachment method modification or removal of the offending item is compulsory.
     
     
    Symbols:
    The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil that is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
     
    Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos, and sigils may be used across eras only in the event that a symbol, logo, or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the Crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a Modern era symbol cannot appear on a Crusader era kit.
     
     
    Costumes Approved by Other Organizations:
    The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration by the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and a high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
     
    The Don’t List:
    These items/concepts should NOT be used in your custom Mandalorian costume character.

    • No soft armor/Halloween costumes/Mando pajamas or Onesies.
    • No tennis shoes/sneakers.
    • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
    • No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
    • No glitter paint allowed for armor or props.
    • Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.

     
    In an attempt to help protect recruits from subpar, overpriced, or otherwise non-approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: Recaster and Bad Vendor Alert Thread
     
    Application Photos:
    The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1080×1920 resolution. You will need the following photos for the application:

    • Front
    • Back
    • Left Side
    • Right Side
    • Front facing without helmet
    • Weapons close-up. One picture of both sides of each weapon must be submitted for review.
    • When taking the helmet-off front-facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
    • When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An additional photo of the wearer should be submitted with the cape or poncho present.
    • When applying with case-by-case custom items, include additional photos of the item to be considered for approval.
    • All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case-by-case basis may an item be removed from a costume to improve an application.

    Requirements Last Revised: June 2025

    The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

    Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.

    Helmet

    Helmet

    General Helmet Information

    • Must closely resemble a Mandalorian helmet from the Tech (SWTOR) Crusader era or be designed similarly. It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case by case basis.
    • Any helmet style from other eras are prohibited for Tech (SWTOR) Crusader.
    • Helmet size will be judged on a case-by-case basis. Generally, the helmet’s width should not greatly exceed or fall short of ½ the width of the shoulders measured from the armored shoulder plate to the armored shoulder plate.
    • Helmets should NOT have keyhole slots, modern style range finders, or other hallmarks of the Modern era.
    • All custom helmets will be judged on a case-by-case basis regardless of what elements they contain. The Approval Team reserves the right to deny any custom they do not deem fitting for this armor style.
    • A list of approved helmet styles for each style, both canon and custom, can be found HERE
    • If you are unsure if your helmet is approvable, please submit a picture of the front, both sides and back of the helmet to the Approval Team’s Question & Answer Team HERE

    Helmet Visor

    • Full helmet with visor of a “T”, “Y” or “/\” style that cannot be seen through from the front
    • The visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed ¼” / 6mm.
    • Masks are NOT acceptable for this era.
    • Vinyl or paint applications to a visor are prohibited.

    Additional Tech (SWTOR) Crusader Information

    • All armor designs must closely resemble Mandalorian armor from the Tech (SWTOR) Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Tech Crusader.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

    Armor

    Armor

    Chest Armor

    • A chest plate based on Tech (SWTOR) Crusader references is required.
    • Chest diamond is optional.
    • Chestplate is required to attach to the backplate over the shoulders and under the armpits to create a single piece of “clamshell” style armor. Strapping is permitted.
    • Plates must be dimensional in nature and based on SWTOR references. Flat shapes seen in traditional Modern Armor will be denied.
    • Plates should feature greeblies, attachment points, vents, hoses, led screens, and the like.
    • Ab plate is optional. See Soft Parts for requirements in this area.
    • Armor must be fitted correctly depending on armor/body type. It must be of adequate size in proportion to your chest area. In general, armor fitment should resemble comic references.
    • Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.

    Back Covering

    • A solid backplate is required as part of the “clamshell” design.
    • Capes, jetpacks and tech backpacks can be used in addition to, but not in lieu of, a backplate.

    Shoulder Armor

    • Shoulder armor is required on both shoulders. Many designs are acceptable.
    • Must be mounted evenly on both sides.
    • Must be centered above the bicep muscle and cover the deltoid area.
    • Shoulder armor must be dimensional in nature (larger, geometric, and more complex than a 2 dimensional curve).
    • Additional body armor, such as bicep and elbow plates, should not overlap or crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another.

    Lower Body Armor

    • Thigh, knee and shin plates are required.
    • It is highly recommended that the armor fully enclose the shin or thigh.

