Soft Parts
Flak Vest
- Vests must be of a canon style as seen on live-action Mandalorians in a Disney+ series or film. If you have a question about your vest, submit your question to Approval Team Q&A HERE
- Tabard-style flak vests may be worn. Tabard-style flak vests extend from shoulder to slightly below the waist items. It may be used as long as they fit into the overall aesthetic of the costumes seen in The Mandalorian. These garment styles and length will be restricted to what is seen on screen and will be judged on a case by case basis.
- Ensure the vest is properly fitted/tailored to you. Baggy and oversized vests are not acceptable.
- The flak vest should be pulled taut and not bunch up at the waist. The flak vest can be covered by one or more waist items. The flak vest may extend past the bottom of the waist items in the style of a tabard.
- Vest fabric must be of a quality fabric.
- T-shirts are NOT acceptable as armor vest material.
- Suggested materials include cotton or cotton twill, nylon, duck cloth, leather/imitation leather, or quilted fabric.
- Stretch materials may only be used if they are form-fitting and reinforced enough to support the armor plates without sagging.
- The vest may be comprised of multiple panels of differing colors, however the colors must be solid. No printed fabric may be used as part of a vest.
- Woven/textured/embossed fabrics are not considered printed fabrics and are approvable on a case-by-case basis. These types of fabrics must not conflict with the Earth Culture Reference Clause under the Additional Info section of the CRLs.
- Laces, zippers, parachute buckles, velcro, and cloth or leather strapping are all acceptable methods of closure.
- Using visible elastic as a means to close a flak vest is prohibited. Elastic must be hidden via a sleeve or another acceptable concealment option.
- Zippers must be color-matched with a flight suit/flak vest. Zipper tabs/sliders must be hidden from view.
Flight Suit
- One or two-piece flight suit designs are acceptable.
- If using two separate pieces, they must give the illusion of a one-piece flight suit by matching color and material for each piece.
- Flight suit must be properly tailored/fitted to the wearer.
- Long sleeve flight suits with a double sleeve are required.
- The shorter sleeve of a double-sleeve flight suit may not extend further than the elbow. Short sleeves alone are not permitted.
- The flight suit must feature decorative top stitching and paneling similar to the screen used suits worn by live-action Mandalorians in a Disney+ series.
- The flight suit may be comprised of multiple panels of differing colors, however the colors must be solid. No printed fabric may be used as part of a vest.
- ]Woven/textured/embossed fabrics are not considered printed fabrics and are approvable on a case-by-case basis. These types of fabrics must not conflict with the Earth Culture Reference Clause under the Additional Info section of the CRLs.
- Accents such as blood stripes and elbow reinforcements are permitted so long as they are sewn on in a quality manner and maintain the appearance of being one piece.
- Stretch panels made from elastic or another flexible material are allowed.
- Zipper tabs/sliders must be hidden from view. Zippers must be color-matched with a flight suit/flak vest.
- External pockets on the seat of the pants must be removed. Internal slit pockets on the hips and slit pockets on the seat of the pants must be hidden, sewn shut, or fully closed so that they don’t fall open. Military-style cargo pockets are not approvable for this style.
- Boba Fett’s “Hakama” style pants as seen in “The Mandalorian” are prohibited from use with custom Mandalorian costumes.
Neck Seal
- If the flight suit collar does not fully cover the neck, a neck seal will be required for application. Neck seals can be separate pieces or built into the flight suit or vest (we should not be able to see any visible skin showing between the flight suit and helmet from any angle.)
Waist Items
- All costumes of this style must have a double-layered waist item consisting of:
- A leather or leather like backer belt, wide girth belt, or sash constructed of substantial fabric.
- A second overlapping belt for ammo, pouches, or holsters.
- If a weapon(s) is worn, it may be holstered or stowed on the belt.
- Additional waist items will be approved on a case by case basis.
- Modern tactical gear will not be allowed in any form for this style.
Gloves
- Long cuff gloves are the preferred glove for this style of Post Imperial.
- Full-fingered gloves or fingerless gloves will be permitted.
- Labels and brand names must be removed or permanently covered.
- Gloves must not be attached to the flight suit.
- Forearm wraps may be worn in lieu of long cuffed gloves.
- Gloves and wraps should be of a high quality fabric such as heavy fabric, vinyl, leather, or leather-like material and appear in-universe.
- If worn together, gloves must be completely tucked into the wrap. The glove cuff must not be exposed either poking out the top of the wrap or bunched up at the wrist.
- No skin can be visible between gloves and forearm wrap.
Boots and Leg Coverings
- Combat/utility boots are considered the primary accepted style of boot.
- Boots must at least reach ankle height.
- Must have a sturdy sole. Boba/TK-style boots are the exception.
- Labels and brand names should be removed or permanently covered.
- Shoelaces and eyelets on the front of the boot MUST be covered with some sort of boot/ankle spat if on the front of the boot.
- High heels/stiletto boots are not acceptable. Wedge and chunky-style heels are acceptable. The maximum allowed height for heels is 3in/7.5cm.
- Soft shin covering is required. This can be in the form of tall boots, gaiters, or leg wraps
- Laces on gaiters and half-chaps are acceptable. If used, they cannot have front-facing laces.
- Exposed zipper closures on boots and gaiters are acceptable as long as they are located on the inside or back of the foot and match the color of the boot. Zippers that do not meet the above requirements must be completely hidden from view by armor plates, spats, wraps, or an extension flap.
- Straps and buckles on boots and gaiters are acceptable as long as they appear in-universe.
- Rain boots, specifically those made entirely of rubber, both sole and calf, are prohibited from use.
- Gaiters and leg wraps should be of a high quality fabric such as heavy fabric, vinyl, leather, or leather-like material and appear in-universe.
Capes and Ponchos
- A cape or a poncho must be worn.
- Capes and ponchos must be of sturdy material and be more substantial than a raw cut piece of material.
- Capes and ponchos must have weathering consistent with that found on the rest of the costume.
- Capes and ponchos must fit the Star Wars aesthetic and complement the overall quality of the kit. They are judged on a case-by-case basis.
- Cape and poncho embellishment (embroidery, topstitching, and the like) of custom or canon designs is encouraged, but not required.
Kamas, Loin Cloths and Battle Skirts
- A battle skirt or a combination of a kama and loincloth may be worn. Kamas, loin cloths, and battle skirts may be of a canon or custom design.
- Kamas, loin cloths, and battle skirts must fit the Star Wars aesthetic and complement the overall quality of the kit. They are judged on a case-by-case basis.
- Kama, loin cloth, and battle skirt embellishment (embroidery, topstitching, and the like) of custom or canon designs is encouraged, but not required. They will be judged on a case-by-case basis.
Kamas:
- Kamas must be worn over the posterior and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that complements the overall costume quality.
- Kamas must cover at minimum 1/3 of the total waist circumference.
- Kamas may be either a one-piece garment or comprised of multiple panels as long as all other coverage requirements are met.
Loin Cloths:
- Loin cloths are only permitted when worn with a kama.
- Loin cloths must be constructed in such a way as to be distinctly separate from any kamas the wearer might also have.
- Loin cloths cannot be wider than 3/4 of the width of the front of the wearer’s body and at a minimum should be kept within 1/8 to 1/4 of the wearer’s waist circumference.
- Loin cloths must extend to at LEAST 1/2 the length of the wearer’s thigh and no further than the wearer’s knee – these will be judged on a case-by-case basis.
- Loin cloths must be worn under the belt or waist sash with the top of the loincloth covered.
- Loin cloths must be more substantive than a single piece of rectangular fabric hanging from the belt and must be constructed of quality material (heavy fabric, leather, or vinyl) in a design that complements the overall costume quality.
Battle Skirts:
- A fully wrap-around battle skirt may be used in lieu of a kama. Battle Skirts may fully encapsulate the waist of the wearer.