    Cod

    • A hard or soft cod is required.
    • Codpieces must be fitted/shaped/proportionate to the wearer.
    • Rivets used to attach armor must be painted to match armor.
    • Additional body armor, such as tasset, thigh, knee plates, shin armor and shnees should not overlap and crowd into other armor plates if they are separate, standalone costume pieces. This section does not apply to plates meant to be segmented or those attached to one another like that seen on the heavy infantry mandalorians or their appropriate era counterparts.

    Shnees

    • A shin/knee (shnee) combination can be used in lieu of knee plates.
    • If shnees are used it is highly recommended that the armor fully enclose the shin.
    • If shnees are used, they must cover at least the same area of the knee that regular knee plates would.
    • If shnees are used, the knee area must be distinguishable from the shin plate even if connected. Simply extending an existing design will not be accepted.

    Sports Armor

    • ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted for any new wearer who wishes to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece. This also includes any of the above style padding used in Expanded Universe/Legends artwork by non-Mandalorian characters.

    Acceptable Armor Material:

    • Sintra
    • Kydex
    • PVC
    • ABS
    • Styrene
    • Fiberglass
    • Metal
    • Fiberglassed/resined paper board
    • Urethane rubber
    • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
    • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
    • Flexible 3D print materials are permitted and will be judged on a case-by-case basis. All 3D printed elements on a costume are subject to compliance, safety/gore, and quality rules.
    • If unsure, please contact an Approval Team member for clarification. Here is the link to file a question to the Q&A HERE

    Acceptable Armor Attachment Methods:

    • Armor must attach securely to the wearer.
    • Armor attachment methods are not permitted to be visible, unless otherwise stated.
    • Velcro
    • Magnets
    • Snaps
    • Bolts
    • Rivets – permitted to be visible, if painted the same color as the surrounding armor
    • Screws – permitted to be visible, screw head must be filled/ sanded smooth and painted the same color as the surrounding armor
    • Leather and nylon strapping- permitted to be visible
    • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs”. See Soft Parts – Armor Strapping for more details.

    Unacceptable Armor Attachment Methods:

    • Tape
    • Glue

    Additional Tech (SWTOR) Crusader Information

    • All armor designs must closely resemble Mandalorian armor from the Tech (SWTOR) Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Tech Crusader.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
    • Any easily visible, unpainted armor that stands out in stark contrast to painted sections will not be accepted. All pieces must have an even, consistent paint job completely hiding the base material. The only exceptions are when armor is made out of metal or cold cast resin, both of which can pass for an in-universe material. See Additional Info for further details.

    Gauntlets

    Gauntlets

    • Full hard shell style gauntlets that cover at least 2/3 of the length of the forearm from wrist to elbow and completely cover the circumference.
    • Gauntlets must close together securely to make sure that no gap is visible between the halves.
    • Hard bracers and fabric wraps are NOT acceptable for this style. Clamshell style gauntlets are required.
    • Flight suit sleeves must not protrude from the end of the gauntlets.
    • Gloves may not extend past the upper part of the gauntlets.
    • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.
    • No skin can be visible between gloves and gauntlets.

    Mounted Weapons Systems

    • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way.
    • Weapon systems that appear to be “just glued on” will not be accepted.
    • Gauntlets should feature greeblies, attachment points, vents, hoses, led screens, etc. these devices should also appear to be mounted in a practical and functional way.
    • Weapon systems that appear to be “just glued on” will not be accepted.

    Handplates

    • Hand plates are optional for this style.
    • Hand plates must be sized proportionally to the glove so as not to overhang off any part of the hand or conflict with the Gauntlets.

    Additional Gauntlet Information

    • All armor designs must closely resemble Mandalorian armor from the Tech (SWTOR) Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Armor styles from other eras are prohibited for Tech Crusader.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.

    Soft Parts

    Soft Parts

    Armor/Flak Vest

    • Flak vest is NOT a required element in this era. Armor can be attached directly to the flight suit or strapped onto the body.
    • If using a vest:
      • It must be properly fitted/tailored to you. Baggy and oversized vests are not acceptable.
      • If using a vest, the flak vest should be pulled taut and not bunch up at the waist items. The flak vest can be covered by one or more waist items. However, the vest must not extend beneath the bottom of the waist items.
      • Vest fabric must be of a quality fabric that is thick enough to support armor plates without sagging, creasing, or wrinkling.
      • T-shirt vests are not acceptable as armor vests.
      • Suggested materials include cotton or cotton twill, duck cloth, leather/imitation leather, or quilted fabric.
      • Stretch materials may only be used if they are form-fitting and reinforced enough to support the armor plates without sagging.
      • Laces, zippers, parachute buckles, velcro, and cloth or leather strapping are all acceptable methods of closure.
      • Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden via a sleeve or another acceptable concealment option.
      • Zippers and zipper tabs must be color-matched with a flight suit/flak vest. Zipper tabs/sliders must be hidden from view.
      • Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden.