- Battle skirts may not extend past the bottom of the knees and must not restrict movement.
- Battle skirts must be constructed of a heavy, high quality fabric such as vinyl, leather, or leather-like material.
Armor Accessories
Accessories Information
- A helmet and chest plate(s) are the only armor accessories permitted on the Post Imperial Master soft kit.
- The helmet is required for application, but is not required for trooping.
- Chest armor is required.
- If the wearer includes damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
Helmet
General Helmet Information:
- Canon and custom Post Imperial style helmets are allowed. However, all custom helmets will be judged on a case-by-case basis regardless of what elements they contain. The Approval Team reserves the right to deny any custom helmets it does not deem fitting for this Armor style.
- Helmet size will be judged on a case-by-case basis. Generally, the helmet’s width should not greatly fall short of or exceed 1/2 the width of the shoulders measured from the armored shoulder plate to the armored shoulder plate.
- A list of approved helmet styles for each style, both canon and custom, can be found HERE
- If you are unsure if your helmet is approvable, please submit a picture of the front, both sides and back of your helmet to the Approval Team’s Question & Answer Team HERE
Commercially Available Helmets:
- Commercially available Boba Fett helmets, such as the Target helmet or the Black series helmets, are allowed for custom Mandalorians with the following changes:
- Fill in the Boba Fett dent. For the Boba Fett Black Series helmets, the paint damage sculpted into the helmets must also be removed.
- If the wearer’s face is visible through the standard visor, the visor must either be replaced or obscured.
- Manufacturer seams must be removed or hidden.
- Rubies 1-piece Boba Fett helmets will not be accepted for use by the club.
- If a Boba/Jango Fett rangefinder or Canon earcap is attached to either side of the helmet, the full earcap must be worn to ensure the base of the rangefinder stalk is covered. A rangefinder is not required, but the cover cap must still be in place.
Helmet Visor:
- Full t-shaped visor dark enough to obscure the wearer’s face is required.
- The visor should sit flush on the inside of the helmet. Gaps should be kept to a minimum and should not exceed ¼” / 6mm.
- If a helmet has angled mandibles, such as Din Djarin has, the visor only has to reach the angled part of the mandibles.
- Vinyl or paint applications to a visor are prohibited.
Chest Armor
- A chest armor accessory is required and must be worn when trooping.
- One-piece chest plate must be based on live-action Mandalorians in a Disney+ series. This includes: Death Watch (Din Djarin V1), Din Djarin V2 (beskar armor), Paz Viszla, the Armorer, Bo-Katan Kryze, Koska Reeves, the unified chest, or Sabine Wren. The Book of Boba Fett (BoBF) chest plates (Axe Woves Season 3) are permitted in this style and are the only chest plates allowed to be separate.
- Custom chest plate designs are assessed on a case-by-case basis. Canon styles are highly encouraged. Ask the Approval Team Q&A HERE for custom modification to canon plates.
- The ab plate is optional for the Din Djarin V1 (Death Watch) armor or the Paz Vizsla armor. Din Djarin V2 armor (beskar armor) and any custom or modified plate designs must be worn with the ab plate.
- Collar covering is not required. If worn, the collar covering must be in the form of Post Imperial epaulets or BoBF-style collars.
- Armor must be fitted correctly depending on armor/body type. It must be of adequate size in proportion to your chest area and the ab plate should be proportionally sized to the chest plate.
- Armor plates may extend 1-2 in/2.5-5 cm past the bottom edge of the flak vest, but may not touch accepted waist items.
- Rivets and screws used for attaching armor must be painted to match the armor surrounding the screw or rivet. Visible screw heads must be filled and sanded smooth.
- Armor plates used for custom costumes cannot include the same dents and weathering that appear on canon costumes. They must be modified to appear visually distinct and will be judged on a case-by-case basis.
Additional Armor Accessory Information
Acceptable Armor Material:
- Sintra
- Kydex
- PVC
- ABS
- Styrene
- Fiberglass
- Metal
- Fiberglassed/resined paper board
- Urethane rubber
- Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
- Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
- 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
- If unsure, please contact an Approval Team member for clarification. Here is the link to file a question to the Q&A HERE
Acceptable Armor Attachment Methods:
- Armor must be securely attached to the wearer.
- Armor attachment methods are not permitted to be visible, unless otherwise stated.
- Velcro
- Magnets
- Snaps
- Bolts
- Rivets – permitted to be visible, if painted the same color as the surrounding armor
- Screws – permitted to be visible, screw head must be filled/ sanded smooth and painted the same color as the surrounding armor
- For strapping, see Soft Parts – Armor Strapping
Unacceptable Armor Attachment Methods:
- Tape
- Glue
Armor Strapping:
- External strapping must be of an in-universe material. Examples include but are not limited to tactical web belting and leather.
- External strapping does not need to color-match the flight suit.
- Elastic strapping is unacceptable for external use.
- Parachute clips should be modified to fit the Star Wars aesthetic, or hidden. Examples of such modifications include painting them to appear metal and applying weathering to match the costume. At a minimum, the weathering must be consistent with the rest of the costume.
- The preferred method for the use of elastic strapping is to conceal it within the flight suit.
Weapon
Weapons
- At least one blaster or melee weapon of Star Wars-universe style (not Earthly-looking). Small holdout blasters will be permitted.
- Metal blasters are allowed as long as they meet all the requirements for safety and weapons in general.
- Fully metal melee weapons are prohibited.
- Metal handles are allowed on melee weapons of mixed construction as long as they meet all the requirements for metal melee weapons.
- Any close combat weapon, whether scratch-built or a modified real-world weapon, cannot have a cutting edge or a sharp tip regardless of the material used in its construction.
- If a melee weapon of mixed construction has metal cutting edges, spikes, blades, piercing tips, or similar features, the metal must be replaced with an acceptable material and modified for safety. Otherwise, the weapon is prohibited.
- Close combat weapons cannot be existing real-world weapons, such as katanas, maces, bayonets, etc… wearers should use existing Star Wars-style weapons, such as vibro weapons, Beskads, crush gauntlets, or come up with their design based on the Star Wars aesthetic.
- Foam is not an acceptable material for weapons.
- Applicants must provide pictures of both sides of each weapon they intend to apply with when applying. Upload will be available on the application.
- The Personnel Officer and Approval Team reserve the right to prohibit any additional metal weaponry deemed unsafe on a case-by-case basis.
Commercially Available Weapons:
- Commercially available toy weapons MUST have labels/logos removed and be repainted.
- Toy/prop weapons must have the structural recessed screw holes filled and sanded smooth. If it is a screw that is sculpted into the toy or is present on a prop weapon as part of the construction of the weapon, these may remain visible. The construction of prop weapons may employ real Phillips and flathead screws, but they must be near flush with the surface and not recessed. All screws must be painted and weathered to match the weapon.
- The commercially available canon weapons for Boba Fett’s EE-3 or Din Djarin’s Amban Phase Pulse Rifle are allowed on custom Mandalorian kits, however, they are not allowed for canon kit use. These weapons are not the proper scale for canon use. All of these commercially available canon weapons, whether they are from costume companies such as Rubies or toy weapons such as Nerf, must adhere to the above-stated modification for toy weapons.
- Projectile toy weapons such as Nerf toys and other similar brand names must have all inner workings removed or rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon.
- Nerf and other similar toy weapons MUST have labels/logos removed and repainted.
- Nerf weapons must also be sufficiently modified as to no longer be recognizable as a typical “Out of the box” Nerf blaster, this includes but is not limited to:
- Swapping and altering parts
- Kitbashing and use of greeblies
- Sanding off triangle patterns
- Altering weapon stocks
- Rails must be as much as possible removed or obscured
- Manufacturer screw holes MUST be filled and smoothed.
- A tutorial on altering Nerf weapons can be found HERE.