    Flight Suit

    • A fully “sealed” flight suit is required for this era. Sleeveless or bare arms are NOT acceptable.
    • One or two-piece flight suit designs are acceptable.
      • If using two separate pieces, they must give the illusion of a one-piece flight suit by using the same color and material for each piece (we should not be able to tell the difference).
    • The flight suit must be properly fitted/tailored to the body.
    • Double sleeves are approvable with this style.
      • With double sleeved flight suits, contrast of color is acceptable on the arms if the shorter sleeve matches the color of the flight suit.
    • Flight Suit MUST feature some form of diaphragm/midsection ribbing or reinforcements.
    • All Tech (SWTOR) Mandalorians have additional padding beneath the flight suit from the bottom of the chest armor to the belt line.
    • Diaphragm reinforcements may be in the form of additional padding, ribbing, detail stitching, paneling, or reinforcing material.
    • The flight suit must be a solid color.
    • No printed fabric may be used as part of a flight suit. Fabrics with woven or embossed patterns are acceptable and judged on a case-by-case basis.
    • Stretch panels made from elastic or another flexible material are allowed.
    • Long sleeves must not protrude from the end of the gauntlets.
    • Zipper tabs/sliders must be hidden from view. Zippers must be color-matched with a flight suit/flak vest.
    • External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open.

    Neck Seal

    • If the flight suit (or vest, if used) collar does not fully seal the neck, a neck seal will be required. Neck seals can be separate pieces or built into the flight suit or vest (we should not be able to see any visible skin showing between the flight suit and helmet from any angle.)

    Gloves

    • Full-fingered gloves are required to meet the fully “sealed” flight suit requirement.
    • Gloves must be made of a substantial sturdy material.
    • Labels and brand names must be removed or covered.
    • Gloves must be completely tucked into the gauntlet. The glove cuff must not be exposed either poking out the top of the gauntlet or bunched up at the wrist.

    Ammo Belt and Pouches

    • All costumes of this style must utilize a Tech belt and minimum of at least one of the following items:
      • Ammo belt
      • Holster belt
    • Tech belt must appear as if it is constructed of metal and complements the paint of the rest of the armor.
    • Tech belts may also feature a digital display.
    • A bandoleer may also be used but must be used in combination with an ammo belt or holster belt.
    • The addition of sashes, girth belts, or other waist items is allowed.
    • If a sash is used as a waist item under the belt, the loose ends may hang below the belt.
    • Sashes being used as belt items must be tailored and constructed to appear as a quality in-universe part of the costume and fit the general aesthetic of the costume.
    • Modern tactical gear must be modified to no longer appear “off the shelf” and must closely resemble Mandalorian belts and pouches from the Tech (SWTOR) era.
    • No cell phone pouches are allowed on ammo belts.

    Boots

    • Combat/Utility boots are considered the primary accepted boot for armor.
    • Boots must at least reach ankle height and have a sturdy sole.
    • Labels and brand names should be removed or covered.
    • Shoelaces and eyelets on the front of the boot MUST be covered with armor or some sort of boot/ankle spat if on the front of the boot. Laces on the back or sides are discouraged but are acceptable.
    • High heels/stiletto boots are not acceptable. Wedge and chunky-style heels are acceptable. The maximum allowed height for heels is 3 in/7.5 cm.
    • Laces on gaiters and half-chaps are acceptable. If used, they cannot have front-facing laces.
    • Exposed zipper closures on boots and gaiters are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps or an extension flap.
    • Straps and buckles on boots and gaiters are acceptable as long as they appear in-universe.
    • Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.

     

    Other Soft Parts

    Capes and Kamas

    Capes

    • Capes can be used in addition to, but not in lieu of, a backplate.
    • Capes must have weathering consistent with that found on the rest of the costume.
    • Capes must fit the Star Wars/Tech (SWTOR) aesthetic and are judged on a case-by-case basis.
    • Capes must be of sturdy material and be more substantial than a raw cut piece of material.
    • When trooping, all armor must be worn under the cape.
    • Shemaghs are not allowed.
    • When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An extra photo of the wearer should be submitted with the cape or poncho present.Soft back coverings can be substituted for back armor pieces as long as they add to the overall look of the applicant’s armor.