- All Nerf weapons will be approved on a case-by-case basis.
Additional Info
Additional Master Information
- If the wearer includes damage and weathering on their costume, a clear effort to make the level of damage and weathering consistent across all parts of the costume must be apparent. Damage and weathering must appear to have been applied in a realistic manner.
- All soft parts must be fully constructed garments before undergoing weathering. Each piece should have finished edges to prevent unraveling or fraying, ensuring the durability and integrity of the garment. No components should consist of merely raw, unprocessed fabric.
- Shemaghs are not allowed.
- Dusters cannot be worn with this style of armor.
Quality Clause:
All costumes approved by the Mandalorian Mercs Costume Club must meet a minimum standard of quality. We all strive to have costumes that display movie-quality design and execution. “Movie Quality” refers to the “Hero” quality model of a prop or costume and is in reference to the level of execution of props that would be found on the set. While a costume may meet the requirement for admission, if it is put on hastily or made with materials that do not look like they came from the Star Wars universe, then the application may get a fix list to address the issues that conflict with the quality clause. An applicant’s costume may have no technical violations, but if the overall quality of the kit is not up to par with the standards of the club, an applicant will be asked to make the changes to meet this standard. Some examples of instances where the quality clause may be invoked include but are not limited to materials used in construction, craftsmanship or construction methods used, questionable greeblies or props, attachment methods, and alternate color painting methods like glitter, colored vinyl stickers, wraps or hydro dipping in lieu of regular paint in large areas. The quality clause is a last resort when further refinement is needed on a kit to meet and uphold the minimum standards of acceptability and quality of the club.
Crossover Kits:
Crossover, Cross-genre, or Themed kits are Mandalorian kits that share elements with other characters or groups within or outside of the Star Wars universe. If you want to add non-Mandalorian elements to your kit, start with your basic Mandalorian and add in those elements and inspiration from the non-Mandalorian source. For example, do not start with a standard stormtrooper costume and try to convert it to a Mandalorian. Instead, start with your basic Mandalorian and add an element of a stormtrooper such as gauntlets, shins or backplate. Any element based on a non-Mandalorian outfit or armor that is added to a Mandalorian kit must not be instantly recognizable from its original purpose or origin. As such, it must be altered to fit the Mandalorian kit seamlessly.
Cross-genre kits will not be accepted. Cross-genre refers to kits built that are recognizable mashups of Mandalorian and other franchises or organizations, such as a “Superman Mandalorian” or a Sports Team Themed Mandalorian.
80%/20% Rule:
In general, a crossover kit should have at least 80% Mandalorian elements and incorporate at most around 20% non-Mandalorian elements. Borrowed parts from other Star Wars costumes will be allowed as long as they are not key items such as helmets or chest plates. Any parts borrowed from other Star Wars costumes need to be modified so that they fit with the rest of the Mandalorian elements. This modification includes but is not limited to painting and weathering to match the rest of the Mandalorian costume. The base costume must stay recognizable as a Mandalorian and will be judged on a case-by-case basis. The post-imperial survivor style is an exception to the 80/20 rule.
Failed Canon/Legends Kits:
A kit is considered a failed canon/legends kit when it is too close to the canon source to be considered custom but not accurate enough to be considered a canon/legends costume, e.g. a kit that resembles Jango Fett but with a different colored jetpack, different boots and a different color of flight suit. This costume would differ too much from a canon Jango Fett costume but would still be too close to the canon material to be considered a full custom kit. This is to protect the club’s integrity with the canon/legends material and to not approve inaccurate canon/legends costumes.
Lightsabers:
Lightsaber/darksaber hilts may be worn as trophies but must be visibly damaged significantly so as to appear unusable. Such trophies must be worn and mounted in such a way that it is no longer considered a functioning weapon.
No full-bladed lightsaber/darksabers may be carried unless your character is portraying a canon lightsaber/darksaber wielding mando (i.e. Pre Viszla, Rebels Season 3 Sabine, Rebels Season 4 Bo Katan).