     
    Kamas

    • Kamas are permitted in this style.
    • Kamas must be distinctly separate garments from the flak vest.
    • Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that complements the overall costume quality.
    • Kamas must cover at minimum 1/3 of the total waist circumference.
    • Kamas may be either a one-piece garment or composed of multiple panels as long as all other coverage requirements are met.

     

    Armor Strapping

    • External strapping must be of an in-universe material. Examples include but are not limited to tactical web belting and leather.
    • Nylon strapping does not need to color-match the flight suit.
    • Elastic strapping is generally unacceptable for external use with the following exceptions:
      • If fully hidden from view by armor accessories such as kamas, ammo pouches, capes, holsters, etc. It is recommended to use a higher quality elastic rather than the inexpensive “sew on” type in the event the coverage moves and it’s exposed.
      • It should match the flight suit in color or colors that complement the overall color palette of the costume.
      • On the knees and elbows it must be dyed or painted to match the flight suit as best as possible.
      • For boot armor, strapping must be of high-quality elastic. Elastic strapping on boot armor can only be used under the boot, not around the calf/ankle.
      • The preferred method for the use of elastic strapping is to conceal it within the flight suit.
    • Parachute clips should be modified to fit the Star Wars aesthetic, or hidden. Examples of such modifications include painting them to appear metal and applying weathering to match the costume. At a minimum, the weathering must be consistent with the rest of the costume.

    Additional Tech (SWTOR) Crusader Information

    • All soft part designs must closely resemble Mandalorian soft parts from the Tech (SWTOR) Crusader era or be designed similarly.
    • It is recommended to use published designs. Custom designs will be highly scrutinized and approved on a case-by-case basis. Styles from other eras are prohibited for Tech Crusader.
    • If applicants include damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
    • All soft parts must be fully constructed garments before undergoing weathering. Each piece should have finished edges to prevent unraveling or fraying, ensuring the durability and integrity of the garment. No components should consist of merely raw, unprocessed fabric.

    Weapon

    Weapon

    Weapons

    • At least one ranged or close combat weapon of Star Wars-universe style (not Earthly-looking).
    • Any weapon from future eras and styles are prohibited for Tech (SWTOR) Crusader.
    • It is highly encouraged to use a weapon from the Star Wars: The Old Republic video game.
    • Weapons should be more substantial than a hold-out blaster or simple knife. These types of weapons are considered secondary weapons in nature and are not significant enough to act as primary weapons.
    • Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
    • Ancient melee weapons and ancient style blasters are acceptable.
    • Fully metal melee weapons are prohibited.
    • If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
    • Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
    • Foam is not an acceptable material for weapons.

    Commercially Available Weapons

    • Commercially available toy weapons MUST have labels/logos removed and be repainted.
    • Toy/prop weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible. The construction of prop weapons may employ real Philips and flathead screws, but they must be near flush with the surface and not recessed. All screws must be painted and weathered to match the weapon.
    • Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
    • Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
    • Nerf weapons must also be sufficiently modified as to no longer be recognizable as a typical “Out of the box”
    • Nerf blaster, this includes but is not limited to:
      • Swapping and altering parts
      • Kitbashing and use of greeblies
      • Sanding off triangle patterns
      • Altering weapon stocks
      • Rails must be as much as possible removed or obscured

    Additional Info

    Quality Clause:
    All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie-quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
     
     
    Crossover Kits:
    Crossover, Cross-genre, or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
     
    Cross-genre kits will not be accepted. Cross-genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
     
     
    80%/20% Rule:
    In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case-by-case basis. The post-imperial survivor style is an exception to the 80/20 rule.
     
     
    Failed Canon/Legends Kits:
    A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flight suit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
     
     
    Lightsabers:
    Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly so as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
     
    No full-bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
     
     
    Jedi/Sith:
    No Jedi-Mandos or Sith-Mandos.
     