Jedi/Sith:
No Jedi-Mandos or Sith-Mandos.
Face Character Items:
No unmodified parts or themes can be used from Star Wars canon/legends face characters. This includes, but is not limited to, lightsaber trophies, lightsabers/darksabers, paint schemes, symbols/sigils, and armor pieces/elements. This does not include blasters, knives, and other non-unique weapons or small props. Parts and themes from non-face characters such as stormtroopers, clone troopers, generic Jedi or Sith, and rebels may still be used as long as they adhere to the CRLs in every other manner.
Earth Culture References:
Items that are considered to be too recognizable as an item, symbol, or pattern from a real-world culture will be prohibited. Any conspicuous earthly cultural/military/zoological/religious/mythological references, patterns or symbols, numerical characters, alphabet characters, or scripts that don’t fit in the Star Wars aesthetic/universe will not be permitted on official member kits without significant modification to appear as such. These items are considered “too earthly” to fit into the Star Wars aesthetic.
Medical Devices and Mobility Aids:
Medical devices and mobility aids are not in violation of the Earth Culture References Clause and must be treated with respect and consideration. While creativity and customization are encouraged in costuming, no builder should be required to modify any medical devices or mobility aids. If a builder or applicant chooses to modify their own equipment, they are welcome to do so, but this is entirely their personal choice. Always prioritize safety, comfort, and well-being when working on or discussing modifications.
Alien Mandalorians:
Non-humanoid aliens are allowed. However, not all species will be allowed due to the reality that it is not physically possible to execute a quality Mandalorian costume with some species within the Star Wars universe: some species would not be able to wear Mandalorian armor such that it would sufficiently meet the CRLs.
Armor and soft part modification may be necessary based on your choice of the alien species. The kit should look like it would fit the specific species. As an example, the helmet of a Twi’lek Mandalorian should be modified to accommodate the lekku of the Twi’lek species. Alien kits will be judged on a case-by-case basis. It is recommended to get the alien species approved PRIOR to the construction of the kit using the Approval Team Q&A HERE
Acceptable Armor Material:
- Sintra
- Kydex
- PVC
- ABS
- Styrene
- Fiberglass
- Metal
- Fiberglassed/resined paper board
- Urethane Rubber
- Worbla is only allowed for adding additional details to armor plates as it is not strong enough on its own.
- 3D-printed materials that appear rigid in nature. Flexible prints are permitted, but the Personnel Officer and Approval Team reserve the right to judge flexible 3D print materials on a case-by-case basis. All 3D printed elements on a costume are still subject to compliance, safety/gore, and quality rules.
- Any visible EVA foam is not allowed. EVA foam is only allowed as backing for other materials as long as it is not visible.
If unsure, please contact the Approval Team Q&A here for further clarification: HERE
3D Prints:
The use of 3D-printed parts for armor and weapons is allowed. The 3D prints must be sanded and/or filled as such so that no visible print artifacts (print lines, z-axis, seams, etc) remain.
Prop Finishing Methods:
All armor parts and props should have no visible construction methods, including but not limited to: bondo, putty, resin, filler, 3d print artifacts, or sanding marks, raw or unfinished parts, or unmodified toy materials. The only parts that are exempt are ones that are supposed to be crude within the Star Wars universe like bone or other organic materials such as cracked leather, hammered metal, severely weathered parts, or the like.
All painted parts should have an even and consistent finish. Rushed, excess paint that results in runs, poor paint interactions, and uneven paint jobs will not be accepted. Paint that has bled under taped off sections must be cleaned up and not left unaddressed. Orange peel and other paint textures will only be accepted in specific cases where it matches the weathering level of the rest of the costume. Any costume that heavily incorporates textures will be judged on a case-by-case basis.
Any holes in armor that extend to the soft goods, such as those made by display lights and slots for strapping or armor, must be utilized or backed with era appropriate material. For example, this could mean adding display lights, trauma plating, strapping, metal mesh, or another solid material so as not to see the underlying soft parts or attachment methods underneath.