     
    Face Character Items:
    No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives, and other non-unique weapons or small props. Parts and themes from non-face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
     
     
    Earth Culture References:
    Items that are considered to be too recognizable as an item, symbol, or pattern from a real-world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters, or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
     
    Medical Devices and Mobility Aids:
    Medical devices and mobility aids are not in violation of the Earth Culture References Clause and must be treated with respect and consideration. While creativity and customization are encouraged in costuming, no builder should be required to modify any medical devices or mobility aids. If a builder or applicant chooses to modify their own equipment, they are welcome to do so, but this is entirely their personal choice. Always prioritize safety, comfort, and well-being when working on or discussing modifications.
     
    Alien Mandalorians:
    Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
     
    Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case-by-case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the Approval Team Q&A HERE
     
     
    Acceptable Armor Material:

    • Sintra
    • Kydex
    • PVC
    • ABS
    • Styrene
    • Fiberglass
    • Metal
    • Fiberglassed/resined paper board
    • Urethane Rubber
    • Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
    • 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
    • Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.

     
    If unsure, please contact the Approval Team Q&A here for further clarification: HERE
     
     
    3D Prints:
    The use of 3D-printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print artifacts (print lines, z-axis, seams, etc) remain.
     
     
    Prop Finishing Methods
    All armor parts and props should have no visible construction methods, including but not limited to: bondo, putty, resin, filler, 3d print artifacts, or sanding marks, raw or unfinished parts, or unmodified toy materials. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe like bone or other organic materials such as cracked leather, hammered metal, severely weathered parts, or the like.
     
    All painted parts should have an even and consistent finish. Rushed, excess paint that results in runs, poor paint interactions, and uneven paint jobs will not be accepted. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. Orange peel and other paint textures will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Any costume that heavily incorporates textures will be judged on a case-by-case basis.
     
    Any holes in armor that extend to the soft goods, such as those made by display lights and slots for strapping or armor, must be utilized or backed with era appropriate material. For example, this could mean adding display lights, trauma plating, strapping, metal mesh, or another solid material so as not to see the underlying soft parts or attachment methods underneath.
     
     
    Acceptable Armor Attachment Methods:

    • Armor must securely attach to the wearer.
    • Armor attachments are only permitted to be visible when explicitly stated that they may be visible or exposed. This includes but is not limited to: velcro, snaps, pin-backs, magnets, studs and grommets.
      • Velcro
      • Magnets
      • Snaps
      • Bolts
      • Rivets – may be visible. If visible, must be painted like the surrounding armor
      • Screws – may be visible. If visible, screw head must be filled, sanded smooth, and painted like the surrounding armor
      • Leather and nylon strapping — are permitted to be visible
      • Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color-matched to the flight suit.

     
    Unacceptable Armor Attachment Methods:

    • Tape
    • Glue

     
    Greeblies:
    Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
     
    “Naked” circuit boards glued onto items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case-by-case basis.
     
    The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
     
     
    Family Friendly/Safety:
    Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibit the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
     
    This LFL/MMCC policy is not limited to trophies but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case-by-case basis. Previously approved sigils that feature images of humanoids or other creatures that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case-by-case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
     
    Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor-era aesthetic on a case-by-case basis.
     
    Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
     
    Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real-world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
     
    Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material, or attachment method modification or removal of the offending item is compulsory.
     
     
    Symbols:
    The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil that is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
     
    Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos, and sigils may be used across eras only in the event that a symbol, logo, or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the Crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a Modern era symbol cannot appear on a Crusader era kit.
     
     
    Costumes Approved by Other Organizations:
    The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration by the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and a high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
     
    The Don’t List:
    These items/concepts should NOT be used in your custom Mandalorian costume character.

    • No soft armor/Halloween costumes/Mando pajamas or Onesies.
    • No tennis shoes/sneakers.
    • No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
    • No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
    • No glitter paint allowed for armor or props.
    • Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.

     
    In an attempt to help protect recruits from subpar, overpriced, or otherwise non-approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: Recaster and Bad Vendor Alert Thread
     
    Application Photos:
    The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1080×1920 resolution. You will need the following photos for the application:

    • Front
    • Back
    • Left Side
    • Right Side
    • Front facing without helmet
    • Weapons close-up. One picture of both sides of each weapon must be submitted for review.
    • When taking the helmet-off front-facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
    • When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An additional photo of the wearer should be submitted with the cape or poncho present.
    • When applying with case-by-case custom items, include additional photos of the item to be considered for approval.
    • All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case-by-case basis may an item be removed from a costume to improve an application.

    Requirements Last Revised: June 2025

    The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.

    Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.