Acceptable Armor Attachment Methods:
- Armor attachments are only permitted to be visible when explicitly stated that they may be visible or exposed. This includes but is not limited to: velcro, snaps, pin-backs, magnets, studs and grommets.
- Velcro
- Magnets
- Snaps
- Bolts
- Rivets – may be visible. If visible, must be painted like the surrounding armor
- Screws – may be visible. If visible, screw head must be filled, sanded smooth, and painted like the surrounding armor
- Strapping
- Leather and nylon strapping — are permitted to be visible
- Elastic strapping must be concealed EXCEPT on knees, elbows, and “Boba Thongs” where they must be color-matched to the flight suit.
Unacceptable Armor Attachment Methods:
- Tape
- Glue
Greeblies:
Greeblies are items added to armor or weapons that give added detail and character to those parts. Pieces can consist of inner workings or components of larger parts and are not readily or easily identifiable.
“Naked” circuit boards glued onto items as greeblies are not acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the Star Wars aesthetic. Any use of exposed circuit boards as greeblies will be highly scrutinized and judged on a case-by-case basis.
The use of contemporary technology such as cell phones or digital devices is permitted. However, the items used must be disguised in a way that they are no longer recognizable as the original items. Use of greeblies to obscure the profile of the item or to cover details such as buttons, etc. is recommended. Housing the items within a piece of armor to disguise the profile of the item is also recommended.
Family Friendly/Safety:
Gore Clause: Per Section 3.2 of the MMCC Code of Conduct, Lucasfilm Limited Core Principles prohibit the use of gruesome themes or items/elements. These themes include but are not limited to the skulls, bones, skin, ashes, or organs, whether real or simulated, of a human or other creature that displays both the ability to feel and the ability to reason or perceive and has self-awareness. These elements cannot be worn on an official kit or used on any official club imagery.
This LFL/MMCC policy is not limited to trophies but also includes the construction of the armor, soft goods, helmet, or any other aspect of the costume, and any sculpted or otherwise attached elements or accessories that are not previously Canon. Costume designs that would indicate or include humanoid or other creatures that can feel and/or reason bones, skulls, or other organic components, including but not limited to, helmet and armor alterations, design elements, and paint schemes will not be allowed. Paint schemes that could be interpreted as gore will be highly scrutinized on a case-by-case basis. Previously approved sigils that feature images of humanoids or other creatures that can feel and/or reason bones, skulls, or other organic components may, however, be approvable. The link to the approved sigil list can be found HERE. Costume designs that fall outside the Early Crusader/Crusader Era CRLs and include the bones, skulls, or other organic components of flora/fauna found in the Star Wars universe will be reviewed and judged on a case-by-case basis to ensure they do not contain gruesome themes, items, or elements and fits the era they are being displayed in.
Animal horns attached to helmets or armor will be closely scrutinized for public safety and the proper Star Wars/Mandalorian armor-era aesthetic on a case-by-case basis.
Absolutely no sexually explicit or suggestive imagery may be present on costumes. No images that objectify people, regardless of gender, are allowed. Absolutely no aspects of the costume can contain sculpted elements or paint schemes that are sexual in nature.
Absolutely no spring-loaded or tension-based weapons or devices will be allowed. All such devices must be rendered inoperable. Any real-world weapon used as a base for a prop weapon must be rendered permanently inoperable as a weapon in addition to being modified to fit the Star Wars Aesthetic. No prop weapon which simulates any sort of edged weapon, whether scratch-built or a modified real-world weapon, may have a cutting edge or tip regardless of the material used in its construction. Prop weapons approved for use with Official MMCC costumes must be only prop weapons and may not be designed to function as real weapons in any manner.
Spikes and other sharp protrusions on kits will be highly scrutinized for safety. Safety of the general public must be considered first when attaching spikes (or other sharp protrusions) in any area of a costume. Requests for modification or removal may be made based on the safety of the kit. If any spike (or sharp protrusion) is deemed to be unsafe due to its location, construction material, or attachment method modification or removal of the offending item is compulsory.
Symbols:
The Mandalorian Mercs Costume Club Sigils: Any symbol/sigil that is the intellectual property of the MMCC, including but not limited to The Order of the Ori’ramikad, The MMCC Council, The Approval Team, Brigade Team and their Brigade Sigils, Education Team, Art Team, Tech Team, Archives Team, Public Relations Team, and official MMCC clan sigils can only be placed on an approved costume if the member wearing said costume is a member of the group it represents and has the approval of said group to wear the sigil.
Canon/legends Symbols/Sigils: Canon/legends symbols/sigils are allowed if they are not directly linked to a face character or unique group of characters in the Star Wars universe. Symbols, logos, and sigils may be used across eras only in the event that a symbol, logo, or sigil is from an era that chronologically predates the kit’s era. For example, a symbol from the Crusader era may be used on a modern kit. However, the reverse is not approved, i.e. a Modern era symbol cannot appear on a Crusader era kit.
Costumes Approved by Other Organizations:
The Mandalorian Mercs Costume Club has great respect for other colleague groups and their value in the Star Wars universe. However, all applications should do so with the understanding that any and all acceptances from other groups are not taken into consideration by the MMCC and the club holds completely separate standards to these groups. You apply knowing that you will be judged based on the criteria of the MMCC and not of any other organization or professional body. The MMCC approves for membership certain canon Mandalorian costumes that are also approved for membership by other Star Wars costume organizations. Because of this, we share similar costume requirements with these other organizations to help ensure costume consistency and a high level of quality. While the MMCC shares similar costume requirements with these groups, the MMCC reserves judgment on each applicant’s quality and execution of those requirements.
The Don’t List:
These items/concepts should NOT be used in your custom Mandalorian costume character.
- No soft armor/Halloween costumes/Mando pajamas or Onesies.
- No tennis shoes/sneakers.
- No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
- No “modern” or “common” off-the-shelf camouflage patterns may be used. Camouflage patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.
- No glitter paint allowed for armor or props.
- Schubiwon/Shubiwan armor is banned for use in the MMCC. This is solely to protect our members from what has been deemed within the costuming community as overpriced and subpar armor.
In an attempt to help protect recruits from subpar, overpriced, or otherwise non-approvable armor, helmets, items, or weapons, please be sure to consult the bad vendor list found here: <a href="https://mandalorianmercs.org/forum/index.php?topic=109101.0]Recaster and Bad Vendor Alert Thread
Application Photos:
The photos you take are very important to the approval process. The photos must be well-lit and focused to show the detail of your armor and props. Photos should be taken against a neutral background, preferably white or contrasting to the armor scheme, with lighting that exposes all of the details of your armor and soft parts. Please make sure your pictures are at least 1080×1920 resolution. You will need the following photos for the application:
- Front
- Back
- Left Side
- Right Side
- Front facing without helmet
- Weapons close-up. One picture of both sides of each weapon must be submitted for review.
When taking the helmet-off front-facing photo, any balaclava, skull cap or other head coverings must be completely removed so the applicant’s full head is visible in the photo.
When applying with a poncho or cape, photos should be submitted without the covering so all plates are visible. An additional photo of the wearer should be submitted with the cape or poncho present.
All costume items seen in the initial photo submission must complete the application unless specifically coordinated with the Application team. Only on a case-by-case basis may an item be removed from a costume to improve an application.
Requirements Last Revised: March 2025
The Mando Mercs Mandalore and/or Command Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the MMCC forums.
Members of the Approval team are volunteering their personal time to the Mando Mercs. As volunteer members they have the right to perform their role for the club free of threatening behaviour, harassment and bullying from applicants. IF ANY APPLICANT IS ABUSIVE TOWARDS THE APPROVAL TEAM IN ANY WAY, YOUR APPLICATION WILL NO LONGER BE TENDERED. Please only contact the Approval Team through Official channels.